OpenGLRaw-1.3.0.0: src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs
{-# LANGUAGE ForeignFunctionInterface, CPP #-}
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture
-- Copyright : (c) Sven Panne 2009
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : sven.panne@aedion.de
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the EXT_light_texture extension, see
-- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (
-- * Functions
glApplyTexture,
glTextureLight,
glTextureMaterial,
-- * Tokens
gl_FRAGMENT_MATERIAL,
gl_FRAGMENT_NORMAL,
gl_FRAGMENT_DEPTH,
gl_FRAGMENT_COLOR,
gl_ATTENUATION,
gl_SHADOW_ATTENUATION,
gl_TEXTURE_APPLICATION_MODE,
gl_TEXTURE_LIGHT,
gl_TEXTURE_MATERIAL_FACE,
gl_TEXTURE_MATERIAL_PARAMETER
) where
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
import Graphics.Rendering.OpenGL.Raw.Core32
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_EXT_light_texture"
EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ())
EXTENSION_ENTRY(glTextureLight,GLenum -> IO ())
EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ())
gl_FRAGMENT_MATERIAL :: GLenum
gl_FRAGMENT_MATERIAL = 0x8349
gl_FRAGMENT_NORMAL :: GLenum
gl_FRAGMENT_NORMAL = 0x834A
gl_FRAGMENT_COLOR :: GLenum
gl_FRAGMENT_COLOR = 0x834C
gl_ATTENUATION :: GLenum
gl_ATTENUATION = 0x834D
gl_SHADOW_ATTENUATION :: GLenum
gl_SHADOW_ATTENUATION = 0x834E
gl_TEXTURE_APPLICATION_MODE :: GLenum
gl_TEXTURE_APPLICATION_MODE = 0x834F
gl_TEXTURE_LIGHT :: GLenum
gl_TEXTURE_LIGHT = 0x8350
gl_TEXTURE_MATERIAL_FACE :: GLenum
gl_TEXTURE_MATERIAL_FACE = 0x8351
gl_TEXTURE_MATERIAL_PARAMETER :: GLenum
gl_TEXTURE_MATERIAL_PARAMETER = 0x8352