Monaris-0.1.6: Monaris.hs
{-# LANGUAGE MonadComprehensions, TupleSections, ImplicitParams, FlexibleContexts, TemplateHaskell #-}
import Control.Applicative
import Control.Monad
import Control.Monad.State
import Control.Monad.Reader
import Control.Monad.Free
import Data.List
import Data.Function
import Data.Array
import Data.Char
import Data.Maybe
import qualified Data.Map as M
import System.Directory
import Graphics.UI.FreeGame
import Paths_Monaris
loadBitmapsWith 'getDataFileName "images"
picBlocks :: Picture2D m => M.Map (Int, Int) (m ())
picBlocks = M.fromAscList [((i, j), fromBitmap $ cropBitmap _blocks_png (48, 48) (i * 48, j * 48))
| i <- [0..6], j <- [0..7]]
picChars :: Picture2D m => M.Map Char (m ())
picChars = M.fromAscList [(intToDigit n, fromBitmap $ cropBitmap _numbers_png (24, 32) (n * 24, 0))
| n <- [0..9]]
blockSize, picCharWidth :: Float
blockSize = 24
picCharWidth = 24
type Field = Array Coord (Maybe BlockColor)
type BlockColor = Int
type Coord = (Int, Int)
type Polyomino = [Coord]
pair f (x, y) = (f x, f y)
pair2 f (a, b) (c, d) = (f a c, f b d)
polyominos :: [([(Int, Int)], BlockColor)]
polyominos = [([(0,0),(0,1),(0,2),(0,3)], 3)
,([(0,0),(0,1),(1,0),(1,1)], 1)
,([(0,0),(0,1),(0,2),(1,2)], 6)
,([(0,0),(0,1),(0,2),(-1,2)], 4)
,([(0,0),(0,1),(1,1),(1,2)], 2)
,([(0,0),(0,1),(-1,1),(-1,2)], 0)
,([(0,0),(-1,0),(1,0),(0,1)], 5)]
translateP :: Coord -> Polyomino -> Polyomino
translateP = map . pair2 (+)
spin :: (Coord -> Coord) -> Coord -> Polyomino -> Polyomino
spin t center = map $ pair (`div`2) . pair2 (+) center . t . pair2 subtract center . pair (2*) where
centers :: Polyomino -> [Coord]
centers cs = cs' ++ [i | i@(c, r) <- map (pair2 (+) (1,1)) cs'
, let c0 = minimum (map fst cs'), let c1 = maximum (map fst cs')
, let r0 = minimum (map snd cs'), let r1 = maximum (map snd cs')
, c0 < c && c < c1, r0 < r && r < r1] where cs' = map (pair (2*)) cs
completeLines :: Field -> [Int]
completeLines field = [r | r <- [r0..r1], all isJust [field ! (c, r) | c <- [c0..c1]]] where
((c0, r0), (c1, r1)) = bounds field
deleteLine :: Field -> Int -> Field
deleteLine field n = array bnd [ a' | a@(ix@(c, r), _) <- assocs field
, let a' | r == r0 = (ix, Nothing)
| r <= n = (ix, field ! (c, r - 1))
| otherwise = a] where
bnd@((_, r0), _) = bounds field
putToField :: BlockColor -> Field -> Polyomino -> Maybe Field
putToField color field omino = [field // map (,Just color) omino
| all ((&&) <$> inRange (bounds field) <*> fmap isNothing (field !)) omino]
getPolyomino :: Game (Polyomino, BlockColor)
getPolyomino = (polyominos!!) <$> randomness (0, length polyominos - 1)
spinStrategy :: Polyomino -> Field -> [Polyomino] -> Polyomino
spinStrategy original field = maximumBy (compare `on` ev) where
g xs = fromIntegral (sum (map snd xs)) / fromIntegral (length xs)
ev x = sum [fromEnum (g original <= g x)
+ sum [1 | c <- neighbors, not (inRange (bounds field) c) || isJust (field ! c)] ^ 2
| r <- nub $ map snd x]
where neighbors = nub $ pair2 (+) <$> x <*> [(0, 1), (0, -1), (1, 0), (1, 1)]
place :: Polyomino -> BlockColor -> Field -> Int -> Free GUI (Maybe Field)
place polyomino color field period = do
if or [isJust $ field ! (c, r) | (c, r) <- range ((c0, r0), (c1, -1))] then return Nothing
else run 1 (Left 0) (False, False, False, False, False, False)
`evalStateT` translateP (5, -1 - maximum (map snd polyomino)) polyomino
where
((c0, r0), (c1, r1)) = bounds field
putF = putToField color field
run t param ks = do
[l',r',u',d'] <- mapM keySpecial [KeyLeft, KeyRight, KeyUp, KeyDown]
z' <- keyChar 'Z'
x' <- keyChar 'X'
when (t `mod` period == 0) $ void $ move (0, 1)
omino <- get
param' <- flip runReaderT (ks, (l',r',u',d',z',x'))
$ if isNothing $ putF $ translateP (0, 1) omino
then fmap Right <$> handleLanding (either (const (60, 120)) id param)
else fmap Left <$> handleNotLanding (either id (const 0) param)
renderField field
renderPolyomino 0 omino color
case param' of
Just p -> tick >> run (succ t) p (l',r',u',d',z',x')
Nothing -> return (putF omino)
handleCommon = do
((l,r,_,_,z,x),(l',r',_,_,z',x')) <- ask
a <- case (not l && l', not r && r') of
(True, False) -> move (-1, 0)
(False, True) -> move (1, 0)
_ -> return False
b <- case (not z && z', not x && x') of
(True, False) -> sp (\(s, t) -> (-t, s))
(False, True) -> sp (\(s, t) -> (t, -s))
_ -> return False
return $ a || b
