OpenAL-1.6.0.0: OpenAL.cabal
name: OpenAL
version: 1.6.0.0
license: BSD3
license-file: LICENSE
maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal.stephen@blacksapphire.com>
bug-reports: https://github.com/haskell-openal/ALUT/issues
homepage: https://github.com/haskell-openal/ALUT
category: Sound
synopsis: A binding to the OpenAL cross-platform 3D audio API
description:
A Haskell binding for the OpenAL cross-platform 3D audio API,
appropriate for use with gaming applications and many other
types of audio applications.
.
On Windows, this package works well with the \"OpenAL Soft\" binary
distribution from <http://kcat.strangesoft.net/openal.html>.
Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the
directory where libOpenAL32.dll.a is located (must be an absolute path).
Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in
the PATH. I found that c:\\Windows\\ worked.
.
This package has also been tested on GNU/Linux and iOS.
build-type: Simple
cabal-version: >= 1.6
extra-source-files:
README.md
examples/test/TestDevice.hs
flag UseNativeWindowsLibraries
description:
When compiling under Windows, use the native libraries instead of e.g. the
ones coming with Cygwin.
library
exposed-modules:
Sound.OpenAL,
Sound.OpenAL.AL,
Sound.OpenAL.AL.Attenuation,
Sound.OpenAL.AL.BasicTypes,
Sound.OpenAL.AL.Buffer,
Sound.OpenAL.AL.Doppler,
Sound.OpenAL.AL.Errors,
Sound.OpenAL.AL.Extensions,
Sound.OpenAL.AL.Listener,
Sound.OpenAL.AL.Source,
Sound.OpenAL.AL.StringQueries,
Sound.OpenAL.ALC,
Sound.OpenAL.ALC.BasicTypes,
Sound.OpenAL.ALC.Capture,
Sound.OpenAL.ALC.Context,
Sound.OpenAL.ALC.Device,
Sound.OpenAL.ALC.Errors,
Sound.OpenAL.ALC.Extensions
other-modules:
Sound.OpenAL.AL.ALboolean,
Sound.OpenAL.AL.BufferInternal,
Sound.OpenAL.AL.Format,
Sound.OpenAL.AL.PeekPoke,
Sound.OpenAL.AL.QueryUtils,
Sound.OpenAL.AL.SourceState,
Sound.OpenAL.AL.String,
Sound.OpenAL.ALC.ALCboolean,
Sound.OpenAL.ALC.QueryUtils,
Sound.OpenAL.ALC.String,
Sound.OpenAL.Config,
Sound.OpenAL.Constants
build-depends: base >= 3 && < 5, OpenGL >= 2.9.0.0
ghc-options: -Wall -O2
if os(windows) && flag(UseNativeWindowsLibraries)
extra-libraries: OpenAL32
else
if os(darwin) || os(ios)
frameworks: OpenAL
else
extra-libraries: openal
source-repository head
type: git
location: https://github.com/haskell-openal/OpenAL