Noise-1.0.0: libnoise/noise/doc/html/index.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>libnoise: Documentation</title>
<link rel='stylesheet' type='text/css' href='doxygen.css'>
<meta http-equiv='Content-Type' content='text/html; charset=ISO-8859-1'>
</head>
<body>
<table class='layout'>
<tr>
<td class='sidebar' rowspan='2'>
<p>
Navigation menu
</p>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/index.html'>Main</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/downloads/index.html'>Downloads</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/coherentnoise/index.html'>What is coherent noise?</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/noisegen/index.html'>Generating coherent noise</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/glossary/index.html'>Glossary</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/index.html'>Examples</a>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/examples/textures/index.html'>Procedural textures</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/complexplanet/index.html'>Complex planetary surface</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/worms/index.html'>Perlin worms</a>
</li>
</ul>
</li>
<li>
<strong>Docs</strong>
</li>
<li>
<a href='tutorials/index.html'>Tutorials</a>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial1.html'>Tutorial 1</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial2.html'>Tutorial 2</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial3.html'>Tutorial 3</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial4.html'>Tutorial 4</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial5.html'>Tutorial 5</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial6.html'>Tutorial 6</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial7.html'>Tutorial 7</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial8.html'>Tutorial 8</a>
</li>
</ul>
</li>
<li>
<a href='http://libnoise.sourceforge.net/cvs/index.html'>CVS</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/links/index.html'>Links</a>
</li>
</ul>
</td>
<td class='header'>
<p>
<img src='libnoise.png' alt='libnoise logo'>
</p>
<p>
A portable, open-source, coherent noise-generating library for C++
</p>
<hr>
</td>
</tr>
<tr>
<td class='content'>
<!-- start rich gooey content -->
<!-- Generated by Doxygen 1.3.9.1 -->
<div class="qindex"><a class="qindexHL" href="index.html">Main Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a></div>
<h1>libnoise </h1>
<p>
<h3 align="center">0.9.0 </h3><h2><a class="anchor" name="intro">
Introduction</a></h2>
libnoise is a portable C++ library that is used to generate <em>coherent noise</em>, a type of smoothly-changing noise. libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent noise.<p>
Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain, and other things. It can also be used to move critters in a realistic way.<p>
libnoise is known to compile using the following compilers on the following platforms:<ul>
<li>Microsoft Visual C++ 5.0 under Microsoft Windows 2000 Service Pack 4</li><li>gcc 3.3.4 under Gentoo Linux 10.0 (x86)</li></ul>
<p>
It is not known if libnoise will compile on 64-bit platforms, although there is a good change that it will.<h2><a class="anchor" name="noise">
Noise Modules</a></h2>
In libnoise, coherent-noise generators are encapsulated in classes called <em>noise modules</em>. There are many different types of noise modules. Some noise modules can combine or modify the outputs of other noise modules in various ways; you can join these modules together to generate very complex coherent noise.<p>
A noise module receives a 3-dimensional input value from the application, computes the noise value given that input value, and returns the resulting value back to the application.<p>
If the application passes the same input value to a noise module, the noise module returns the same output value.<p>
All noise modules are derived from the <a class="el" href="classnoise_1_1module_1_1Module.html">noise::module::Module</a> abstract base class.<h2><a class="anchor" name="contact">
Contact</a></h2>
Contact jas for questions about libnoise. The spam-resistant email address is <a href="mailto:jlbezigvins@gmzigail.com">jlbezigvins@gmzigail.com</a> (For great email, take off every <a href="http://www.planettribes.com/allyourbase/story.shtml">zig</a>.) <!-- end rich gooey content -->
</td>
</tr>
<tr>
<td class='footer' colspan='2'>
<p>
© 2003-2005 Jason Bevins
</p>
<p>
<a href='http://www.doxygen.org/'><img src='doxygen.png' alt='Doxygen logo'></a>
<br>
The libnoise source documentation was generated by <a href='http://www.doxygen.org/'>doxygen</a> 1.3.9.1
</p>
</td>
</tr>
</table>
</body>
</html>