Nomyx-Language-0.2.0: src/Language/Nomyx/Expression.hs
{-# LANGUAGE NoMonomorphismRestriction, FlexibleInstances, GADTs,
UndecidableInstances, DeriveDataTypeable, FlexibleContexts,
GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeFamilies,
TypeSynonymInstances, TemplateHaskell, ExistentialQuantification,
TypeFamilies, ScopedTypeVariables, StandaloneDeriving, NamedFieldPuns,
EmptyDataDecls, QuasiQuotes #-}
-- | This module containt the type definitions necessary to build a Nomic rule.
module Language.Nomyx.Expression where
import Data.Typeable
import Data.Time
import Control.Applicative hiding (Const)
import Data.Lens.Template
import Data.Data (Data)
import GHC.Read (readListPrecDefault, readListDefault, Read(..), lexP, parens)
import qualified Text.ParserCombinators.ReadPrec as ReadPrec (prec)
import Text.Read.Lex (Lexeme(..))
import Text.ParserCombinators.ReadPrec (reset)
import GHC.Show (showList__)
import Debug.Trace.Helpers (traceM)
import Control.Monad.Error
type PlayerNumber = Int
type PlayerName = String
type RuleNumber = Int
type RuleName = String
type RuleDesc = String
type RuleText = String
type RuleCode = String
type EventNumber = Int
type EventName = String
type VarName = String
type GameName = String
type Code = String
-- * Nomyx Expression
-- | A Nomex (Nomyx Expression) allows the players to write rules.
-- | within the rules, you can access and modify the state of the game.
-- | It is a compositional algebra defined with a GADT.
data Nomex a where
--Variable management
NewVar :: (Typeable a, Show a, Eq a) => VarName -> a -> Nomex (Maybe (V a))
ReadVar :: (Typeable a, Show a, Eq a) => (V a) -> Nomex (Maybe a)
WriteVar :: (Typeable a, Show a, Eq a) => (V a) -> a -> Nomex Bool
DelVar :: (V a) -> Nomex Bool
--Events management
OnEvent :: (Typeable e, Show e, Eq e) => Event e -> ((EventNumber, EventData e) -> Nomex ()) -> Nomex EventNumber
DelEvent :: EventNumber -> Nomex Bool
DelAllEvents :: (Typeable e, Show e, Eq e) => Event e -> Nomex ()
SendMessage :: (Typeable a, Show a, Eq a) => Event (Message a) -> a -> Nomex ()
--Rules management
ProposeRule :: Rule -> Nomex Bool
ActivateRule :: RuleNumber -> Nomex Bool
RejectRule :: RuleNumber -> Nomex Bool
AddRule :: Rule -> Nomex Bool
DelRule :: RuleNumber -> Nomex Bool
ModifyRule :: RuleNumber -> Rule -> Nomex Bool
GetRules :: Nomex [Rule]
--Players management
GetPlayers :: Nomex [PlayerInfo]
SetPlayerName:: PlayerNumber -> PlayerName -> Nomex Bool
DelPlayer :: PlayerNumber -> Nomex Bool
--Mileacenous
SetVictory :: [PlayerNumber] -> Nomex ()
Output :: PlayerNumber -> String -> Nomex ()
CurrentTime :: Nomex UTCTime
SelfRuleNumber :: Nomex RuleNumber
--Monadic bindings
Return :: a -> Nomex a
Bind :: Nomex a -> (a -> Nomex b) -> Nomex b
ThrowError :: String -> Nomex a
CatchError :: Nomex a -> (String -> Nomex a) -> Nomex a
deriving (Typeable)
instance Monad Nomex where
return = Return
(>>=) = Bind
instance Functor Nomex where
fmap f e = Bind e $ Return . f
instance Applicative Nomex where
pure = Return
f <*> a = do
f' <- f
a' <- a
return $ f' a'
instance MonadError String Nomex where
throwError = ThrowError
catchError = CatchError
instance Show a => Show (Nomex a) where
show _ = "Nomex" -- ++ (show a)
-- * Variables
-- | a container for a variable name and type
data V a = V {varName :: String} deriving (Typeable)
-- | stores the variable's data
data Var = forall a . (Typeable a, Show a, Eq a) =>
Var { _vRuleNumber :: Int,
_vName :: String,
vData :: a}
instance Show Var where
show (Var a b c) = (show a) ++ " " ++ (show b) ++ " " ++ (show c)
instance Eq Var where
Var a b c == Var d e f = (a,b,c) === (d,e,f)
