Nomyx-Language-0.7.2: src/Language/Nomyx/Players.hs
{-# LANGUAGE GADTs #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TupleSections #-}
-- | All the building blocks to allow rules to manage players.
-- for example, you can change the name of player 1 with:
-- do
-- void $ modifyPlayerName 1 ("King " ++)
module Language.Nomyx.Players (
PlayerNumber,
PlayerName,
PlayerInfo(..),
Player(..),
playerEvent,
playerNumber, playerName,
getPlayers, getPlayer, getPlayerName,
setPlayerName,
modifyPlayerName,
getPlayersNumber, getAllPlayerNumbers,
delPlayer,
forEachPlayer, forEachPlayer_,
createValueForEachPlayer, createValueForEachPlayer_,
getValueOfPlayer,
modifyValueOfPlayer, modifyAllValues,
showPlayer,
getProposerNumber, getProposerNumber_,
setVictory,
giveVictory,
getRandomNumber
) where
import Language.Nomyx.Expression
import Language.Nomyx.Events
import Language.Nomyx.Variables
import Language.Nomyx.Rules
import Data.Typeable
import Data.List
import Data.Lens
import Control.Applicative
import Control.Arrow
import Control.Monad
import System.Random
-- * Players
-- | get all the players
getPlayers :: NomexNE [PlayerInfo]
getPlayers = GetPlayers
-- | Get a specific player
getPlayer :: PlayerNumber -> NomexNE (Maybe PlayerInfo)
getPlayer pn = do
pls <- GetPlayers
return $ find ((== pn) . getL playerNumber) pls
-- | Set the name of a player
getPlayerName :: PlayerNumber -> NomexNE (Maybe PlayerName)
getPlayerName pn = do
p <- getPlayer pn
return $ _playerName <$> p
-- | Set the name of a player
setPlayerName :: PlayerNumber -> PlayerName -> Nomex Bool
setPlayerName = SetPlayerName
modifyPlayerName :: PlayerNumber -> (PlayerName -> PlayerName) -> Nomex Bool
modifyPlayerName pn f = do
mn <- liftEffect $ getPlayerName pn
case mn of
Just name -> setPlayerName pn (f name)
Nothing -> return False
-- | Get the total number of players
getPlayersNumber :: NomexNE Int
getPlayersNumber = length <$> getPlayers
-- | Get all the players number
getAllPlayerNumbers :: NomexNE [PlayerNumber]
getAllPlayerNumbers = map _playerNumber <$> getPlayers
-- | Remove the player from the game (kick)
delPlayer :: PlayerNumber -> Nomex Bool
delPlayer = DelPlayer
-- | perform an action for each current players, new players and leaving players
-- returns the event numbers for arriving players and leaving players
forEachPlayer :: (PlayerNumber -> Nomex ()) -> (PlayerNumber -> Nomex ()) -> (PlayerNumber -> Nomex ()) -> Nomex (EventNumber, EventNumber)
forEachPlayer action actionWhenArrive actionWhenLeave = do
pns <- liftEffect getAllPlayerNumbers
mapM_ action pns
an <- onEvent_ (playerEvent Arrive) $ actionWhenArrive . _playerNumber
ln <- onEvent_ (playerEvent Leave) $ actionWhenLeave . _playerNumber
return (an, ln)
-- | perform the same action for each players, including new players
-- returns the event numbers for arriving players and leaving players
forEachPlayer_ :: (PlayerNumber -> Nomex ()) -> Nomex (EventNumber, EventNumber)
forEachPlayer_ action = forEachPlayer action action (\_ -> return ())
-- | create a value initialized for each players
--manages players joining and leaving
createValueForEachPlayer :: forall a. (Typeable a, Show a, Eq a) => a -> MsgVar [(PlayerNumber, a)] -> Nomex (EventNumber, EventNumber)
createValueForEachPlayer initialValue mv = do
pns <- liftEffect getAllPlayerNumbers
v <- newMsgVar_ (getMsgVarName mv) $ map (,initialValue::a) pns
forEachPlayer (const $ return ())
(\p -> void $ modifyMsgVar v ((p, initialValue) : ))
(\p -> void $ modifyMsgVar v $ filter $ (/= p) . fst)
-- | create a value initialized for each players initialized to zero
--manages players joining and leaving
createValueForEachPlayer_ :: MsgVar [(PlayerNumber, Int)] -> Nomex (EventNumber, EventNumber)
createValueForEachPlayer_ = createValueForEachPlayer 0
getValueOfPlayer :: forall a. (Typeable a, Show a, Eq a) => PlayerNumber -> MsgVar [(PlayerNumber, a)] -> NomexNE (Maybe a)
getValueOfPlayer pn var = do
mvalue <- readMsgVar var
return $ do
value <- mvalue
lookup pn value
modifyValueOfPlayer :: (Eq a, Show a, Typeable a) => PlayerNumber -> MsgVar [(PlayerNumber, a)] -> (a -> a) -> Nomex Bool
modifyValueOfPlayer pn var f = modifyMsgVar var $ map (\(a,b) -> if a == pn then (a, f b) else (a,b))
modifyAllValues :: (Eq a, Show a, Typeable a) => MsgVar [(PlayerNumber, a)] -> (a -> a) -> Nomex ()
modifyAllValues var f = void $ modifyMsgVar var $ map $ second f
-- | show a player name based on his number
showPlayer :: PlayerNumber -> NomexNE String
showPlayer pn = do
mn <- getPlayerName pn
case mn of
Just name -> return name
Nothing -> return ("Player " ++ show pn)
-- | set victory to a list of players
setVictory :: NomexNE [PlayerNumber] -> Nomex ()
setVictory = SetVictory
-- | give victory to one player
giveVictory :: PlayerNumber -> Nomex ()
giveVictory pn = SetVictory $ return [pn]
-- | get the player number of the proposer of the rule
getProposerNumber :: NomexNE PlayerNumber
getProposerNumber = _rProposedBy <$> getSelfRule
getProposerNumber_ :: Nomex PlayerNumber
getProposerNumber_ = liftEffect getProposerNumber
-- | get a random number uniformly distributed in the closed interval [lo,hi]
-- resets the number generator
getRandomNumber :: Random a => (a, a) -> Nomex a
getRandomNumber = GetRandomNumber