Nomyx-Language-0.6.2: src/Language/Nomyx/Rules.hs
{-# LANGUAGE ScopedTypeVariables #-}
-- | Basic rules building blocks.
-- for example, you can suppress rule 1 with:
--do
-- suppressRule 1
module Language.Nomyx.Rules (
RuleNumber,
RuleCode,
RuleEvent(..),
RuleStatus(..),
MetaRule,
activateRule, activateRule_,
rejectRule, rejectRule_,
getRules, getActiveRules, getRule,
getRulesByNumbers,
getRuleFuncs,
addRule, addRule_, addRuleParams,
getFreeRuleNumber,
suppressRule, suppressRule_, suppressAllRules,
modifyRule,
autoActivate,
activateOrRejectRule,
simulate,
metaruleVar, createMetaruleVar, addMetarule, testWithMetaRules, displayMetarules,
legal, illegal, noPlayPlayer, immutableRule,
autoDelete,
eraseAllRules,
getSelfRuleNumber, getSelfRule,
onRuleProposed,
showRule
) where
import Prelude hiding (foldr)
import Language.Nomyx.Expression
import Language.Nomyx.Events
import Language.Nomyx.Variables
import Language.Nomyx.Outputs
import Data.Lens
import Control.Monad
import Data.List
import Data.Maybe
import Control.Applicative
-- * Rule management
-- | activate a rule: change its state to Active and execute it
activateRule :: RuleNumber -> Nomex Bool
activateRule = ActivateRule
activateRule_ :: RuleNumber -> Nomex ()
activateRule_ r = activateRule r >> return ()
-- | reject a rule: change its state to Suppressed and suppresses all its environment (events, variables, inputs)
-- the rule can be activated again later
rejectRule :: RuleNumber -> Nomex Bool
rejectRule = RejectRule
rejectRule_ :: RuleNumber -> Nomex ()
rejectRule_ r = void $ rejectRule r
getRules :: NomexNE [RuleInfo]
getRules = GetRules
getActiveRules :: NomexNE [RuleInfo]
getActiveRules = filter ((== Active) . _rStatus) <$> getRules
getRule :: RuleNumber -> NomexNE (Maybe RuleInfo)
getRule rn = do
rs <- GetRules
return $ find ((== rn) . getL rNumber) rs
getRulesByNumbers :: [RuleNumber] -> NomexNE [RuleInfo]
getRulesByNumbers rns = mapMaybeM getRule rns
getRuleFuncs :: NomexNE [Nomex ()]
getRuleFuncs = map _rRule <$> getRules
-- | add a rule to the game, it will have to be activated
addRule :: RuleInfo -> Nomex Bool
addRule r = AddRule r
addRule_ :: RuleInfo -> Nomex ()
addRule_ r = void $ AddRule r
--TODO: too permissive. Should use SubmitRule instead.
addRuleParams :: RuleName -> Rule -> RuleCode -> String -> Nomex RuleNumber
addRuleParams name rule code desc = do
number <- liftEffect getFreeRuleNumber
res <- addRule $ defaultRule {_rName = name, _rRule = rule, _rRuleCode = code, _rNumber = number, _rDescription = desc}
return $ if res then number else error "addRuleParams: cannot add rule"
getFreeRuleNumber :: NomexNE RuleNumber
getFreeRuleNumber = getFreeNumber . map _rNumber <$> getRules
getFreeNumber :: (Eq a, Num a, Enum a) => [a] -> a
getFreeNumber l = head [a| a <- [1..], not $ a `elem` l]
--suppresses completly a rule and its environment from the system
suppressRule :: RuleNumber -> Nomex Bool
suppressRule rn = RejectRule rn
suppressRule_ :: RuleNumber -> Nomex ()
suppressRule_ rn = void $ RejectRule rn
suppressAllRules :: Nomex Bool
suppressAllRules = do
rs <- liftEffect getRules
res <- mapM (suppressRule . _rNumber) rs
return $ and res
modifyRule :: RuleNumber -> RuleInfo -> Nomex Bool
modifyRule rn r = ModifyRule rn r
-- | allows a rule to retrieve its own number (for auto-deleting for example)
getSelfRuleNumber :: NomexNE RuleNumber
getSelfRuleNumber = SelfRuleNumber
getSelfRule :: NomexNE RuleInfo
getSelfRule = do
srn <- getSelfRuleNumber
rs:[] <- getRulesByNumbers [srn]
return rs
-- | activate or reject a rule
activateOrRejectRule :: RuleInfo -> Bool -> Nomex ()
activateOrRejectRule r b = if b then activateRule_ (_rNumber r) else rejectRule_ (_rNumber r)
-- | a rule can autodelete itself (generaly after having performed some actions)
autoDelete :: Nomex ()
autoDelete = liftEffect getSelfRuleNumber >>= suppressRule_
-- | All rules from player p are erased:
eraseAllRules :: PlayerNumber -> Nomex Bool
eraseAllRules p = do
rs <- liftEffect $ getRules
let myrs = filter ((== p) . getL rProposedBy) rs
res <- mapM (suppressRule . _rNumber) myrs
return $ and res
-- | This rule will activate automatically any new rule.
