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ZMachine-0.0: Cloak.inf

! ============================================================================ !
!   Cloak of Darkness - a simple demonstration of Interactive Fiction
!       This version for INFORM written by Roger Firth on 17Sep99
! ============================================================================ !

Constant Story      "Cloak of Darkness";
Constant Headline   "^A basic IF demonstration.^";
Constant MANUAL_PRONOUNS;
Constant MAX_SCORE  2;

Include "Parser";
Include "VerbLib";

! ============================================================================ !

Object  foyer "Foyer of the Opera House"
  with  description
           "You are standing in a spacious hall, splendidly decorated in red
            and gold, with glittering chandeliers overhead. The entrance from
            the street is to the north, and there are doorways south and west.",
        s_to  bar,
        w_to  cloakroom,
        n_to
           "You've only just arrived, and besides, the weather outside
            seems to be getting worse.",
  has   light;

Object  cloakroom "Cloakroom"
  with  description
           "The walls of this small room were clearly once lined with hooks,
            though now only one remains. The exit is a door to the east.",
        e_to  foyer,
  has   light;

Object  hook "small brass hook" cloakroom
  with  name 'small' 'brass' 'hook' 'peg',
        description [;
            print "It's just a small brass hook, ";
            if (self == parent(cloak)) "with a cloak hanging on it.";
            "screwed to the wall.";
            ],
  has   scenery supporter;

Object  bar "Foyer bar"
  with  description
           "The bar, much rougher than you'd have guessed after the opulence
            of the foyer to the north, is completely empty. There seems to
            be some sort of message scrawled in the sawdust on the floor.",
        n_to  foyer,
        before [;
            Go:
                if (self hasnt light && noun ~= n_obj) {
                    message.number = message.number + 2;
                    "Blundering around in the dark isn't a good idea!";
                    }
            default:
                if (self hasnt light) {
                    message.number = message.number + 1;
                    "In the dark? You could easily disturb something!";
                    }
            ],
  has   ~light;

Object  cloak "velvet cloak"
  with  name 'handsome' 'dark' 'black' 'velvet' 'satin' 'cloak',
        description
           "A handsome cloak, of velvet trimmed with satin, and slightly
            spattered with raindrops. Its blackness is so deep that it
            almost seems to suck light from the room.",
        before [;
            Drop, PutOn:
                if (location == cloakroom) {
                    give bar light;
                    if (action == ##PutOn && self has general) {
                        give self ~general;
                        score++;
                        }
                    }
                else
                   "This isn't the best place to leave a smart cloak
                    lying around.";
            ],
        after [;
            Take: give bar ~light;
            ],
  has   clothing general;

Object  message "scrawled message" bar
  with  name 'message' 'sawdust' 'floor',
        description [;
            if (self.number < 2) {
                score++;
                deadflag = 2;
                print "The message, neatly marked in the sawdust, reads...";
                }
            else {
                deadflag = 3;
                print "The message has been carelessly trampled, making it
                  difficult to read. You can just distinguish the words...";
                }
            ],
        number  0,
  has   scenery;

[ Initialise;
    location = foyer;
    move cloak to player;
    give cloak worn;
   "^^Hurrying through the rainswept November night, you're glad to see the
    bright lights of the Opera House. It's surprising that there aren't more
    people about but, hey, what do you expect in a cheap demo game...?^^";
    ];

[ DeathMessage; print "You have lost"; ];

! ============================================================================ !

Include "Grammar";

Verb 'hang'     * held 'on' noun    -> PutOn;

! ============================================================================ !