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Nomyx-Core-0.6.0: src/Nomyx/Core/Engine/Test.hs

{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE GADTs #-}

module Nomyx.Core.Engine.Test where

import Language.Nomyx.Expression
import Language.Nomyx.Variables
import Language.Nomyx.Rules
import Language.Nomyx.Events
import Language.Nomyx.Outputs
import Language.Nomyx.Inputs
import Language.Nomyx.Vote
import Language.Nomyx.Examples
import Language.Nomyx.Players
import Nomyx.Core.Engine.Evaluation
import Nomyx.Core.Engine.Game
import Nomyx.Core.Engine.Utils
import Control.Monad.State
import Data.Lens
import Data.Typeable
import qualified Data.Foldable as T
import Control.Applicative

date1 = parse822Time "Tue, 02 Sep 1997 09:00:00 -0400"
date2 = parse822Time "Tue, 02 Sep 1997 10:00:00 -0400"
date3 = parse822Time "Tue, 02 Sep 1997 11:00:00 -0400"

testGame = Game { _gameName      = "test",
                  _gameDesc      = GameDesc "test" "test",
                  _rules         = [],
                  _players       = [PlayerInfo 1 "coco" Nothing],
                  _variables     = [],
                  _events        = [],
                  _outputs       = [],
                  _victory       = Nothing,
                  _logs          = [],
                  _currentTime   = date1}

testRule = RuleInfo  { _rNumber       = 0,
                      _rName         = "test",
                      _rDescription  = "test",
                      _rProposedBy   = 0,
                      _rRuleCode     = "",
                      _rRule         = return (),
                      _rStatus       = Pending,
                      _rAssessedBy   = Nothing}

execRuleEvent :: (Show e, Typeable e) => Nomex a -> Field e -> e -> Game
execRuleEvent r f d = execState (runEvalError Nothing $ evalNomex r 0 >> triggerEvent f d) testGame

execRuleEvents :: (Show e, Typeable e) => Nomex a -> [(Field e, e)] -> Game
execRuleEvents f eds = execState (runEvalError Nothing $ evalNomex f 0 >> mapM (\(a,b) -> triggerEvent a b) eds) testGame

execRuleInput :: Nomex a -> EventNumber -> InputNumber -> InputData -> Game
execRuleInput r en inn d = execState (runEvalError Nothing $ evalNomex r 0 >> triggerInput en inn d) testGame

execRuleGame :: Nomex a -> Game -> Game
execRuleGame r g = execState (runEvalError Nothing $ void $ evalNomex r 0) g

execRuleEventGame :: (Show e, Typeable e) => Nomex a -> Field e -> e -> Game -> Game
execRuleEventGame r f d g = execState (runEvalError Nothing $ evalNomex r 0 >> (triggerEvent f d)) g

execRule :: Nomex a -> Game
execRule r = execRuleGame r testGame

addActivateRule :: Rule -> RuleNumber -> Evaluate ()
addActivateRule rf rn = do
   let rule = testRule {_rName = "testRule", _rRule = rf, _rNumber = rn, _rStatus = Pending}
   evAddRule rule
   evActivateRule (_rNumber rule) 0
   return ()

tests = [("test var 1", testVarEx1),
         ("test var 2", testVarEx2),
         ("test var 3", testVarEx3),
         ("test var 4", testVarEx4),
         ("test var 5", testVarEx5),
         ("test single input", testSingleInputEx),
         ("test multiple input", testMultipleInputsEx),
         ("test input string", testInputStringEx),
         ("test send messsage", testSendMessageEx),
         ("test send message 2", testSendMessageEx2),
         ("test user input write", testUserInputWriteEx),
         ("test activate rule", testActivateRuleEx),
         ("test auto activate", testAutoActivateEx),
         --("test meta rules vote", testApplicationMetaRuleEx),
         ("test time event", testTimeEventEx),
         ("test time event 2", testTimeEventEx2),
         ("test delete rule", testDeleteRuleEx1),
         ("test victory rule", testVictoryEx1),
         ("test assess on vote complete 1", testVoteAssessOnVoteComplete1),
         ("test assess on vote complete 2", testVoteAssessOnVoteComplete2),
         ("test assess on every vote 1", testVoteAssessOnEveryVote1),
         ("test assess on every vote 2", testVoteAssessOnEveryVote2),
         ("test assess on every vote 3", testVoteAssessOnEveryVote3),
         ("test assess on every vote 4", testVoteAssessOnEveryVote4),
         ("test majority with", testVoteMajorityWith),
         ("test number positive votes", testVoteNumberPositiveVotes),
         ("test vote with quorum 1", testVoteWithQuorum1),
         ("test vote with quorum 2", testVoteWithQuorum2),
         ("test assess on time limit 1", testVoteAssessOnTimeLimit1),
         ("test assess on time limit 2", testVoteAssessOnTimeLimit2),
         ("test assess on time limit 3", testVoteAssessOnTimeLimit3),
         ("test assess on time limit 4", testVoteAssessOnTimeLimit4),
         ("test assess on time limit 5", testVoteAssessOnTimeLimit5),
         ("test composed event sum", testSumComposeEx),
         ("test composed event prod 1", testProdComposeEx1),
         ("test composed event prod 2", testProdComposeEx2),
         ("test two separate events", testTwoEventsEx)]

