Nomyx-0.2.1: src/Multi.hs
{-# LANGUAGE FlexibleContexts, GeneralizedNewtypeDeriving, ScopedTypeVariables,
MultiParamTypeClasses, TemplateHaskell, TypeFamilies, TypeOperators, TemplateHaskell, QuasiQuotes,
TypeSynonymInstances, FlexibleInstances, GADTs, NamedFieldPuns, DoAndIfThenElse, RecordWildCards #-}
-- | This module manages multi-player games and commands.
module Multi where
--Multi, PlayerPassword, GetMulti(..), FindPlayer(..), PlayerMulti(..), GetNewPlayerNumber(..), NewPlayerU(..),
-- listGame, newGame, joinGame, leaveGame, subscribeGame, unsubscribeGame, showSubscribtion, showSubGame, newPlayer,
-- submitRule, myCatch, submitRuleI, showConstitution, showAllRules, listPlayers, amendConstitution, showPendingActions,
-- showMyPendingActions, doActionsI, doAction', showCompletedActions, quit, getPendingActions, doAction, games, getPlayersGame,
-- getPlayersName) where
import Prelude hiding (catch)
import Data.List
import Control.Monad.State
import Utils
import Interpret
import Data.Time as T
import Language.Haskell.Interpreter.Server (ServerHandle)
import Data.Maybe
import Types
import Control.Applicative
import Control.Exception
import Debug.Trace.Helpers
import Data.Lens
import Language.Nomyx
import Language.Nomyx.Game as G
import Control.Category hiding ((.))
import qualified Data.Acid.Advanced as A (update', query')
import Quotes (cr)
-- | add a new player
newPlayer :: PlayerNumber -> PlayerSettings -> Maybe GameName -> Maybe SubmitRule -> StateT Session IO ()
newPlayer uid ms gn sr = do
s <- get
A.update' (acidProfileData $ _profiles s) (NewProfileData uid ms gn sr)
return ()
-- | starts a new game
newGame :: GameName -> GameDesc -> PlayerNumber -> StateT Session IO ()
newGame name desc pn = do
sh <- access sh
focus multi $ do
gs <- access games
case null $ filter ((== name) . getL (game >>> gameName)) gs of
True -> do
tracePN pn $ "Creating a new game of name: " ++ name
t <- lift $ T.getCurrentTime
-- create a game with zero players
lg <- lift $ initialLoggedGame name desc t sh
void $ games %= (lg : )
False -> tracePN pn "this name is already used"
-- | view a game.
viewGamePlayer :: GameName -> PlayerNumber -> StateT Session IO ()
viewGamePlayer game pn = do
mg <- focus multi $ getGameByName game
case mg of
Nothing -> tracePN pn "No game by that name"
Just _ -> modifyProfile pn (pViewingGame ^= Just game)
-- | unview a game.
unviewGamePlayer :: PlayerNumber -> StateT Session IO ()
unviewGamePlayer pn = modifyProfile pn (pViewingGame ^= Nothing)
-- | join a game (also view it for conveniency)
joinGame :: GameName -> PlayerNumber -> StateT Session IO ()
joinGame game pn = do
s <- get
name <- lift $ getPlayersName pn s
focus multi $ inGameDo game $ G.update $ JoinGame pn name
viewGamePlayer game pn
-- | leave a game.
leaveGame :: GameName -> PlayerNumber -> StateT Session IO ()
leaveGame game pn = focus multi $ inGameDo game $ G.update $ LeaveGame pn
-- | insert a rule in pending rules.