autoActivate :: Nomex ()
autoActivate = void $ onEvent_ (ruleEvent Proposed) (activateRule_ . _rNumber)
-- * Meta Rules
-- | A meta rule is a rule that can juge the legality of another rule.
type MetaRule = RuleInfo -> NomexNE Bool
-- | The meta rules are stored in a list variable
metaruleVar :: MsgVar [(String, MetaRule)]
metaruleVar = msgVar "metarules"
-- | create the meta rule variable
createMetaruleVar :: Nomex ()
createMetaruleVar = void $ newMsgVar' metaruleVar []
-- | add a new metarule to the list
addMetarule :: MetaRule -> String -> Nomex ()
addMetarule mr code = void $ modifyMsgVar metaruleVar ((code, mr):)
-- | use the list of meta rules to juge a new rule
testWithMetaRules :: RuleInfo -> NomexNE Bool
testWithMetaRules r = do
mmrs <- readMsgVar metaruleVar
case mmrs of
Just mrs -> and <$> mapM (($r) . snd) mrs
Nothing -> return False
displayMetarules :: Nomex ()
displayMetarules = void $ displayVar Nothing metaruleVar dispAll where
dispAll mvs = return $ maybe "No meta rules" (("Meta Rules:\n" ++) . concatMap disp) mvs
disp (s, _) = s ++ "\n"
-- | A rule will be always legal
legal :: MetaRule
legal = const $ return True
-- | A rule will be always illegal
illegal :: MetaRule
illegal = const $ return False
-- | Player p cannot propose any more rules
noPlayPlayer :: PlayerNumber -> MetaRule
noPlayPlayer pn rule = return $ (_rProposedBy rule) /= pn
-- | rule number rn cannot be deleted by any incoming rule
-- we simulate the execution of an incoming rule to make sure it doesn't delete the immutable rule
immutableRule :: RuleNumber -> MetaRule
immutableRule rn = \rule -> do
immu <- getRule rn
maybe (return True) (const $ simulate (_rRule rule) (isJust <$> getRule rn)) immu
-- | simulate the execution of rule "sim" and then run rule "test" over the result
simulate :: Nomex a -> NomexNE Bool -> NomexNE Bool
simulate sim test = Simu sim test
-- | sets a callback called for each rule proposed
onRuleProposed :: (RuleInfo -> Nomex ()) -> Nomex ()
onRuleProposed f = void $ onEvent_ (ruleEvent Proposed) f
-- | a default rule
defaultRule = RuleInfo {
_rNumber = 1,
_rName = "",
_rDescription = "",
_rProposedBy = 0,
_rRuleCode = "",
_rRule = return (),
_rStatus = Pending,
_rAssessedBy = Nothing}
mapMaybeM :: (Monad m) => (a -> m (Maybe b)) -> [a] -> m [b]
mapMaybeM f = liftM catMaybes . mapM f
showRule x = void $ NewOutput Nothing (return $ show x)