MazesOfMonad-1.0: src/MoresmauJP/Rpg/MagicTests.hs
-- | Magic hunit tests
-- (c) JP Moresmau 2009
module MoresmauJP.Rpg.MagicTests where
import MoresmauJP.Rpg.Character
import MoresmauJP.Rpg.CharacterTests
import MoresmauJP.Rpg.Magic
import MoresmauJP.Util.Random
import Test.HUnit
magicTests=TestList [testSpellsToMyself,testSpellToOpponentSuccess,testSpellToOpponentFailure,testSpellToOpponentFumble]
testSpellsToMyself= TestLabel "Test spells to myself" (TestCase (do
let jp=(createTestChar "jp"){spells=[Spell "Nimble Fingers" Dexterity Positive Temporary]}
let spellsToMe1=spellsToMyself jp
assertEqual "not one spell" 1 (length spellsToMe1)
assertEqual "not nimble fingers" "Nimble Fingers" (spellName $ head spellsToMe1)
(jp2,msg)<-evalRandT (spellToMyself jp (head spellsToMe1) 1) (TestRandom [9])
assertEqual "not Fire Ball message" "The spell Nimble Fingers worked" (show msg)
assertEqual "dex is not 11" 11 (getCharacteristic' jp2 Current Dexterity)
let spellsToMe2=spellsToMyself jp2
assertEqual "not zero spell2" 0 (length spellsToMe2)
let (jp3,_)=expireAffects jp2 4
let spellsToMe3=spellsToMyself jp3
assertEqual "not zero spell3" 0 (length spellsToMe3)
let (jp4,_)=expireAffects jp2 5
let spellsToMe4=spellsToMyself jp4
assertEqual "not one spell4" 1 (length spellsToMe4)
))
testSpellToOpponentSuccess= TestLabel "Test spell to opponent success " (TestCase (do
let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
let troll=createTestChar "Troll"
((_,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [9])
assertBool "dead" (not isDead)
assertEqual "not physical 9" 9 (getCharacteristic' troll1 Current Physical)
assertEqual "not 1 message" 1 (length msgs)
assertEqual "not Fire Ball message" "JP casts Fire Ball" (show $ head msgs)
))
testSpellToOpponentFailure= TestLabel "Test spells to opponent failure" (TestCase (do
let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
let troll=createTestChar "Troll"
((_,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [11])
assertBool "dead" (not isDead)
assertEqual "not physical 10" 10 (getCharacteristic' troll1 Current Physical)
assertEqual "not 1 message" 1 (length msgs)
assertEqual "not Fire Ball message" "The spell Fire Ball fails" (show $ head msgs)
))
testSpellToOpponentFumble= TestLabel "Test spells to opponent fumble" (TestCase (do
let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
let troll=createTestChar "Troll"
((jp1,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [20])
assertBool "dead" (not isDead)
assertEqual "not physical 10" 10 (getCharacteristic' troll1 Current Physical)
assertEqual "not 1 message" 1 (length msgs)
assertEqual "not Fire Ball message" "The spell Fire Ball backfires on you" (show $ head msgs)
assertEqual "Mental must be 9" 9 (getCharacteristic' jp1 Current Mental)
))