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MazesOfMonad-1.0: src/MoresmauJP/Rpg/MagicTests.hs

-- | Magic hunit tests
-- (c) JP Moresmau 2009
module MoresmauJP.Rpg.MagicTests where

import MoresmauJP.Rpg.Character
import MoresmauJP.Rpg.CharacterTests
import MoresmauJP.Rpg.Magic

import MoresmauJP.Util.Random

import Test.HUnit

magicTests=TestList [testSpellsToMyself,testSpellToOpponentSuccess,testSpellToOpponentFailure,testSpellToOpponentFumble]

testSpellsToMyself= TestLabel "Test spells to myself" (TestCase (do
	let jp=(createTestChar "jp"){spells=[Spell "Nimble Fingers" Dexterity Positive Temporary]}
	let spellsToMe1=spellsToMyself jp
	assertEqual "not one spell" 1 (length spellsToMe1)
	assertEqual "not nimble fingers" "Nimble Fingers" (spellName $ head spellsToMe1)
	(jp2,msg)<-evalRandT (spellToMyself jp (head spellsToMe1) 1) (TestRandom [9])
	assertEqual "not Fire Ball message" "The spell Nimble Fingers worked" (show msg)
	assertEqual "dex is not 11" 11 (getCharacteristic' jp2 Current Dexterity) 
	let spellsToMe2=spellsToMyself jp2
	assertEqual "not zero spell2" 0 (length spellsToMe2)
	let (jp3,_)=expireAffects jp2 4
	let spellsToMe3=spellsToMyself jp3
	assertEqual "not zero spell3" 0 (length spellsToMe3)
	let (jp4,_)=expireAffects jp2 5
	let spellsToMe4=spellsToMyself jp4
	assertEqual "not one spell4" 1 (length spellsToMe4)
	))
	
testSpellToOpponentSuccess= TestLabel "Test spell to opponent success " (TestCase (do
	let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
	let troll=createTestChar "Troll"
	((_,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [9])
	assertBool "dead" (not isDead)
	assertEqual "not physical 9" 9 (getCharacteristic' troll1 Current Physical)
	assertEqual "not 1 message" 1 (length msgs)
	assertEqual "not Fire Ball message" "JP casts Fire Ball" (show $ head msgs)
	))
	
testSpellToOpponentFailure= TestLabel "Test spells to opponent failure" (TestCase (do
	let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
	let troll=createTestChar "Troll"
	((_,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [11])
	assertBool "dead" (not isDead)
	assertEqual "not physical 10" 10 (getCharacteristic' troll1 Current Physical)
	assertEqual "not 1 message" 1 (length msgs)
	assertEqual "not Fire Ball message" "The spell Fire Ball fails" (show $ head msgs)
	))	
	
testSpellToOpponentFumble= TestLabel "Test spells to opponent fumble" (TestCase (do
	let jp=(createTestChar "JP") {spells=[Spell "Fire Ball" Physical Negative Permanent]}
	let troll=createTestChar "Troll"
	((jp1,troll1),isDead,msgs)<-evalRandT (spellToOpponent jp troll (head $ spells jp) 0) (TestRandom [20])
	assertBool "dead" (not isDead)
	assertEqual "not physical 10" 10 (getCharacteristic' troll1 Current Physical)
	assertEqual "not 1 message" 1 (length msgs)
	assertEqual "not Fire Ball message" "The spell Fire Ball backfires on you" (show $ head msgs)
	assertEqual "Mental must be 9" 9 (getCharacteristic' jp1 Current Mental)
	))