allTests = all snd tests

--Test variable creation
testVar1 :: Rule
testVar1 = do
   NewVar "toto" (1::Integer)
   return ()

testVarEx1 = True --(variables ^$ execRuleFunc testVar1) == [(Var 0 "toto" (1::Integer))]

--Test variable deleting
testVar2 :: Rule
testVar2 = do
   var <- newVar_ "toto" (1::Int)
   delVar var
   return ()

testVarEx2 = True --_variables (execRuleFunc testVar2) == []

--Test variable reading
testVar3 :: Rule
testVar3 = do
   var <- newVar_ "toto" (1::Int)
   a <- liftEffect $ readVar var
   case a of
      Just (1::Int) -> void $ newOutput (Just 1) (return "ok")
      _ -> void $ newOutput (Just 1) (return "nok")

testVarEx3 = isOutput "ok" (execRule testVar3)

--Test variable writing
testVar4 :: Rule
testVar4 = do
   var <- newVar_ "toto" (1::Int)
   writeVar var (2::Int)
   a <- liftEffect $ readVar var
   case a of
      Just (2::Int) -> void $ newOutput (Just 1) (return "ok")
      _ -> void $ newOutput (Just 1) (return "nok")

testVarEx4 = isOutput "ok" (execRule testVar4)

--Test variable writing
testVar5 :: Rule
testVar5 = do
   var <- newVar_ "toto" ([]::[Int])
   writeVar var ([1]::[Int])
   a <- liftEffect $ readVar var
   case a of
      Just (a::[Int]) -> void $ writeVar var (2:a)
      Nothing         -> void $ newOutput (Just 1) (return "nok")

testVarEx5 = True --_variables (execRuleFunc testVar5) == [(Var 0 "toto" ([2,1]::[Int]))]

data Choice = Holland | Sarkozy deriving (Enum, Typeable, Show, Eq, Bounded)

-- Test input
testSingleInput :: Rule
testSingleInput = void $ onInputRadio_ "Vote for Holland or Sarkozy" [Holland, Sarkozy] h 1 where
   h a = void $ newOutput (Just 1) (return $ "voted for " ++ show a)

testSingleInputEx = isOutput "voted for Holland" g where
   g = execRuleEvent testSingleInput (Input (Just 0) 1 "Vote for Holland or Sarkozy" (Radio [(Holland, "Holland"), (Sarkozy, "Sarkozy")])) Holland

testMultipleInputs :: Rule
testMultipleInputs = void $ onInputCheckbox_ "Vote for Holland and Sarkozy" [(Holland, "Holland"), (Sarkozy, "Sarkozy")] h 1 where
   h a = void $ newOutput (Just 1) (return $ "voted for " ++ show a)

testMultipleInputsEx = isOutput "voted for [Holland,Sarkozy]" g where
   g = execRuleEvent testMultipleInputs (Input (Just 0) 1 "Vote for Holland and Sarkozy" (Checkbox [(Holland, "Holland"), (Sarkozy, "Sarkozy")])) [Holland, Sarkozy]

testInputString :: Rule
testInputString = void $ onInputText_ "Enter a number:" h 1 where
   h a = void $ newOutput (Just 1) (return $ "You entered: " ++ a)

testInputStringEx = isOutput "You entered: 1" g where
   g = execRuleEvent testInputString (Input (Just 0) 1 "Enter a number:" Text) "1"

-- Test message
testSendMessage :: Rule
testSendMessage = do
    let msg = Msg "msg" :: Msg String
    onEvent_ (messageEvent msg) f
    sendMessage msg "toto" where
        f (a :: String) = void $ newOutput (Just 1) (return a)

testSendMessageEx = isOutput "toto" (execRule testSendMessage)

testSendMessage2 :: Rule
testSendMessage2 = do
    onEvent_ (messageEvent (Msg "msg" :: Msg ())) $ const $ void $ newOutput (Just 1) (return "Received")
    sendMessage_ "msg"


testSendMessageEx2 = isOutput "Received" (execRule testSendMessage2)

data Choice2 = Me | You deriving (Enum, Typeable, Show, Eq, Bounded)

