module Command
where
import FRP.Yampa
data Command =
CmdQuit
| CmdNewGame
| CmdFreeze
| CmdResume
| CmdPassHigh {dt :: Time}
| CmdPassLow {dt :: Time}
| CmdKickHigh {dt :: Time}
| CmdKickLow {dt :: Time}
| CmdToggleFoot
| CmdTakeOver
| CmdFlipHigh
| CmdFlipLow
| CmdMoveForward
| CmdMoveBackward
| CmdMoveLeft
| CmdMoveRight
| CmdMoveToGoal
| CmdMoveToMe
| CmdFlipMeHigh
| CmdFlipMeLow
deriving (Show, Eq, Ord)
--cmd* :: [Command] -> (Bool, Time)
cmdQuit [] = False; cmdQuit (c:cs) = case c of CmdQuit -> True ; _ -> cmdQuit cs
--cmdNewGame [] = False; cmdNewGame (c:cs) = case c of CmdNewGame -> True ; _ -> cmdNewGame cs
cmdFreeze [] = False; cmdFreeze (c:cs) = case c of CmdFreeze -> True ; _ -> cmdFreeze cs
--cmdResume [] = False; cmdResume (c:cs) = case c of CmdResume -> True ; _ -> cmdResume cs
--cmdPassHigh [] = (False, undefined); cmdPassHigh (c:cs) = case c of CmdPassHigh t -> (True, t) ; _ -> cmdPassHigh cs
--cmdPassLow [] = (False, undefined); cmdPassLow (c:cs) = case c of CmdPassLow t -> (True, t) ; _ -> cmdPassLow cs
--cmdKickHigh [] = (False, undefined); cmdKickHigh (c:cs) = case c of CmdKickHigh t -> (True, t) ; _ -> cmdKickHigh cs
--cmdKickLow [] = (False, undefined); cmdKickLow (c:cs) = case c of CmdKickLow t -> (True, t) ; _ -> cmdKickLow cs
cmdToggleFoot [] = False; cmdToggleFoot (c:cs) = case c of CmdToggleFoot -> True ; _ -> cmdToggleFoot cs
cmdTakeOver [] = False; cmdTakeOver (c:cs) = case c of CmdTakeOver -> True ; _ -> cmdTakeOver cs
cmdMoveForward [] = False; cmdMoveForward (c:cs) = case c of CmdMoveForward -> True ; _ -> cmdMoveForward cs
cmdMoveBackward [] = False; cmdMoveBackward (c:cs) = case c of CmdMoveBackward -> True ; _ -> cmdMoveBackward cs
cmdMoveLeft [] = False; cmdMoveLeft (c:cs) = case c of CmdMoveLeft -> True ; _ -> cmdMoveLeft cs
cmdMoveRight [] = False; cmdMoveRight (c:cs) = case c of CmdMoveRight -> True ; _ -> cmdMoveRight cs
cmdMoveToGoal [] = False; cmdMoveToGoal (c:cs) = case c of CmdMoveToGoal -> True ; _ -> cmdMoveToGoal cs
cmdMoveToMe [] = False; cmdMoveToMe (c:cs) = case c of CmdMoveToMe -> True ; _ -> cmdMoveToMe cs
cmdFlipMeLow [] = False; cmdFlipMeLow (c:cs) = case c of CmdFlipMeLow -> True ; _ -> cmdFlipMeLow cs
cmdFlipMeHigh [] = False; cmdFlipMeHigh (c:cs) = case c of CmdFlipMeHigh -> True ; _ -> cmdFlipMeHigh cs