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MazesOfMonad-1.0.3: WHATSNEW.txt

1.0.3:
	Fix: picking up a two-handed weapon when you had a different weapon in each hand caused the disappearance of one of the two weapons
	Internal: use a Writer monad to manage messages
	UI: you now see a message when a characteristic is raised due to experience
	Internal: fumble can cause different effects than self wound: 
		melee fumble:
			self wound
			weapon breaks
			bad scar causes charisma loss
			hand wound cause dexterity loss 
		magic fumble:
			mental health can go down
			spell can affect player
			spell can be forgotten
			intelligence can go down
			
1.0.2:
	Fix: when a monster yielding a two-handed weapon was killed, two instances of the weapon were dropped
		Thanks to Christopher Skrzętnicki

1.0.1:
	Fix issue on Y/N question (crash on hitting enter directly, now uses default value correctly)
		Thanks to Justin Bailey
	
1.0:
	Initial release