-- Test user input + variable read/write
testUserInputWrite :: Rule
testUserInputWrite = do
    newVar_ "vote" (Nothing::Maybe Choice2)
    onEvent_ (messageEvent (Msg "voted" :: Msg ())) h2
    void $ onEvent_ (BaseEvent $ Input Nothing 1 "Vote for" (Radio [(Me, "Me"), (You, "You")])) h1 where
        h1 a = do
            writeVar (V "vote") (Just a)
            SendMessage (Msg "voted") ()
        h2 _ = do
            a <- liftEffect $ readVar (V "vote")
            void $ case a of
                Just (Just Me) -> newOutput (Just 1) (return "voted Me")
                _ -> newOutput (Just 1) (return "problem")


testUserInputWriteEx = isOutput "voted Me" g where
   g = execRuleEvent testUserInputWrite (Input (Just 0) 1 "Vote for" (Radio [(Me, "Me"), (You, "You")])) Me

-- Test rule activation
testActivateRule :: Rule
testActivateRule = do
    a <- liftEffect GetRules
    when (_rStatus (head a) == Pending) $ void $ ActivateRule $ _rNumber (head a)


testActivateRuleEx = _rStatus (head $ _rules (execRuleGame testActivateRule testGame {_rules=[testRule]}))  == Active

testAutoActivateEx = _rStatus (head $ _rules (execRuleEventGame autoActivate (RuleEv Proposed) testRule (testGame {_rules=[testRule]})))  == Active

--Time tests

testTimeEvent :: Rule
testTimeEvent = void $ onEvent_ (timeEvent date1) f where
   f _ = outputAll_ $ show date1

testTimeEventEx = isOutput (show date1) g where
   g = execRuleEvent testTimeEvent (Time date1) date1

testTimeEvent2 :: Nomex ()
testTimeEvent2 = schedule' [date1, date2] (outputAll_ . show)

testTimeEventEx2 = isOutput (show date1) g && isOutput (show date2) g where
    g = execState (runEvalError Nothing $ evalNomex testTimeEvent2 0 >> void gameEvs) testGame
    gameEvs = do
        evTriggerTime date1
        evTriggerTime date2

-- Test deletes
testDeleteRule :: Rule
testDeleteRule = do
    newVar_ "toto" (1::Int)
    onMessage (Msg "msg" :: Msg ()) (const $ return ())
    void $ newOutput (Just 1) (return "toto")

testDeleteGame :: Game
testDeleteGame = flip execState testGame {_players = []} $ runEvalError Nothing $ do
  addActivateRule testDeleteRule 1
  addActivateRule (void $ suppressRule 1) 2

testDeleteRuleEx1 = (_rStatus $ head $ drop 1 $ _rules testDeleteGame) == Reject &&
                    --(_variables testDeleteGame == []) &&
                    (_oStatus $ head $ _outputs testDeleteGame) == SDeleted &&
                    (_evStatus $ head $ _events testDeleteGame) == SDeleted

-- Test victory
testVictoryGame :: Game
testVictoryGame = flip execState testGame $ runEvalError Nothing $ do
  addActivateRule (victoryXRules 1) 1
  addActivateRule (nothing) 2

testVictoryEx1 = (length $ getVictorious testVictoryGame) == 1

-- Test votes

voteGameActions :: Int -> Int -> Int  -> Bool -> Evaluate () -> Game
voteGameActions positives negatives total timeEvent actions = flip execState testGame {_players = []} $ runEvalError Nothing $ do
    mapM_ (\x -> addPlayer (PlayerInfo x ("coco " ++ show x) Nothing)) [1..total]
    actions
    evProposeRule testRule
    evs <- lift getChoiceEvents
    let pos = take positives evs
    let neg = take negatives $ drop positives evs
    mapM_ (\x -> triggerInput x 0 (RadioData $ fromEnum For)) pos
    mapM_ (\x -> triggerInput x 0 (RadioData $ fromEnum Against)) neg
    when timeEvent $ evTriggerTime date2

voteGame' :: Int -> Int -> Int -> Bool -> Rule -> Game
voteGame' positives negatives notVoted timeEvent rf  = voteGameActions positives negatives notVoted timeEvent $ addActivateRule rf 1

voteGame :: Int -> Int -> Int -> Rule -> Game
voteGame positives negatives notVoted = voteGame' positives negatives notVoted False

voteGameTimed :: Int -> Int -> Int -> Rule -> Game
voteGameTimed positives negatives notVoted = voteGame' positives negatives notVoted True

