Noise-1.0.0: libnoise/noise/src/module/checkerboard.h
// checkerboard.h
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_MODULE_CHECKERBOARD_H
#define NOISE_MODULE_CHECKERBOARD_H
#include "modulebase.h"
namespace noise
{
namespace module
{
/// @addtogroup libnoise
/// @{
/// @addtogroup modules
/// @{
/// @addtogroup generatormodules
/// @{
/// Noise module that outputs a checkerboard pattern.
///
/// @image html modulecheckerboard.png
///
/// This noise module outputs unit-sized blocks of alternating values.
/// The values of these blocks alternate between -1.0 and +1.0.
///
/// This noise module is not really useful by itself, but it is often used
/// for debugging purposes.
///
/// This noise module does not require any source modules.
class Checkerboard: public Module
{
public:
/// Constructor.
Checkerboard ();
virtual int GetSourceModuleCount () const
{
return 0;
}
virtual double GetValue (double x, double y, double z) const;
};
/// @}
/// @}
/// @}
}
}
#endif