OpenGL-2.10.0.0: src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs
{-# OPTIONS_HADDOCK hide #-}
--------------------------------------------------------------------------------
-- |
-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- This is a purely internal module for (un-)marshaling RenderBufferObjects.
--
--------------------------------------------------------------------------------
module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject (
RenderbufferObject(..)
) where
import Foreign.Marshal
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.ObjectName
import Graphics.Rendering.OpenGL.Raw
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data RenderbufferObject = RenderbufferObject { renderbufferID :: GLuint}
deriving ( Eq, Ord, Show )
instance ObjectName RenderbufferObject where
isObjectName = fmap unmarshalGLboolean . glIsRenderbuffer . renderbufferID
deleteObjectNames objs =
withArrayLen (map renderbufferID objs) $
glDeleteRenderbuffers . fromIntegral
instance GeneratableObjectName RenderbufferObject where
genObjectNames n =
allocaArray n $ \buf -> do
glGenRenderbuffers (fromIntegral n) buf
fmap (map RenderbufferObject) $ peekArray n buf