- traps in maze (can be detected) -> will change mazeobjects format hence current games would be lost, maybe try to ensure backwards compatibility
- npcs can choose to bribe/pray/escape
- npcs can use magic?
- difficulty level
- npc attitude down (except peddlers?)
- traps up
- items down
- when trading, show which items are better than what we have in hands or on body
- show hints on NPC health/status
- potions that can restore mental points
- disconnect serialization of item/spell names from their characteristics (characteristics stay in code) -> will change format