1.0.3:
Fix: picking up a two-handed weapon when you had a different weapon in each hand caused the disappearance of one of the two weapons
Internal: use a Writer monad to manage messages
UI: you now see a message when a characteristic is raised due to experience
Internal: fumble can cause different effects than self wound:
melee fumble:
self wound
weapon breaks
bad scar causes charisma loss
hand wound cause dexterity loss
magic fumble:
mental health can go down
spell can affect player
spell can be forgotten
intelligence can go down
1.0.2:
Fix: when a monster yielding a two-handed weapon was killed, two instances of the weapon were dropped
Thanks to Christopher Skrzętnicki
1.0.1:
Fix issue on Y/N question (crash on hitting enter directly, now uses default value correctly)
Thanks to Justin Bailey
1.0:
Initial release