Nomyx-Language-0.6.2: src/Language/Nomyx/Vote.hs
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE GADTs #-}
-- | Voting system
module Language.Nomyx.Vote where
import Prelude hiding (foldr)
import Language.Nomyx.Expression
import Language.Nomyx.Events
import Language.Nomyx.Inputs
import Language.Nomyx.Players
import Language.Nomyx.Rules
import Control.Monad.State hiding (forM_)
import Data.Maybe
import Data.Time hiding (getCurrentTime)
import Control.Arrow
import Control.Applicative
import Data.List
import qualified Data.Map as M
-- | a vote assessing function (such as unanimity, majority...)
type AssessFunction = VoteStats -> Maybe Bool
-- | the vote statistics, including the number of votes per choice (Nothing means abstention),
-- the number of persons called to vote, and if the vote if finished (timeout or everybody voted)
data VoteStats = VoteStats { voteCounts :: M.Map (Maybe Bool) Int,
nbParticipants :: Int,
voteFinished :: Bool}
deriving (Show)
-- | vote at unanimity every incoming rule
unanimityVote :: Nomex ()
unanimityVote = onRuleProposed $ callVoteRule unanimity oneDay
-- | call a vote on a rule for every players, with an assessing function and a delay
callVoteRule :: AssessFunction -> NominalDiffTime -> RuleInfo -> Nomex ()
callVoteRule assess delay ri = do
endTime <- addUTCTime delay <$> liftEffect getCurrentTime
callVoteRule' assess endTime ri
callVoteRule' :: AssessFunction -> UTCTime -> RuleInfo -> Nomex ()
callVoteRule' assess endTime ri = do
let title = "Vote for rule: \"" ++ (_rName ri) ++ "\" (#" ++ (show $ _rNumber ri) ++ "):"
callVote assess endTime title (activateOrRejectRule ri)
-- | call a vote for every players, with an assessing function, a delay and a function to run on the result
callVote :: AssessFunction -> UTCTime -> String -> (Bool -> Nomex ()) -> Nomex ()
callVote assess endTime title payload = do
pns <- liftEffect getAllPlayerNumbers
void $ onEventOnce (voteWith endTime pns assess title) payload
-- vote with a function able to assess the ongoing votes.
-- the vote can be concluded as soon as the result is known.
voteWith :: UTCTime -> [PlayerNumber] -> AssessFunction -> String -> Event Bool
voteWith timeLimit pns assess title = shortcutEvents (voteEvents timeLimit title pns) (assess . getVoteStats (length pns))
-- list of vote events
voteEvents :: UTCTime -> String -> [PlayerNumber] -> [Event (Maybe Bool)]
voteEvents time title pns = map (singleVote time title) pns
-- trigger the display of a radio button choice on the player screen, yelding either Just True or Just False.
-- after the time limit, the value sent back is Nothing.
singleVote :: UTCTime -> String -> PlayerNumber -> Event (Maybe Bool)
singleVote timeLimit title pn = (Just <$> inputRadio pn title [(True, "For"), (False, "Against")]) <|> (Nothing <$ timeEvent timeLimit)
-- | assess the vote results according to a unanimity
unanimity :: AssessFunction
unanimity voteStats = voteQuota (nbVoters voteStats) voteStats
-- | assess the vote results according to an absolute majority (half voters plus one)
majority :: AssessFunction
majority voteStats = voteQuota ((nbVoters voteStats) `div` 2 + 1) voteStats
-- | assess the vote results according to a majority of x (in %)
majorityWith :: Int -> AssessFunction
majorityWith x voteStats = voteQuota ((nbVoters voteStats) * x `div` 100 + 1) voteStats
-- | assess the vote results according to a fixed number of positive votes
numberVotes :: Int -> AssessFunction
numberVotes x voteStats = voteQuota x voteStats
-- | adds a quorum to an assessing function
withQuorum :: AssessFunction -> Int -> AssessFunction
withQuorum f minNbVotes = \voteStats -> if (voted voteStats) >= minNbVotes
then f voteStats
else if voteFinished voteStats then Just False else Nothing
getVoteStats :: Int -> [Maybe Bool] -> VoteStats
getVoteStats npPlayers votes = VoteStats
{voteCounts = M.fromList $ counts votes,
nbParticipants = npPlayers,
voteFinished = length votes == npPlayers}
counts :: (Eq a, Ord a) => [a] -> [(a, Int)]
counts as = map (head &&& length) (group $ sort as)
-- | Compute a result based on a quota of positive votes.
-- the result can be positive if the quota if reached, negative if the quota cannot be reached anymore at that point, or still pending.
voteQuota :: Int -> VoteStats -> Maybe Bool
voteQuota q voteStats
| M.findWithDefault 0 (Just True) vs >= q = Just True
| M.findWithDefault 0 (Just False) vs > (nbVoters voteStats) - q = Just False
| otherwise = Nothing
where vs = voteCounts voteStats
-- | number of people that voted if the voting is finished,
-- total number of people that should vote otherwise
nbVoters :: VoteStats -> Int
nbVoters vs
| voteFinished vs = (nbParticipants vs) - (notVoted vs)
| otherwise = nbParticipants vs
totalVoters, voted, notVoted :: VoteStats -> Int
totalVoters vs = M.foldr (+) 0 (voteCounts vs)
notVoted vs = fromMaybe 0 $ M.lookup Nothing (voteCounts vs)
voted vs = (totalVoters vs) - (notVoted vs)