OpenGLRaw-2.5.5.0: src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
-- Copyright : (c) Sven Panne 2015
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
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module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (
-- * Extension Support
glGetNVTextureShader3,
gl_NV_texture_shader3,
-- * Enums
gl_DEPENDENT_HILO_TEXTURE_2D_NV,
gl_DEPENDENT_RGB_TEXTURE_3D_NV,
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV,
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV,
gl_DOT_PRODUCT_PASS_THROUGH_NV,
gl_DOT_PRODUCT_TEXTURE_1D_NV,
gl_FORCE_BLUE_TO_ONE_NV,
gl_HILO8_NV,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV,
gl_OFFSET_HILO_TEXTURE_2D_NV,
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV,
gl_SIGNED_HILO8_NV
) where
import Graphics.Rendering.OpenGL.Raw.ExtensionPredicates
import Graphics.Rendering.OpenGL.Raw.Tokens