OpenGL-2.10.0.0: src/Graphics/Rendering/OpenGL/GL/Rectangles.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.GL.Rectangles
-- Copyright : (c) Sven Panne 2002-2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- This module corresponds to section 10.9 (Rectangles) of the OpenGL 4.4 specs.
--
--------------------------------------------------------------------------------
{-# LANGUAGE TypeSynonymInstances #-}
module Graphics.Rendering.OpenGL.GL.Rectangles (
Rect(..)
) where
import Foreign.Ptr
import Graphics.Rendering.OpenGL.GL.Tensor
import Graphics.Rendering.OpenGL.Raw
--------------------------------------------------------------------------------
-- | 'rect' and 'rectv' support efficient specification of rectangles as two
-- corner points. Each rectangle command takes four arguments, organized either
-- as two consecutive pairs of (/x/, /y/) coordinates, or as two pointers to
-- arrays, each containing an (/x/, /y/) pair. The resulting rectangle is
-- defined in the /z/ = 0 plane.
--
-- @'rect' ('Vertex2' x1 y1) ('Vertex2' x2, y2)@ is exactly equivalent to the
-- following sequence:
--
-- @
-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' 'Graphics.Rendering.OpenGL.GL.BeginEnd.Polygon' $ do
-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y1)
-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y1)
-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y2)
-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y2)
-- @
--
-- Note that if the second vertex is above and to the right of the first vertex,
-- the rectangle is constructed with a counterclockwise winding.
class Rect a where
rect :: Vertex2 a -> Vertex2 a -> IO ()
rectv :: Ptr a -> Ptr a -> IO ()
instance Rect GLshort where
rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRects x1 y1 x2 y2
rectv ptr1 ptr2 = glRectsv ptr1 ptr2
instance Rect GLint where
rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRecti x1 y1 x2 y2
rectv ptr1 ptr2 = glRectiv ptr1 ptr2
instance Rect GLfloat where
rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectf x1 y1 x2 y2
rectv ptr1 ptr2 = glRectfv ptr1 ptr2
instance Rect GLdouble where
rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectd x1 y1 x2 y2
rectv ptr1 ptr2 = glRectdv ptr1 ptr2