-- The MIT License
--
-- Copyright (c) 2010 Korcan Hussein.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-----------------------------------------------------------------------------
--
-- Module : Sound
-- Copyright : Copyright (c) 2010 Korcan Hussein.
-- License : MIT
--
-- Maintainer : korcan_h@hotmail.com
-- Stability :
-- Portability :
--
-- |
--
-----------------------------------------------------------------------------
module Sound (
playWallSound,
playPaddleSound,
playWinSound,
isPlayingWin
) where
import Control.Monad
import Control.Monad.Trans
import Labels
import GameState
import GameEnv
import Graphics.UI.SDL.Mixer
-- default number of channels available in SDL-mixer is 8
wallSoundID = 0
paddleSoundID = 1
winSoundID = 2
playWallSound :: GameEnv ()
playWallSound = do
wb <- askM wallBounce
-- playing <- liftIO $ isChannelPlaying winSoundID
-- when (not playing) $ do
liftIO $ playChannel wallSoundID wb 0
return ()
playPaddleSound :: GameEnv ()
playPaddleSound = do
pb <- askM paddleBounce
-- playing <- liftIO $ isChannelPlaying paddleSoundID
-- when (not playing) $ do
liftIO $ playChannel paddleSoundID pb 0
return ()
playWinSound :: GameEnv()
playWinSound = do
ws <- askM winSound
liftIO $ haltChannel winSoundID
liftIO $ playChannel winSoundID ws 0
return ()
isPlayingWin :: GameEnv Bool
isPlayingWin = do
ws <- askM winSound
currPlaying <- liftIO $ getChunk winSoundID
isplaying <- liftIO $ isChannelPlaying winSoundID
return $ ws == currPlaying && isplaying