MonadRandom-0.1.1: Control/Monad/Random.hs
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE FlexibleInstances, UndecidableInstances #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{- |
Copyright : 2006-2007 Cale Gibbard, Russell O'Connor, Dan Doel, Remi Turk, Eric Kidd.
License : OtherLicense
Stability : experimental
Portability : non-portable (multi-parameter type classes, undecidable instances)
A random number generation monad. See
<http://www.haskell.org/haskellwiki/NewMonads/MonadRandom> for the original
version of this code.
The actual interface is defined by
'Control.Monad.Random.Class.MonadRandom'.
[Computation type:] Computations which consume random values.
[Binding strategy:] The computation proceeds in the same fashion as the
identity monad, but it carries a random number generator that may be
queried to generate random values.
[Useful for:] Monte Carlo algorithms and simulating random processes.
-}
module Control.Monad.Random (
module System.Random,
module Control.Monad.Random.Class,
evalRandT,
runRandT,
evalRand,
runRand,
evalRandIO,
fromList,
Rand, RandT -- but not the data constructors
-- * Example
-- $RandExample
) where
import System.Random
import Control.Monad()
import Control.Monad.Identity
import Control.Monad.Random.Class
import Control.Monad.Reader
import Control.Monad.State
import Control.Monad.Trans()
import Control.Monad.Writer
import Control.Arrow
-- | A monad transformer which adds a random number generator to an
-- existing monad.
newtype (RandomGen g) => RandT g m a = RandT (StateT g m a)
deriving (Functor, Monad, MonadTrans, MonadIO)
liftState :: (MonadState s m) => (s -> (a,s)) -> m a
liftState t = do v <- get
let (x, v') = t v
put v'
return x
instance (Monad m, RandomGen g) => MonadRandom (RandT g m) where
getRandom = RandT . liftState $ random
getRandoms = RandT . liftState $ first randoms . split
getRandomR (x,y) = RandT . liftState $ randomR (x,y)
getRandomRs (x,y) = RandT . liftState $
first (randomRs (x,y)) . split
-- | Evaluate a RandT computation using the generator @g@. Note that the
-- generator @g@ is not returned, so there's no way to recover the
-- updated version of @g@.
evalRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m a
evalRandT (RandT x) g = evalStateT x g
-- | Run a RandT computation using the generator @g@, returning the result and
-- the updated generator.
runRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m (a, g)
runRandT (RandT x) g = runStateT x g
-- | A basic random monad.
newtype Rand g a = Rand (RandT g Identity a)
deriving (Functor, Monad, MonadRandom)
-- | Evaluate a random computation using the generator @g@. Note that the
-- generator @g@ is not returned, so there's no way to recover the
-- updated version of @g@.
evalRand :: (RandomGen g) => Rand g a -> g -> a
evalRand (Rand x) g = runIdentity (evalRandT x g)
-- | Run a random computation using the generator @g@, returning the result
-- and the updated generator.
runRand :: (RandomGen g) => Rand g a -> g -> (a, g)
runRand (Rand x) g = runIdentity (runRandT x g)
-- | Evaluate a random computation in the IO monad, using the random number
-- generator supplied by 'System.Random.getStdRandom'.
evalRandIO :: Rand StdGen a -> IO a
evalRandIO (Rand (RandT x)) = getStdRandom (runIdentity . runStateT x)
-- | Sample a random value from a weighted list. The total weight of all
-- elements must not be 0.
fromList :: (MonadRandom m) => [(a,Rational)] -> m a
fromList [] = error "MonadRandom.fromList called with empty list"
fromList [(x,_)] = return x
fromList xs = do
-- TODO: Do we want to be able to use floats as weights?
-- TODO: Better error message if weights sum to 0.
let s = (fromRational (sum (map snd xs))) :: Double -- total weight
cs = scanl1 (\(_,q) (y,s') -> (y, s'+q)) xs -- cumulative weight
p <- liftM toRational $ getRandomR (0.0,s)
return . fst . head $ dropWhile (\(_,q) -> q < p) cs
instance (MonadRandom m) => MonadRandom (StateT s m) where
getRandom = lift getRandom
getRandomR = lift . getRandomR
getRandoms = lift getRandoms
getRandomRs = lift . getRandomRs
instance (MonadRandom m, Monoid w) => MonadRandom (WriterT w m) where
getRandom = lift getRandom
getRandomR = lift . getRandomR
getRandoms = lift getRandoms
getRandomRs = lift . getRandomRs
instance (MonadRandom m) => MonadRandom (ReaderT r m) where
getRandom = lift getRandom
getRandomR = lift . getRandomR
getRandoms = lift getRandoms
getRandomRs = lift . getRandomRs
instance (MonadState s m, RandomGen g) => MonadState s (RandT g m) where
get = lift get
put = lift . put
instance (MonadReader r m, RandomGen g) => MonadReader r (RandT g m) where
ask = lift ask
local f (RandT m) = RandT $ local f m
instance (MonadWriter w m, RandomGen g, Monoid w) => MonadWriter w (RandT g m) where
tell = lift . tell
listen (RandT m) = RandT $ listen m
pass (RandT m) = RandT $ pass m
instance MonadRandom IO where
getRandom = randomIO
getRandomR = randomRIO
getRandoms = fmap randoms newStdGen
getRandomRs b = fmap (randomRs b) newStdGen
{- $RandExample
The @die@ function simulates the roll of a die, picking a number between 1
and 6, inclusive, and returning it in the 'Rand' monad. Notice that this
code will work with any source of random numbers @g@.
>die :: (RandomGen g) => Rand g Int
>die = getRandomR (1,6)
The @dice@ function uses @replicate@ and @sequence@ to simulate the roll of
@n@ dice.
>dice :: (RandomGen g) => Int -> Rand g [Int]
>dice n = sequence (replicate n die)
To extract a value from the 'Rand' monad, we can can use 'evalRandIO'.
>main = do
> values <- evalRandIO (dice 2)
> putStrLn (show values)
-}