SoccerFun-0.3: SoccerFun/Referee.hs
{-# LANGUAGE UnicodeSyntax, ExistentialQuantification #-}
{-| The referee data type, and all available referees within Soccer-Fun.
-}
module SoccerFun.Referee where
import SoccerFun.Team
import SoccerFun.Types
import SoccerFun.Ball
import SoccerFun.Field
import SoccerFun.Geometry
import System.Random
import Control.Monad.State
import Control.Monad.Identity
data Referee = ∀memory. Referee { rname ∷ String
, rbrain ∷ Brain (RefereeAI (memory,StdGen)) memory
-- , refActionPics ∷ [FilePath]
}
instance Show Referee where
show r = rname r
cloneReferee ∷ Brain (RefereeAI (m,StdGen)) m → Referee → Referee
cloneReferee brain (Referee rname rbrain {-refActionPics-})
= Referee rname brain {-refActionPics-}
type RefereeBrain memory = (memory,RefereeAI (memory,StdGen))
type RefereeAI state = PlayingTime → TimeUnit
→ BallState
→ Half
→ Team
→ Team
→ state
→ ([RefereeAction],state)
defaultReferee ∷ Referee
defaultReferee = Referee { rname = "Default"
, rbrain = Brain {m = undefined, ai = \_ _ _ _ _ _ st → ([ContinueGame],st)}
-- , refActionPics = []
}
--allAvailableReferees∷ [Field → Referee]
--allAvailableReferees = [ ivanovReferee ]
-- When coding for all referees, use following list:
-- ++
-- [ RefereeCoachslalom
-- , RefereeCoachpassing
-- , RefereeCoachdeepPass
-- , RefereeCoachkeeper
-- ]
--defaultImage ∷ FileSystem env ⇒ Match → RefereeAction → env → (Bitmap,env)
--defaultSoundFile ∷ RefereeAction → Maybe String
{-| Wrapper functions for simpler referee brains:
-}
randomlessRefereeAI ∷ (RefereeAI memory) → RefereeAI (memory,StdGen)
randomlessRefereeAI brainf = randomless brainf where
randomless brainf playingtime unit maybeBall half team1 team2 (memory,seed) = runIdentity $ do
(decisions,memory) ← return $ brainf playingtime unit maybeBall half team1 team2 memory
return $ (decisions,(memory,seed))
amnesiaRefereeAI ∷ (RefereeAI StdGen) → RefereeAI (memory,StdGen)
amnesiaRefereeAI brainf = amnesia brainf where
amnesia brainf playingtime unit maybeBall half team1 team2 (memory,seed) = runIdentity $ do
(decisions,seed) ← return $ brainf playingtime unit maybeBall half team1 team2 seed
return (decisions,(memory,seed))
witlessRefereeAI ∷ (RefereeAI a) → RefereeAI (memory,StdGen)
witlessRefereeAI brainf = witless brainf where
witless brainf playingtime unit maybeBall half team1 team2 state =
(fst (brainf playingtime unit maybeBall half team1 team2 undefined),state)
--import matchGame
--import Ivanov (ivanovReferee)
-- When coding for all referees, include following modules:
--import RefereeCoachslalomassignment
--import RefereeCoachpassingassignment
--import RefereeCoachdeepPassassignment
--import RefereeCoachkeeperassignment
instance NameOf Referee where nameOf r = rname r
isReprimandPlayer ∷ RefereeAction → Bool
isReprimandPlayer (ReprimandPlayer _ _) = True
isReprimandPlayer _ = False
isHands ∷ RefereeAction → Bool
isHands (Hands _) = True
isHands _ = False
isTackleDetected ∷ RefereeAction → Bool
isTackleDetected (TackleDetected _) = True
isTackleDetected _ = False
isSchwalbeDetected ∷ RefereeAction → Bool
isSchwalbeDetected (SchwalbeDetected _) = True
isSchwalbeDetected _ = False
isTheaterDetected ∷ RefereeAction → Bool
isTheaterDetected (TheaterDetected _) = True
isTheaterDetected _ = False
isDangerousPlay ∷ RefereeAction → Bool
isDangerousPlay (DangerousPlay _) = True
isDangerousPlay _ = False
isGameOver ∷ RefereeAction → Bool
isGameOver GameOver = True
isGameOver _ = False
isPauseGame ∷ RefereeAction → Bool
isPauseGame PauseGame = True
isPauseGame _ = False
isAddTime ∷ RefereeAction → Bool
isAddTime (AddTime _) = True
isAddTime _ = False
isEndHalf ∷ RefereeAction → Bool
isEndHalf EndHalf = True
isEndHalf _ = False
isGoal ∷ RefereeAction → Bool
isGoal (Goal _) = True
isGoal _ = False
isOffside ∷ RefereeAction → Bool
isOffside (Offside _) = True
isOffside _ = False
isDirectFreeKick ∷ RefereeAction → Bool
isDirectFreeKick (DirectFreeKick _ _ ) = True
isDirectFreeKick _ = False
isGoalKick ∷ RefereeAction → Bool
isGoalKick (GoalKick _) = True
isGoalKick _ = False
isCorner ∷ RefereeAction → Bool
isCorner (Corner _ _) = True
isCorner _ = False
isThrowIn ∷ RefereeAction → Bool
isThrowIn (ThrowIn _ _) = True
isThrowIn _ = False
isPenalty ∷ RefereeAction → Bool
isPenalty (Penalty _) = True
isPenalty _ = False
isCenterKick ∷ RefereeAction → Bool
isCenterKick (CenterKick _) = True
isCenterKick _ = False
isAdvantage ∷ RefereeAction → Bool
isAdvantage (Advantage _) = True
isAdvantage _ = False
isOwnBallIllegally ∷ RefereeAction → Bool
isOwnBallIllegally (OwnBallIllegally _) = True
isOwnBallIllegally _ = False
isDisplacePlayers ∷ RefereeAction → Bool
isDisplacePlayers (DisplacePlayers _) = True
isDisplacePlayers _ = False
isContinueGame ∷ RefereeAction → Bool
isContinueGame ContinueGame = True
isContinueGame _ = False
isTellMessage ∷ RefereeAction → Bool
isTellMessage (TellMessage _) = True
isTellMessage _ = False
isGoal4ATeam ∷ ATeam → RefereeAction → Bool
isGoal4ATeam t (Goal t') = t == t'
isGoal4ATeam _ _ = False
-- | Position of a referee-granted action like a throw-in, a corner kick, etc.
