OpenGLRaw-2.5.1.0: src/Graphics/Rendering/OpenGL/Raw/ATI.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ATI
-- Copyright : (c) Sven Panne 2015
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- A convenience module, combining all raw modules containing ATI extensions.
--
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module Graphics.Rendering.OpenGL.Raw.ATI (
module Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers,
module Graphics.Rendering.OpenGL.Raw.ATI.ElementArray,
module Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap,
module Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader,
module Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer,
module Graphics.Rendering.OpenGL.Raw.ATI.Meminfo,
module Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles,
module Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat,
module Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil,
module Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader,
module Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3,
module Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat,
module Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce,
module Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject,
module Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject,
module Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams
) where
import Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers
import Graphics.Rendering.OpenGL.Raw.ATI.ElementArray
import Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap
import Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader
import Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer
import Graphics.Rendering.OpenGL.Raw.ATI.Meminfo
import Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles
import Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat
import Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil
import Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader
import Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3
import Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat
import Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce
import Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject
import Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject
import Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams