Tic-Tac-Toe-0.1.0.2: src/TicTacToe.hs
module TicTacToe where
{-# LANGUAGE FlexibleInstances #-}
import Data.Either
import Safe
import Data.Maybe
import Data.List
-- |Slots in the board can either be filled with Naughts or Crosses
data Symbol = X | O
deriving (Show, Eq)
-- |Empty slots are referred to by their location on the board
type Piece = Either Int Symbol
-- |A set of three pieces is used to represent rows, columns, and diagonals
type Three = [Piece] -- how do I constrain this to a length of three?
-- |The game board is made up of three rows of three pieces each.
data Board = Board Three Three Three
deriving (Eq)
--Thank you to http://projects.haskell.org/operational/examples/TicTacToe.hs.html for the show function
instance Show Board where
show board =
unlines . surround "+---+---+---+"
. map (concat . surround "|". map showSquare)
$ (rows board)
where
surround x xs = [x] ++ intersperse x xs ++ [x]
showSquare = either (\n -> " " ++ show n ++ " ") (\n -> " " ++ show n ++ " ")
-- |Convenience function for constructing an empty board
emptyBoard :: Board
emptyBoard = Board [Left 1, Left 2, Left 3] [Left 4, Left 5, Left 6] [Left 7, Left 8, Left 9]
-- |Given either a row, column, or diagonal, it checks whether it is entirely filled with naughts or crosses
full :: Three -> Bool
full ts@[a,b,c] = noLefts && allEqual
where
noLefts = foldl (\acc curr -> acc && (isRight curr)) True ts
allEqual = a == b && b == c
-- |Given a game board, check whether the game is over because someone won
won :: Board -> Bool
won b = foldl (\acc curr -> acc || (full curr)) False ((rows b) ++ (cols b) ++ (diags b))
-- |Given a game board, check whether the game is over due to a draw
draw :: Board -> Bool
draw b = length (possibleMoves b) == 0
-- |Message to display to the user about the results of the game
winner :: Board -> String
winner b = if length winnerType > 0 then head winnerType else "It was a draw!"
where
allConfigs = ((rows b) ++ (cols b) ++ (diags b))
winnerType = [if a == (Right X) then "The computer wins!" else "You win!" | curr@[a,b,c] <- allConfigs, full curr]
-- |Extract rows from game board
rows :: Board -> [Three]
rows (Board x y z) = [x, y, z]
-- |Extract columns from game board
cols :: Board -> [Three]
cols (Board [a, b, c] [d, e, f] [g, h, i]) = [[a, d, g], [b, e, h], [c, f, i]]
-- |Extract diagonals from game board
diags :: Board -> [Three]
diags (Board [a, _, c] [_, e, _] [g, _, i]) = [[a, e, i], [c, e, g]]
-- |List of places where a piece can be placed
possibleMoves :: Board -> [Piece]
possibleMoves board = filter isLeft (boardToList board)
-- |Helper function to convert a board into a list of values
boardToList :: Board -> [Piece]
boardToList (Board x y z) = x ++ y ++ z
-- |Helper function to convert a list of values into a board
listToBoard :: [Piece] -> Board
listToBoard [a,b,c,d,e,f,g,h,i] = Board [a,b,c] [d,e,f] [g,h,i]
-- |Function to update the game board with a new value at a specified point
findAndReplace :: Board -> Piece -> Piece -> Board
findAndReplace b p1 p2 = listToBoard [if x==p1 then p2 else x | x <- bl]
where bl = boardToList b
-- |Check if X's can immediately win, and if so, do it
winningXMove :: Board -> Maybe Board
winningXMove b = headMay [findAndReplace b p (Right X) | p <- (possibleMoves b), won (findAndReplace b p (Right X))]
-- |Check if O's can immediately win, and if so, block it
blockOWin :: Board -> Maybe Board
blockOWin b = headMay [findAndReplace b p (Right X) | p <- (possibleMoves b), won (findAndReplace b p (Right O))]
-- |Check whether a board has been forked
isFork :: Board -> Bool
isFork b = 2 == length [findAndReplace b p (Right X) | p <- (possibleMoves b), won (findAndReplace b p (Right X))]
-- |Check if X's can make a fork, and if so, do it
forkX :: Board -> Maybe Board
forkX b = headMay [findAndReplace b p (Right X) | p <- (possibleMoves b), isFork (findAndReplace b p (Right X))]
-- |Check if O's can make a fork, and if so, block it
blockOFork :: Board -> Maybe Board
blockOFork b = headMay [findAndReplace b p (Right X) | p <- (possibleMoves b), isFork (findAndReplace b p (Right O))]
-- |Decision tree for AI that will go down the list to make its move
makeXMove :: Board -> Board
makeXMove board@(Board x@[a, b, c] y@[d, e, f] z@[g, h, i])
| isJust (winningXMove board) = fromJust (winningXMove board)
| isJust (blockOWin board) = fromJust (blockOWin board)
| isJust (forkX board) = fromJust (forkX board)
| isJust (blockOFork board) = fromJust (blockOFork board)
| elem e (possibleMoves board) = findAndReplace board e (Right X)
| otherwise = if length (possibleMoves board) > 0
then findAndReplace board (head (possibleMoves board)) (Right X)
else board --This should not happen