type Output = (PlayerNumber, String)
-- * Events
-- | events types
data Player = Arrive | Leave deriving (Typeable, Show, Eq)
data RuleEvent = Proposed | Activated | Rejected | Added | Modified | Deleted deriving (Typeable, Show, Eq)
data Time deriving Typeable
data EvRule deriving Typeable
data Message m deriving Typeable
data InputChoice c deriving Typeable
data InputString deriving Typeable
data Victory deriving Typeable
-- | events names
data Event a where
Player :: Player -> Event Player
RuleEv :: RuleEvent -> Event RuleEvent
Time :: UTCTime -> Event Time
Message :: String -> Event (Message m)
InputChoice :: (Eq c, Show c) => PlayerNumber -> String -> [c] -> c -> Event (InputChoice c)
InputString :: PlayerNumber -> String -> Event InputString
Victory :: Event Victory
-- | data associated with each events
data EventData a where
PlayerData :: {playerData :: PlayerInfo} -> EventData Player
RuleData :: {ruleData :: Rule} -> EventData RuleEvent
TimeData :: {timeData :: UTCTime} -> EventData Time
MessageData :: (Show m) => {messageData :: m} -> EventData (Message m)
InputChoiceData :: (Show c) => {inputChoiceData :: c} -> EventData (InputChoice c)
InputStringData :: {inputStringData :: String} -> EventData InputString
VictoryData :: {victoryData :: [PlayerInfo]} -> EventData Victory
deriving instance Typeable1 EventData
deriving instance Typeable1 Event
deriving instance (Show a) => Show (Event a)
deriving instance (Show a) => Show (EventData a)
deriving instance (Show a) => Show (Message a)
deriving instance (Show a) => Show (InputChoice a)
deriving instance Show Time
deriving instance Show InputString
deriving instance Show Victory
deriving instance Eq Time
deriving instance Eq Victory
deriving instance Eq EvRule
deriving instance Eq (InputChoice a)
deriving instance Eq InputString
deriving instance Eq (Message m)
deriving instance (Eq e) => Eq (Event e)
data EventHandler where
EH :: (Typeable e, Show e, Eq e) =>
{_eventNumber :: EventNumber,
_ruleNumber :: RuleNumber,
event :: Event e,
handler :: (EventNumber, EventData e) -> Nomex ()} -> EventHandler
instance Show EventHandler where
show (EH en rn e _) = (show en) ++ " " ++ " " ++ (show rn) ++ " (" ++ (show e) ++"),\n"
instance Eq EventHandler where
(EH {_eventNumber=e1}) == (EH {_eventNumber=e2}) = e1 == e2
instance Ord EventHandler where
(EH {_eventNumber=e1}) <= (EH {_eventNumber=e2}) = e1 <= e2
-- * Rule
-- | Type of a rule function.
type RuleFunc = Nomex RuleResp
-- | Return type of a rule function.
-- it can be either nothing or another rule.
data RuleResp =
Void
| Meta (Rule -> Nomex BoolResp)
deriving (Typeable)
--An extended type for booleans supporting immediate or delayed response (through a message)
data BoolResp = BoolResp Bool
| MsgResp (Event (Message Bool))
instance Show RuleResp where
show _ = "RuleResp"
-- | An informationnal structure about a rule
data Rule = Rule { _rNumber :: RuleNumber, -- number of the rule (must be unique) TO CHECK
_rName :: RuleName, -- short name of the rule
_rDescription :: String, -- description of the rule
_rProposedBy :: PlayerNumber, -- player proposing the rule
_rRuleCode :: Code, -- code of the rule as a string
_rRuleFunc :: RuleFunc, -- function representing the rule (interpreted from rRuleCode)
_rStatus :: RuleStatus, -- status of the rule
_rAssessedBy :: Maybe RuleNumber} -- which rule accepted or rejected this rule
deriving (Typeable, Show)
instance Eq Rule where
(Rule {_rNumber=r1}) == (Rule {_rNumber=r2}) = r1 == r2
instance Ord Rule where
(Rule {_rNumber=r1}) <= (Rule {_rNumber=r2}) = r1 <= r2
-- | the status of a rule.