handleLanding (0, _) = return Nothing
handleLanding (play, playBound) = do
((_,_,u,d,_,_),(_,_,u',d',_,_)) <- ask
omino <- get
renderPolyomino 7 omino color
if not u && u' || not d && d' then return Nothing else do
f <- handleCommon
return $ Just $ if f then (playBound / 2, playBound - 10) else (play - 1, playBound)
handleNotLanding t = do
_ <- handleCommon
((_,_,u,_,_,_),(_,_,u',d',_,_)) <- ask
omino <- get
renderPolyomino 6 (destination omino) color
when (not u && u') $ modify destination
if d'
then do
when (t `mod` 5 == 0) $ void $ move (0, 1)
return (Just (succ t))
else return (Just 0)
move dir = do omino <- translateP dir <$> get
if isJust $ putF omino
then put omino >> return True
else return False
sp dir = do omino <- get
case filter (isJust . putF) $ map (flip (spin dir) omino) $ centers omino of
[] -> return False
xs -> put (spinStrategy omino field xs) >> return True
destination omino
| isNothing $ putF omino' = omino
| otherwise = destination omino'
where omino' = translateP (0, 1) omino
eliminate :: Field -> Free GUI (Field, Int)
eliminate field = do
unless (null rows) $ forM_ [0..5] $ \i -> replicateM_ 2 $ draw i >> tick
return (foldl deleteLine field rows, length rows)
where
rows = completeLines field
draw n = flip renderFieldBy field
$ \(_, r) color -> picBlocks M.! (color, if r `elem` rows then n else 0)
gameMain :: (?highScore :: Int) => Field -> Int -> Float -> (Polyomino, BlockColor) -> (Polyomino, BlockColor) -> Game Int
gameMain field total line (omino, color) next = do
r <- embed $ place omino color field (floor $ 50 * 2 ** (-line/30))
case r of
Nothing -> total <$ embed (gameOver field)
Just field' -> do
(field'', n) <- embed $ eliminate field'
next' <- getPolyomino
gameMain field'' (total + n ^ 2) (line + fromIntegral n) next next'
where
embed (Pure a) = return a
embed m = do
translate (V2 320 240) $ fromBitmap _background_png
cont <- translate (V2 24 24) $ do
renderFieldBackground field
untick m
translate (V2 480 133) $ renderString $ show total
translate (V2 480 166) $ renderString $ show ?highScore
translate (V2 500 220) $ uncurry (renderPolyomino 0) next
tick
embed $ either id Pure cont
gameTitle :: (?highScore :: Int) => Game ()
gameTitle = do
z <- keyChar 'Z'
translate (V2 320 240) (fromBitmap _title_png)
translate (V2 490 182) $ renderString $ show ?highScore
tick
unless z gameTitle
blockPos :: Int -> Int -> V2 Float
blockPos c r = blockSize *^ fmap fromIntegral (V2 c r)
gameOver :: Field -> Free GUI ()
gameOver field = do
let pics = [translate (blockPos c r) (picBlocks M.! (p, 0))
| ((c, r), color) <- assocs field, p <- maybeToList color]
objs <- forM pics $ \pic -> do
dx <- randomness (-1,1)
return (zero, V2 dx (-3), pic)
void $ foldM run objs [1..120]
where
update (pos, v, pic) = (pos ^+^ v, v ^+^ V2 0 0.2, pic) <$ translate pos pic
run objs = const $ mapM update objs <* tick
renderFieldBackground :: (Monad m, Picture2D m) => Field -> m ()
renderFieldBackground field = sequence_ [blockPos c r `translate` fromBitmap _block_background_png | (c, r) <- indices field, r >= 0]
renderField :: (Monad m, Picture2D m) => Field -> m ()
renderField = renderFieldBy $ \_ color -> picBlocks M.! (color, 0)
renderFieldBy :: (Monad m, Picture2D m) => (Coord -> BlockColor -> m ()) -> Field -> m ()
renderFieldBy f field = sequence_ [blockPos c r `translate` pic
| (ix@(c, r), color) <- assocs field, r >= 0, pic <- maybeToList $ f ix <$> color]
renderPolyomino :: (Monad m, Picture2D m) => Int -> Polyomino -> BlockColor -> m ()
renderPolyomino i omino color = sequence_ [blockPos c r `translate` picBlocks M.! (color, i)
| (c, r) <- omino, r >= 0]
renderString :: (Monad m, Picture2D m) => String -> m ()
renderString str = sequence_ [V2 (picCharWidth * i) 0 `translate` picChars M.! ch | (i, ch) <- zip [0..] str]
main :: IO ()
main = void $ runGame (def {_windowTitle = "Monaris"}) $ do
let initialField = listArray ((0,-4), (9,18)) (repeat Nothing)
highscorePath <- embedIO $ (++"/.monaris_highscore") <$> getHomeDirectory
let loop h = do
let ?highScore = h
gameTitle
score <- join $ gameMain initialField 0 0 <$> getPolyomino <*> getPolyomino
when (?highScore < score) $ embedIO $ writeFile highscorePath (show score)
loop (max score h)
f <- embedIO $ doesFileExist highscorePath
(if f then embedIO $ read <$> readFile highscorePath else return 0) >>= loop