submitRule :: SubmitRule -> PlayerNumber -> ServerHandle -> StateT Session IO ()
submitRule sr@(SubmitRule _ _ code) pn sh = do
tracePN pn $ "proposed " ++ (show sr)
mrr <- lift $ interpretRule code sh
case mrr of
Right _ -> do
tracePN pn $ "proposed rule compiled OK "
inPlayersGameDo_ pn $ G.update' (Just $ getRuleFunc sh) (ProposeRuleEv pn sr)
modifyProfile pn (pLastRule ^= Nothing)
Left e -> do
inPlayersGameDo_ pn $ update $ OutputPlayer pn ("Compiler error: " ++ show e ++ "\n")
tracePN pn ("Compiler error: " ++ show e ++ "\n")
modifyProfile pn (pLastRule ^= Just sr) -- keep in memory the last rule proposed by the player to display it in case of error
-- | result of choice with radio buttons
inputChoiceResult :: EventNumber -> Int -> PlayerNumber -> StateT Session IO ()
inputChoiceResult eventNumber choiceIndex pn = inPlayersGameDo_ pn $ update $ InputChoiceResult pn eventNumber choiceIndex
-- TODO maybe homogeneise both inputs event
-- | result of choice with text field
inputStringResult :: Event InputString -> String -> PlayerNumber -> StateT Session IO ()
inputStringResult (InputString _ ti) input pn = inPlayersGameDo_ pn $ update $ InputStringResult pn ti input
-- | upload a rule file
inputUpload :: PlayerNumber -> FilePath -> String -> ServerHandle -> StateT Session IO ()
inputUpload pn dir mod sh = do
m <- liftIO $ loadModule dir mod sh
tracePN pn $ " uploaded " ++ (show mod)
case m of
Right _ -> do
inPlayersGameDo_ pn $ update $ OutputPlayer pn ("File loaded: " ++ show dir ++ " Module " ++ show mod ++"\n")
tracePN pn "upload success"
return ()
Left e -> do
inPlayersGameDo_ pn $ update $ OutputPlayer pn ("Compiler error: " ++ show e ++ "\n")
tracePN pn "upload failed"
return ()
-- | update player settings
playerSettings :: PlayerSettings -> PlayerNumber -> StateT Session IO ()
playerSettings playerSettings pn = modifyProfile pn (pPlayerSettings ^= playerSettings)
-- | Utility functions
getNewPlayerNumber :: StateT Session IO PlayerNumber
getNewPlayerNumber = do
s <- get
pfd <- A.query' (acidProfileData $ _profiles s) AskProfileDataNumber
return $ pfd + 1
getGameByName :: GameName -> StateT Multi IO (Maybe LoggedGame)
getGameByName gn = (find ((==gn) . getL (game >>> gameName))) <$> (access games)
-- | this function apply the given game actions to the game the player is in.
inPlayersGameDo :: PlayerNumber -> StateT LoggedGame IO a -> StateT Session IO (Maybe a)
inPlayersGameDo pn action = do
s <- get
t <- lift $ T.getCurrentTime
mg <- lift $ getPlayersGame pn s
case mg of
Nothing -> tracePN pn "You must be in a game" >> return Nothing
Just g -> do
(a, myg) <- lift $ runStateT action (setL (game >>> currentTime) t g)
focus multi $ modifyGame myg
return (Just a)
inPlayersGameDo_ :: PlayerNumber -> StateT LoggedGame IO a -> StateT Session IO ()
inPlayersGameDo_ pn action = inPlayersGameDo pn action >> return ()
inGameDo :: GameName -> StateT LoggedGame IO () -> StateT Multi IO ()
inGameDo gn action = do
(gs :: [LoggedGame]) <- access games
case find ((==gn) . getL (game >>> gameName)) gs of
Nothing -> traceM "No game by that name"
Just (g::LoggedGame) -> do
t <- lift $ T.getCurrentTime
myg <- lift $ execWithGame' t action g
modifyGame myg
triggerTimeEvent :: UTCTime -> StateT Multi IO ()
triggerTimeEvent t = do
gs <- access games
gs' <- lift $ mapM (\g -> trig t g) gs
void $ games ~= gs'
trig :: UTCTime -> LoggedGame -> IO LoggedGame
trig t g = do
g' <- execWithGame' t (update $ TimeEvent t) g
evaluate g'
-- | get all events that has not been triggered yet
getTimeEvents :: UTCTime -> Multi -> IO([UTCTime])
getTimeEvents now m = do
let times = catMaybes $ map getTimes $ (concatMap (getL $ game >>> events)) $ _games m
return $ filter (\t -> t <= now && t > (-2) `addUTCTime` now) times
-- | the initial rule set for a game.
rVoteUnanimity = SubmitRule "Unanimity Vote"
"A proposed rule will be activated if all players vote for it"
[cr|onRuleProposed $ voteWith_ unanimity $ assessOnEveryVotes |]
rVictory5Rules = SubmitRule "Victory 5 accepted rules"
"Victory is achieved if you have 5 active rules"
[cr|victoryXRules 5|]
rVoteMajority = SubmitRule "Majority Vote"
"A proposed rule will be activated if a majority of players is reached, with a minimum of 2 players, and within oone day"
[cr|onRuleProposed $ voteWith_ (majority `withQuorum` 2) $ assessOnEveryVotes >> assessOnTimeDelay oneMinute |]
initialGame :: ServerHandle -> StateT LoggedGame IO ()
initialGame sh = do
update' (Just $ getRuleFunc sh) $ SystemAddRule rVoteMajority --rVoteUnanimity
update' (Just $ getRuleFunc sh) $ SystemAddRule rVictory5Rules
initialLoggedGame :: GameName -> GameDesc -> UTCTime -> ServerHandle -> IO LoggedGame
initialLoggedGame name desc date sh = do
let lg = LoggedGame (emptyGame name desc date) []
execStateT (initialGame sh) lg
displayMulti :: Multi -> String
displayMulti m = concatMap (displayGame . _game) (_games m)