data RuleStatus = Active -- Active rules forms the current Constitution
| Pending -- Proposed rules
| Reject -- Rejected rules
deriving (Eq, Show, Typeable)
data SubmitRule = SubmitRule RuleName RuleDesc RuleCode deriving (Show, Read, Eq, Ord, Data, Typeable)
-- * Player
-- | informations on players
data PlayerInfo = PlayerInfo { _playerNumber :: PlayerNumber,
_playerName :: String}
deriving (Eq, Typeable, Show)
-- * Game
-- | The state of the game:
data Game = Game { _gameName :: GameName,
_gameDesc :: GameDesc,
_rules :: [Rule],
_players :: [PlayerInfo],
_variables :: [Var],
_events :: [EventHandler],
_outputs :: [Output],
_victory :: [PlayerNumber],
_currentTime :: UTCTime
}
deriving (Typeable)
data GameDesc = GameDesc { _desc :: String, _agora :: String} deriving (Eq, Show, Read, Ord)
--instance Show Game where
-- show (Game { _gameName, _rules, _players, _variables, _events, _outputs, _victory, _currentTime}) =
-- "Game Name = " ++ (show _gameName) ++ "\n Rules = " ++ (concat $ intersperse "\n " $ map show _rules) ++ "\n Players = " ++ (show _players) ++ "\n Variables = " ++
-- (show _variables) ++ "\n Events = " ++ (show _events) ++ "\n Outputs = " ++ (show _outputs) ++ "\n Victory = " ++ (show _victory) ++ "\n currentTime = " ++ (show _currentTime) ++ "\n"
instance Eq Game where
(Game {_gameName=gn1}) == (Game {_gameName=gn2}) = gn1 == gn2
instance Ord Game where
compare (Game {_gameName=gn1}) (Game {_gameName=gn2}) = compare gn1 gn2
--Game is not serializable in its entierety. We serialize only the adequate parts.
instance Read Game where
readPrec = parens $ ReadPrec.prec 11 $ do
Ident "Game" <- lexP;
Punc "{" <- lexP;
Ident "_gameName" <- lexP;
Punc "=" <- lexP;
a1 <- reset readPrec;
Punc "," <- lexP;
Ident "_gameDesc" <- lexP;
Punc "=" <- lexP;
a2 <- reset readPrec;
Punc "," <- lexP;
Ident "_currentTime" <- lexP;
Punc "=" <- lexP;
a3 <- reset readPrec;
Punc "}" <- lexP;
return $ Game a1 a2 [] [] [] [] [] [] a3
readList = readListDefault
readListPrec = readListPrecDefault
instance Show Game where
showsPrec p(Game b1 b2 _ _ _ _ _ _ b3) = showParen (p >= 11) $
showString "Game {" .
showString "_gameName = " .
showsPrec 0 b1 .
showString ", " .
showString "_gameDesc = " .
showsPrec 0 b2 .
showString ", " .
showString "_currentTime = " .
showsPrec 0 b3 .
showString "}"
showList = showList__ (showsPrec 0)
-- | an equality that tests also the types.
(===) :: (Typeable a, Typeable b, Eq b) => a -> b -> Bool
(===) x y = cast x == Just y
-- | Replaces all instances of a value in a list by another value.
replaceWith :: (a -> Bool) -- ^ Value to search
-> a -- ^ Value to replace it with
-> [a] -- ^ Input list
-> [a] -- ^ Output list
replaceWith f y = map (\z -> if f z then y else z)
tracePN :: (Monad m ) => PlayerNumber -> String -> m ()
tracePN pn s = traceM $ "Player " ++ (show pn) ++ " " ++ s
$( makeLenses [''Game, ''GameDesc, ''Rule, ''PlayerInfo, ''EventHandler, ''Var] )