Noise-1.0.0: libnoise/noise/doc/html/turbulence_8h-source.html
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<div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a></div>
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<a class="el" href="dir_000000.html">src</a> / <a class="el" href="dir_000001.html">module</a></div>
<h1>turbulence.h</h1><div class="fragment"><pre class="fragment">00001 <span class="comment">// turbulence.h</span>
00002 <span class="comment">//</span>
00003 <span class="comment">// Copyright (C) 2003, 2004 Jason Bevins</span>
00004 <span class="comment">//</span>
00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it</span>
00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by</span>
00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at</span>
00008 <span class="comment">// your option) any later version.</span>
00009 <span class="comment">//</span>
00010 <span class="comment">// This library is distributed in the hope that it will be useful, but WITHOUT</span>
00011 <span class="comment">// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or</span>
00012 <span class="comment">// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public</span>
00013 <span class="comment">// License (COPYING.txt) for more details.</span>
00014 <span class="comment">//</span>
00015 <span class="comment">// You should have received a copy of the GNU Lesser General Public License</span>
00016 <span class="comment">// along with this library; if not, write to the Free Software Foundation,</span>
00017 <span class="comment">// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
00018 <span class="comment">//</span>
00019 <span class="comment">// The developer's email is jlbezigvins@gmzigail.com (for great email, take</span>
00020 <span class="comment">// off every 'zig'.)</span>
00021 <span class="comment">//</span>
00022
00023 <span class="preprocessor">#ifndef NOISE_MODULE_TURBULENCE_H</span>
00024 <span class="preprocessor"></span><span class="preprocessor">#define NOISE_MODULE_TURBULENCE_H</span>
00025 <span class="preprocessor"></span>
00026 <span class="preprocessor">#include "perlin.h"</span>
00027
00028 <span class="keyword">namespace </span>noise
00029 {
00030
00031 <span class="keyword">namespace </span>module
00032 {
00033
00036
00039
00042
<a name="l00044"></a><a class="code" href="group__transformermodules.html#ga9">00044</a> <span class="keyword">const</span> <span class="keywordtype">double</span> DEFAULT_TURBULENCE_FREQUENCY = DEFAULT_PERLIN_FREQUENCY;
00045
<a name="l00047"></a><a class="code" href="group__transformermodules.html#ga10">00047</a> <span class="keyword">const</span> <span class="keywordtype">double</span> DEFAULT_TURBULENCE_POWER = 1.0;
00048
<a name="l00050"></a><a class="code" href="group__transformermodules.html#ga11">00050</a> <span class="keyword">const</span> <span class="keywordtype">int</span> DEFAULT_TURBULENCE_ROUGHNESS = 3;
00051
<a name="l00053"></a><a class="code" href="group__transformermodules.html#ga12">00053</a> <span class="keyword">const</span> <span class="keywordtype">int</span> DEFAULT_TURBULENCE_SEED = DEFAULT_PERLIN_SEED;
00054
<a name="l00113"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html">00113</a> <span class="keyword">class </span><a class="code" href="classnoise_1_1module_1_1Turbulence.html">Turbulence</a>: <span class="keyword">public</span> <a class="code" href="classnoise_1_1module_1_1Module.html">Module</a>
00114 {
00115
00116 <span class="keyword">public</span>:
00117
00131 <a class="code" href="classnoise_1_1module_1_1Turbulence.html">Turbulence</a> ();
00132
00139 <span class="keywordtype">double</span> GetFrequency () <span class="keyword">const</span>;
00140
<a name="l00147"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a2">00147</a> <span class="keywordtype">double</span> GetPower ()<span class="keyword"> const</span>
00148 <span class="keyword"> </span>{
00149 <span class="keywordflow">return</span> m_power;
00150 }
00151
<a name="l00160"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a3">00160</a> <span class="keywordtype">int</span> GetRoughnessCount ()<span class="keyword"> const</span>
00161 <span class="keyword"> </span>{
00162 <span class="keywordflow">return</span> m_xDistortModule.GetOctaveCount ();
00163 }
00164
00173 <span class="keywordtype">int</span> GetSeed () <span class="keyword">const</span>;
00174
<a name="l00175"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a5">00175</a> <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetSourceModuleCount ()<span class="keyword"> const</span>
00176 <span class="keyword"> </span>{
00177 <span class="keywordflow">return</span> 1;
00178 }
00179
00180 <span class="keyword">virtual</span> <span class="keywordtype">double</span> GetValue (<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">double</span> z) <span class="keyword">const</span>;
00181
<a name="l00188"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a7">00188</a> <span class="keywordtype">void</span> SetFrequency (<span class="keywordtype">double</span> frequency)
00189 {
00190 <span class="comment">// Set the frequency of each Perlin-noise module.</span>
00191 m_xDistortModule.SetFrequency (frequency);
00192 m_yDistortModule.SetFrequency (frequency);
00193 m_zDistortModule.SetFrequency (frequency);
00194 }
00195
<a name="l00202"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a8">00202</a> <span class="keywordtype">void</span> SetPower (<span class="keywordtype">double</span> power)
00203 {
00204 m_power = power;
00205 }
00206
<a name="l00221"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#a9">00221</a> <span class="keywordtype">void</span> SetRoughness (<span class="keywordtype">int</span> roughness)
00222 {
00223 <span class="comment">// Set the octave count for each Perlin-noise module.</span>
00224 m_xDistortModule.SetOctaveCount (roughness);
00225 m_yDistortModule.SetOctaveCount (roughness);
00226 m_zDistortModule.SetOctaveCount (roughness);
00227 }
00228
00241 <span class="keywordtype">void</span> SetSeed (<span class="keywordtype">int</span> seed);
00242
00243 <span class="keyword">protected</span>:
00244
<a name="l00246"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#p0">00246</a> <span class="keywordtype">double</span> m_power;
00247
<a name="l00249"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#p1">00249</a> <a class="code" href="classnoise_1_1module_1_1Perlin.html">Perlin</a> m_xDistortModule;
00250
<a name="l00252"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#p2">00252</a> <a class="code" href="classnoise_1_1module_1_1Perlin.html">Perlin</a> m_yDistortModule;
00253
<a name="l00255"></a><a class="code" href="classnoise_1_1module_1_1Turbulence.html#p3">00255</a> <a class="code" href="classnoise_1_1module_1_1Perlin.html">Perlin</a> m_zDistortModule;
00256
00257 };
00258
00260
00262
00264
00265 }
00266
00267 }
00268
00269 <span class="preprocessor">#endif</span>
</pre></div><!-- end rich gooey content -->
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