SFML-2.3.2: src/SFML/Graphics/Color.hsc
module SFML.Graphics.Color
(
Color(..)
, black
, white
, red
, green
, blue
, yellow
, magenta
, cyan
, transparent
)
where
import Control.Applicative ((<$>), (<*>))
import Data.Bits ((.&.), shiftR)
import Data.Word (Word8, Word32)
import Foreign.Storable
#include <SFML/Graphics/Color.h>
-- | Utility data type for manpulating RGBA colors.
data Color = Color
{ r :: Word8
, g :: Word8
, b :: Word8
, a :: Word8
}
deriving (Eq, Show)
instance Storable Color where
sizeOf _ = 4 * sizeOf (undefined :: Word8)
alignment _ = alignment (undefined :: Word8)
peek ptr = Color
<$> #{peek sfColor, r} ptr
<*> #{peek sfColor, g} ptr
<*> #{peek sfColor, b} ptr
<*> #{peek sfColor, a} ptr
poke ptr (Color r g b a) = do
#{poke sfColor, r} ptr r
#{poke sfColor, g} ptr g
#{poke sfColor, b} ptr b
#{poke sfColor, a} ptr a
black = Color 0 0 0 255
white = Color 255 255 255 255
red = Color 255 0 0 255
green = Color 0 255 0 255
blue = Color 0 0 255 255
yellow = Color 255 255 0 255
magenta = Color 255 0 255 255
cyan = Color 0 255 255 255
transparent = Color 0 0 0 0
instance Num Color where
(Color r1 g1 b1 a1) + (Color r2 g2 b2 a2) = Color (r1+r2) (g1+g2) (b1+b2) (a1+a2)
(Color r1 g1 b1 a1) - (Color r2 g2 b2 a2) = Color (r1-r2) (g1-g2) (b1-b2) (a1-a2)
(Color r1 g1 b1 a1) * (Color r2 g2 b2 a2) = Color (r1*r2) (g1*g2) (b1*b2) (a1*a2)
negate (Color r g b a) = Color (-r) (-g) (-b) (-a)
abs (Color r g b a) = Color (abs r) (abs g) (abs b) (abs a)
signum (Color r g b a) = Color (signum r) (signum g) (signum b) (signum a)
fromInteger i' =
let i = fromIntegral i' :: Word32
r = fromIntegral $ (i .&. 0xFF000000) `shiftR` 24
g = fromIntegral $ (i .&. 0x00FF0000) `shiftR` 16
b = fromIntegral $ (i .&. 0x0000FF00) `shiftR` 8
a = fromIntegral $ i .&. 0x000000FF
in Color r g b a