SDL-0.4.0: Graphics/UI/SDL/Audio.hsc
#include "SDL.h"
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.UI.SDL.Audio
-- Copyright : (c) David Himmelstrup 2005
-- License : BSD-like
--
-- Maintainer : lemmih@gmail.com
-- Stability : provisional
-- Portability : portable
--
-----------------------------------------------------------------------------
module Graphics.UI.SDL.Audio
( AudioFormat (..)
, fromAudioFormat
, toAudioFormat
) where
import Data.Word (Word16)
data AudioFormat
= AudioU8
| AudioS8
| AudioU16LSB
| AudioS16LSB
| AudioU16MSB
| AudioS16MSB
| AudioU16Sys
| AudioS16Sys
deriving (Show,Eq,Ord,Enum)
fromAudioFormat :: AudioFormat -> Word16
fromAudioFormat AudioU8 = #{const AUDIO_U8}
fromAudioFormat AudioS8 = #{const AUDIO_S8}
fromAudioFormat AudioU16LSB = #{const AUDIO_U16LSB}
fromAudioFormat AudioS16LSB = #{const AUDIO_S16LSB}
fromAudioFormat AudioU16MSB = #{const AUDIO_U16MSB}
fromAudioFormat AudioS16MSB = #{const AUDIO_S16MSB}
fromAudioFormat AudioU16Sys = #{const AUDIO_U16SYS}
fromAudioFormat AudioS16Sys = #{const AUDIO_S16SYS}
toAudioFormat :: Word16 -> AudioFormat
toAudioFormat #{const AUDIO_U8} = AudioU8
toAudioFormat #{const AUDIO_S8} = AudioS8
toAudioFormat #{const AUDIO_U16LSB} = AudioU16LSB
toAudioFormat #{const AUDIO_S16LSB} = AudioS16LSB
toAudioFormat #{const AUDIO_U16MSB} = AudioU16MSB
toAudioFormat #{const AUDIO_S16MSB} = AudioS16MSB
toAudioFormat _ = error "Graphics.UI.SDL.Audio.toAudioFormat: bad argument"