OpenGLRaw-3.3.2.0: src/Graphics/GL/ARB/TessellationShader.hs
{-# LANGUAGE PatternSynonyms #-}
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.GL.ARB.TessellationShader
-- Copyright : (c) Sven Panne 2019
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
--------------------------------------------------------------------------------
module Graphics.GL.ARB.TessellationShader (
-- * Extension Support
glGetARBTessellationShader,
gl_ARB_tessellation_shader,
-- * Enums
pattern GL_CCW,
pattern GL_CW,
pattern GL_EQUAL,
pattern GL_FRACTIONAL_EVEN,
pattern GL_FRACTIONAL_ODD,
pattern GL_ISOLINES,
pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
pattern GL_MAX_PATCH_VERTICES,
pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
pattern GL_MAX_TESS_GEN_LEVEL,
pattern GL_MAX_TESS_PATCH_COMPONENTS,
pattern GL_PATCHES,
pattern GL_PATCH_DEFAULT_INNER_LEVEL,
pattern GL_PATCH_DEFAULT_OUTER_LEVEL,
pattern GL_PATCH_VERTICES,
pattern GL_QUADS,
pattern GL_TESS_CONTROL_OUTPUT_VERTICES,
pattern GL_TESS_CONTROL_SHADER,
pattern GL_TESS_EVALUATION_SHADER,
pattern GL_TESS_GEN_MODE,
pattern GL_TESS_GEN_POINT_MODE,
pattern GL_TESS_GEN_SPACING,
pattern GL_TESS_GEN_VERTEX_ORDER,
pattern GL_TRIANGLES,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
-- * Functions
glPatchParameterfv,
glPatchParameteri
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions