Yampa-0.9.1.2: src/AFRPVector2.hs
-----------------------------------------------------------------------------
-- |
-- Module : AFRPVector2
-- Copyright : (c) Yale University, 2003
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : antony@apocalypse.org
-- Stability : provisional
-- Portability : non-portable (uses GHC extensions)
--
-- 2D vector abstraction (R^2).
--
module AFRPVector2 (
module AFRPVectorSpace,
Vector2, -- Abstract, instance of VectorSpace
vector2, -- :: RealFloat a => a -> a -> Vector2 a
vector2X, -- :: RealFloat a => Vector2 a -> a
vector2Y, -- :: RealFloat a => Vector2 a -> a
vector2XY, -- :: RealFloat a => Vector2 a -> (a, a)
vector2Polar, -- :: RealFloat a => a -> a -> Vector2 a
vector2Rho, -- :: RealFloat a => Vector2 a -> a
vector2Theta, -- :: RealFloat a => Vector2 a -> a
vector2RhoTheta, -- :: RealFloat a => Vector2 a -> (a, a)
vector2Rotate -- :: RealFloat a => a -> Vector2 a -> Vector2 a
) where
import AFRPVectorSpace
import AFRPForceable
------------------------------------------------------------------------------
-- 2D vector, constructors and selectors.
------------------------------------------------------------------------------
-- Restrict coefficient space to RealFloat (rather than Floating) for now.
-- While unclear if a complex coefficient space would be useful (and if the
-- result really would be a 2d vector), the only thing causing trouble is the
-- use of atan2 in vector2Theta. Maybe atan2 can be generalized?
data RealFloat a => Vector2 a = Vector2 !a !a deriving (Eq,Show)
vector2 :: RealFloat a => a -> a -> Vector2 a
vector2 x y = Vector2 x y
vector2X :: RealFloat a => Vector2 a -> a
vector2X (Vector2 x _) = x
vector2Y :: RealFloat a => Vector2 a -> a
vector2Y (Vector2 _ y) = y
vector2XY :: RealFloat a => Vector2 a -> (a, a)
vector2XY (Vector2 x y) = (x, y)
vector2Polar :: RealFloat a => a -> a -> Vector2 a
vector2Polar rho theta = Vector2 (rho * cos theta) (rho * sin theta)
vector2Rho :: RealFloat a => Vector2 a -> a
vector2Rho (Vector2 x y) = sqrt (x * x + y * y)
vector2Theta :: RealFloat a => Vector2 a -> a
vector2Theta (Vector2 x y) = atan2 y x
vector2RhoTheta :: RealFloat a => Vector2 a -> (a, a)
vector2RhoTheta v = (vector2Rho v, vector2Theta v)
------------------------------------------------------------------------------
-- Vector space instance
------------------------------------------------------------------------------
instance RealFloat a => VectorSpace (Vector2 a) a where
zeroVector = Vector2 0 0
a *^ (Vector2 x y) = Vector2 (a * x) (a * y)
(Vector2 x y) ^/ a = Vector2 (x / a) (y / a)
negateVector (Vector2 x y) = (Vector2 (-x) (-y))
(Vector2 x1 y1) ^+^ (Vector2 x2 y2) = Vector2 (x1 + x2) (y1 + y2)
(Vector2 x1 y1) ^-^ (Vector2 x2 y2) = Vector2 (x1 - x2) (y1 - y2)
(Vector2 x1 y1) `dot` (Vector2 x2 y2) = x1 * x2 + y1 * y2
------------------------------------------------------------------------------
-- Additional operations
------------------------------------------------------------------------------
vector2Rotate :: RealFloat a => a -> Vector2 a -> Vector2 a
vector2Rotate theta' v = vector2Polar (vector2Rho v) (vector2Theta v + theta')
------------------------------------------------------------------------------
-- Forceable instance
------------------------------------------------------------------------------
instance RealFloat a => Forceable (Vector2 a) where
force = id