OpenGL-2.8.0.0: Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Attribs
-- Copyright :
-- License : BSD3
--
-- Maintainer : Sven Panne <sven.panne@aedion.de>
-- Stability :
-- Portability :
--
-- This module contains functions related to shader attributes, this corresponds
-- to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).
-----------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.GL.Shaders.Attribs (
attribLocation, activeAttribs,
) where
import Graphics.Rendering.OpenGL.GL.GLstring
import Graphics.Rendering.OpenGL.GL.StateVar
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.Rendering.OpenGL.Raw.Core31
import Graphics.Rendering.OpenGL.GL.Shaders.Program
import Graphics.Rendering.OpenGL.GL.Shaders.Variables
--------------------------------------------------------------------------------
activeAttributes :: Program -> GettableStateVar GLuint
activeAttributes = programVar fromIntegral ActiveAttributes
activeAttributeMaxLength :: Program -> GettableStateVar GLsizei
activeAttributeMaxLength = programVar fromIntegral ActiveAttributeMaxLength
--------------------------------------------------------------------------------
attribLocation :: Program -> String -> StateVar AttribLocation
attribLocation program name =
makeStateVar (getAttribLocation program name)
(\location -> bindAttribLocation program location name)
getAttribLocation :: Program -> String -> IO AttribLocation
getAttribLocation (Program program) name =
fmap (AttribLocation . fromIntegral) $
withGLString name $
glGetAttribLocation program
bindAttribLocation :: Program -> AttribLocation -> String -> IO ()
bindAttribLocation (Program program) (AttribLocation location) name =
withGLString name $
glBindAttribLocation program location
--------------------------------------------------------------------------------
activeAttribs :: Program -> GettableStateVar [(GLint,VariableType,String)]
activeAttribs = activeVars activeAttributes activeAttributeMaxLength glGetActiveAttrib