accelerate-fft-1.3.0.0: src/Data/Array/Accelerate/Math/DFT/Centre.hs
{-# LANGUAGE ConstraintKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE TypeOperators #-}
-- |
-- Module : Data.Array.Accelerate.Math.DFT.Centre
-- Copyright : [2012..2020] The Accelerate Team
-- License : BSD3
--
-- Maintainer : Trevor L. McDonell <trevor.mcdonell@gmail.com>
-- Stability : experimental
-- Portability : non-portable (GHC extensions)
--
-- These transforms allow the centering of the frequency domain of a DFT such
-- that the zero frequency is in the middle. The centering transform, when
-- performed on the input of a DFT, will cause zero frequency to be centred in
-- the middle. The shifting transform however takes the output of a DFT to give
-- the same result. Therefore the relationship between the two is:
--
-- > fft(center(X)) = shift(fft(X))
--
module Data.Array.Accelerate.Math.DFT.Centre (
centre1D, centre2D, centre3D,
shift1D, shift2D, shift3D,
ishift1D, ishift2D, ishift3D,
) where
import Prelude as P
import Data.Array.Accelerate as A
import Data.Array.Accelerate.Data.Complex
-- | Apply the centring transform to a vector
--
centre1D
:: (A.RealFloat e, A.FromIntegral Int e)
=> Acc (Array DIM1 (Complex e))
-> Acc (Array DIM1 (Complex e))
centre1D arr
= A.generate (shape arr)
(\ix -> let Z :. x = unlift ix :: Z :. Exp Int
in lift (((-1) ** A.fromIntegral x) :+ 0) * arr!ix)
-- | Apply the centring transform to a matrix
--
centre2D
:: (A.RealFloat e, A.FromIntegral Int e)
=> Acc (Array DIM2 (Complex e))
-> Acc (Array DIM2 (Complex e))
centre2D arr
= A.generate (shape arr)
(\ix -> let Z :. y :. x = unlift ix :: Z :. Exp Int :. Exp Int
in lift (((-1) ** A.fromIntegral (y + x)) :+ 0) * arr!ix)
-- | Apply the centring transform to a 3D array
--
centre3D
:: (A.RealFloat e, A.FromIntegral Int e)
=> Acc (Array DIM3 (Complex e))
-> Acc (Array DIM3 (Complex e))
centre3D arr
= A.generate (shape arr)
(\ix -> let Z :. z :. y :. x = unlift ix :: Z :. Exp Int :. Exp Int :. Exp Int
in lift (((-1) ** A.fromIntegral (z + y + x)) :+ 0) * arr!ix)
-- | Apply the shifting transform to a vector
--
shift1D :: Elt e => Acc (Vector e) -> Acc (Vector e)
shift1D arr = backpermute sh p arr
where
sh = shape arr
n = indexHead sh
--
shift = (n `quot` 2) + boolToInt (A.odd n)
roll i = (i+shift) `rem` n
p = ilift1 roll
-- | The inverse of the shift1D function, such that
-- > ishift1D (shift1D v) = ishift1D (shift1D v) = v
-- for all vectors
--
ishift1D :: Elt e => Acc (Vector e) -> Acc (Vector e)
ishift1D arr = backpermute sh p arr
where
sh = shape arr
n = indexHead sh
--
shift = (n `quot` 2)-- + boolToInt (A.odd n)
roll i = (i+shift) `rem` n
p = ilift1 roll
-- | Apply the shifting transform to a 2D array
--
shift2D :: Elt e => Acc (Array DIM2 e) -> Acc (Array DIM2 e)
shift2D arr
= backpermute sh p arr
where
sh = shape arr
Z :. h :. w = unlift sh
--
shifth = (h `quot` 2) + boolToInt (A.odd h)
shiftw = (w `quot` 2) + boolToInt (A.odd w)
p ix
= let Z:.y:.x = unlift ix :: Z :. Exp Int :. Exp Int
in index2 ((y + shifth) `rem` h)
((x + shiftw) `rem` w)
-- | The inverse of the shift2D function
--
ishift2D :: Elt e => Acc (Array DIM2 e) -> Acc (Array DIM2 e)
ishift2D arr
= backpermute sh p arr
where
sh = shape arr
Z :. h :. w = unlift sh
--
shifth = (h `quot` 2)
shiftw = (w `quot` 2)
p ix
= let Z:.y:.x = unlift ix :: Z :. Exp Int :. Exp Int
in index2 ((y + shifth) `rem` h)
((x + shiftw) `rem` w)
-- | Apply the shifting transform to a 3D array
--
shift3D :: Elt e => Acc (Array DIM3 e) -> Acc (Array DIM3 e)
shift3D arr
= backpermute sh p arr
where
sh = shape arr
Z :. d :. h :. w = unlift sh
--
shiftd = (d `quot` 2) + boolToInt (A.odd d)
shifth = (h `quot` 2) + boolToInt (A.odd h)
shiftw = (w `quot` 2) + boolToInt (A.odd w)
p ix
= let Z:.z:.y:.x = unlift ix :: Z :. Exp Int :. Exp Int :. Exp Int
in index3 ((z + shiftd) `rem` d)
((y + shifth) `rem` h)
((x + shiftw) `rem` w)
-- | The inverse of the shift3D function
--
ishift3D :: Elt e => Acc (Array DIM3 e) -> Acc (Array DIM3 e)
ishift3D arr
= backpermute sh p arr
where
sh = shape arr
Z :. d :. h :. w = unlift sh
--
shiftd = (d `quot` 2)
shifth = (h `quot` 2)
shiftw = (w `quot` 2)
p ix
= let Z:.z:.y:.x = unlift ix :: Z :. Exp Int :. Exp Int :. Exp Int
in index3 ((z + shiftd) `rem` d)
((y + shifth) `rem` h)
((x + shiftw) `rem` w)