-- vote rules                                |Expected result        |pos |neg |total                    |description of voting system
testVoteAssessOnVoteComplete1 = testVoteRule Active  $ voteGame      10 0 10 $ onRuleProposed $ voteWith_ majority assessWhenEverybodyVoted
testVoteAssessOnVoteComplete2 = testVoteRule Pending $ voteGame      9  0 10 $ onRuleProposed $ voteWith_ majority assessWhenEverybodyVoted
testVoteAssessOnEveryVote1    = testVoteRule Active  $ voteGame      10 0 10 $ onRuleProposed $ voteWith_ unanimity assessOnEveryVote
testVoteAssessOnEveryVote2    = testVoteRule Active  $ voteGame      6  0 10 $ onRuleProposed $ voteWith_ majority assessOnEveryVote
testVoteAssessOnEveryVote3    = testVoteRule Pending $ voteGame      5  0 10 $ onRuleProposed $ voteWith_ majority assessOnEveryVote
testVoteAssessOnEveryVote4    = testVoteRule Reject  $ voteGame      0  5 10 $ onRuleProposed $ voteWith_ majority assessOnEveryVote
testVoteMajorityWith          = testVoteRule Active  $ voteGame      6  0 10 $ onRuleProposed $ voteWith_ (majorityWith 50) assessOnEveryVote
testVoteNumberPositiveVotes   = testVoteRule Active  $ voteGame      3  7 10 $ onRuleProposed $ voteWith_ (numberVotes 3) assessOnEveryVote
testVoteWithQuorum1           = testVoteRule Active  $ voteGame      7  3 10 $ onRuleProposed $ voteWith_ (majority `withQuorum` 7) assessOnEveryVote
testVoteWithQuorum2           = testVoteRule Pending $ voteGame      6  0 10 $ onRuleProposed $ voteWith_ (majority `withQuorum` 7) assessOnEveryVote
testVoteAssessOnTimeLimit1    = testVoteRule Active  $ voteGameTimed 10 0 10 $ onRuleProposed $ voteWith_ unanimity $ assessOnTimeLimit date2
testVoteAssessOnTimeLimit2    = testVoteRule Active  $ voteGameTimed 1  0 10 $ onRuleProposed $ voteWith_ unanimity $ assessOnTimeLimit date2
testVoteAssessOnTimeLimit3    = testVoteRule Reject  $ voteGameTimed 1  0 10 $ onRuleProposed $ voteWith_ (unanimity `withQuorum` 5) $ assessOnTimeLimit date2
testVoteAssessOnTimeLimit4    = testVoteRule Reject $ voteGameTimed  0  0 10 $ onRuleProposed $ voteWith_ (unanimity `withQuorum` 1) $ assessOnTimeLimit date2
testVoteAssessOnTimeLimit5    = testVoteRule Pending $ voteGameTimed 10 0 10 $ onRuleProposed $ voteWith_ unanimity $ assessOnTimeLimit date3

testVoteRule s g = (_rStatus $ head $ _rules g) == s

-- Event composition

testSumCompose :: Rule
testSumCompose = void $ onEvent_ (True <$ inputButton 1 "" <|> False <$ inputButton 1 "") f where
   f a = outputAll_ $ show a

testSumComposeEx = isOutput "True" g where
   g = execRuleEvent testSumCompose (Input (Just 0) 1 "" Button) ()

testProdCompose :: Rule
testProdCompose = void $ onEvent_ ((,) <$> inputText 1 "" <*> inputText 1 "") f where
   f a = outputAll_ $ show a

testProdComposeEx1 = null $ allOutputs g where
   g = execRuleEvent testProdCompose (Input (Just 0) 1 "" Text) "toto"

testProdComposeEx2 = isOutput "(\"toto\",\"tata\")" g where
   g = execRuleEvents testProdCompose [((Input (Just 0) 1 "" Text), "toto"), ((Input (Just 1) 1 "" Text), "tata")]

testTwoEvents :: Rule
testTwoEvents = do
   void $ onEvent_ (inputText 1 "") f
   void $ onEvent_ (inputText 1 "") f where
   f a = outputAll_ $ show a

testTwoEventsEx = (length $ allOutputs g) == 1 where
   g = execRuleInput testTwoEvents 1 0 (TextData "toto")


--Get all event numbers of type choice (radio button)
getChoiceEvents :: State Game [EventNumber]
getChoiceEvents = do
   evs <- access events
   return $ map _eventNumber $ filter choiceEvent evs
   where choiceEvent (EventInfo _ _ (BaseEvent (Input _ _ _ (Radio _))) _ _ _) = True
         choiceEvent _ = False

--Get all event numbers of type text (text field)
getTextEvents :: State Game [EventNumber]
getTextEvents = do
   evs <- access events
   return $ map _eventNumber $ filter choiceEvent evs
   where choiceEvent (EventInfo _ _ (BaseEvent (Input _ _ _ Text)) _ _ _) = True
         choiceEvent _ = False

isOutput :: String -> Game -> Bool
isOutput s g = s `elem` allOutputs g


myEvent :: NomexNE (Event String)
myEvent = do
       ps <- getAllPlayerNumbers
       let oneButton pn = inputText pn "test"
       return $ T.asum (map oneButton ps)