accelerate-cuda-0.15.0.0: cubits/accelerate_cuda_texture.h
/* -----------------------------------------------------------------------------
*
* Module : Texture
* Copyright : [2008..2014] Manuel M T Chakravarty, Gabriele Keller
* [2009..2014] Trevor L. McDonell
* License : BSD3
*
* Maintainer : Trevor L. McDonell <tmcdonell@cse.unsw.edu.au>
* Stability : experimental
*
* CUDA texture definitions and access functions are defined in terms of
* templates, and hence only available through the C++ interface.
*
* We don't have a definition for `Int' or `Word', since the bitwidth of the
* Haskell and C types may be different.
*
* NOTE ON 64-BIT TYPES
* The CUDA device uses little-endian arithmetic. We haven't accounted for the
* fact that this may be different on the host, for both initial data transfer
* and the unpacking below.
*
* ---------------------------------------------------------------------------*/
#ifndef __ACCELERATE_CUDA_TEXTURE_H__
#define __ACCELERATE_CUDA_TEXTURE_H__
#include <cuda_runtime.h>
#include "accelerate_cuda_type.h"
#if defined(__cplusplus) && defined(__CUDACC__)
typedef texture<uint2, 1> TexWord64;
typedef texture<Word32, 1> TexWord32;
typedef texture<Word16, 1> TexWord16;
typedef texture<Word8, 1> TexWord8;
typedef texture<int2, 1> TexInt64;
typedef texture<Int32, 1> TexInt32;
typedef texture<Int16, 1> TexInt16;
typedef texture<Int8, 1> TexInt8;
typedef texture<float, 1> TexFloat;
typedef texture<char, 1> TexCChar;
static __inline__ __device__ Word8 indexArray(TexWord8 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Word16 indexArray(TexWord16 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Word32 indexArray(TexWord32 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Word64 indexArray(TexWord64 t, const int x)
{
union { uint2 x; Word64 y; } v;
v.x = tex1Dfetch(t,x);
return v.y;
}
static __inline__ __device__ Int8 indexArray(TexInt8 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Int16 indexArray(TexInt16 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Int32 indexArray(TexInt32 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ Int64 indexArray(TexInt64 t, const int x)
{
union { int2 x; Int64 y; } v;
v.x = tex1Dfetch(t,x);
return v.y;
}
static __inline__ __device__ float indexArray(TexFloat t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ char indexArray(TexCChar t, const int x) { return tex1Dfetch(t,x); }
#if defined(__LP64__)
typedef TexInt64 TexCLong;
typedef TexWord64 TexCULong;
#else
typedef TexInt32 TexCLong;
typedef TexWord32 TexCULong;
#endif
/*
* Synonyms for C-types. NVCC will force Ints to be 32-bits.
*/
typedef TexInt8 TexCSChar;
typedef TexWord8 TexCUChar;
typedef TexInt16 TexCShort;
typedef TexWord16 TexCUShort;
typedef TexInt32 TexCInt;
typedef TexWord32 TexCUInt;
typedef TexInt64 TexCLLong;
typedef TexWord64 TexCULLong;
typedef TexFloat TexCFloat;
/*
* Doubles, only available when compiled for Compute 1.3 and greater
*/
typedef texture<int2, 1> TexDouble;
typedef TexDouble TexCDouble;
#if !defined(CUDA_NO_SM_13_DOUBLE_INTRINSICS)
static __inline__ __device__ double indexDArray(TexDouble t, const int x)
{
int2 v = tex1Dfetch(t,x);
return __hiloint2double(v.y,v.x);
}
#endif
#endif // defined(__cplusplus) && defined(__CUDACC__)
#endif // __ACCELERATE_CUDA_TEXTURE_H__