getKickPos ∷ Field → Half → RefereeAction → Maybe Position
getKickPos field half (GoalKick team) = Just $ Position { py = (fwidth field)/2.0
, px = if (team == Team1 && half == FirstHalf || team == Team2 && half == SecondHalf)
then penaltyAreaDepth
else (flength field) - penaltyAreaDepth }
getKickPos field half (Corner team edge) = Just $ Position { px = if (team == Team1 && half == SecondHalf || team == Team2 && half == FirstHalf)
then halfRadiusCornerKickArea
else ((flength field) - halfRadiusCornerKickArea)
, py = if (edge == North)
then halfRadiusCornerKickArea
else ((fwidth field) - halfRadiusCornerKickArea)
}
where
halfRadiusCornerKickArea = radiusCornerKickArea / 2.0
getKickPos field half (Penalty team) = Just $ Position { py = (fwidth field)/2.0
, px = if (team == Team1 && half == SecondHalf || team == Team2 && half == FirstHalf)
then penaltySpotDepth
else ((flength field) - penaltySpotDepth)
}
getKickPos field _ (CenterKick _) = Just $ Position { px = (flength field)/2.0
, py = (fwidth field) /2.0
}
getKickPos _ _ (DirectFreeKick _ pos) = Just pos
getKickPos _ _ (ThrowIn _ pos) = Just pos
getKickPos _ _ _ = Nothing
--defaultImage ∷ FileSystem env ⇒ Match RefereeAction env → (Bitmap,env)
--defaultImage match rev env = let bitmapf = case rev of
-- (ReprimandPlayer _ Warning) → "ivanovWarning.bmp"
-- (ReprimandPlayer _ YellowCard) → "ivanovYellow.bmp"
-- (ReprimandPlayer _ RedCard) → "ivanovRed.bmp"
-- (Hands _) → "hands.bmp"
-- (OwnBallIllegally _) → "ivanovBadluck.bmp"
-- (TellMessage _) → "ivanovLook.bmp"
-- (DirectFreeKick _ p) → if (p.px < match.theField.flength/2.0) "ivanovWijstLinks.bmp" "ivanovWijstRechts.bmp"
-- (GoalKick t) → if (pointLeft match t) "ivanovWijstLinks.bmp" "ivanovWijstRechts.bmp"
-- (Corner t _) → if (pointLeft match t) "ivanovWijstLinks.bmp" "ivanovWijstRechts.bmp"
-- (ThrowIn t _) → if (pointLeft match t) "ivanovWijstLinks.bmp" "ivanovWijstRechts.bmp"
-- (Penalty t) → if (pointLeft match t) "ivanovWijstLinks.bmp" "ivanovWijstRechts.bmp"
-- (Advantage _) → "ivanovBadluck.bmp"
-- (TheaterDetected _) → "ivanovTheater.bmp"
-- _ → "ivanovFluit.bmp"
-- in case openBitmap ("afbeeldingen\\"+++bitmapf) env of
-- (Just bm,env) = (bm,env)
-- nothing = abort "defaultImage: unable to load default picture.\n"
-- where
-- pointLeft match t = match.playingHalf == FirstHalf && t == Team1 || match.playingHalf == SecondHalf && t == Team2
--defaultSoundFile ∷ RefereeAction → Maybe String
--defaultSoundFile rev = if (soundfilename == "") Nothing (Just ("sound\\"+++soundfilename))
-- where
-- soundfilename = defaultSoundFileName rev
--
-- defaultSoundFileName (Hands _) = "stopBecauseOfFoul.wav"
-- defaultSoundFileName (TheaterDetected _) = "tacklesEd.wav"
-- defaultSoundFileName (TackleDetected _) = "tacklesEd.wav"
-- defaultSoundFileName (SchwalbeDetected _) = "tacklesEd.wav"
-- defaultSoundFileName (DangerousPlay _) = "tacklesEd.wav"
-- defaultSoundFileName GameOver = "endGameOrHalf.wav"
-- defaultSoundFileName EndHalf = "endGameOrHalf.wav"
-- defaultSoundFileName (Offside _) = "offside.wav"
-- defaultSoundFileName (GoalKick _) = "ballOut.wav"
-- defaultSoundFileName (Corner _ _) = "ballOut.wav"
-- defaultSoundFileName (ThrowIn _ _) = "ballOut.wav"
-- defaultSoundFileName (Goal _) = "CenterKick.wav"
-- defaultSoundFileName (OwnBallIllegally _) = "wrongPosition2restartFrom.wav"
-- defaultSoundFileName _ = ""