Liquorice-0.0.1: Liquorice.cabal
name: Liquorice
version: 0.0.1
synopsis: Algorithmic Doom map generation
description: A system for constructing maps for the computer game Doom
by writing algorithms to describe the geometry. A Liquorice
program is a series of instructions to move a virtual
"turtle" or "pen", which define the walls, floors, rooms
and monsters as it goes.
homepage: https://jmtd.net/doom/liquorice/
bug-reports: https://github.com/jmtd/liquorice/issues
license: GPL-3
license-file: COPYING
author: Jonathan Dowland
maintainer: jon+hackage@dow.land
copyright: © 2020 Jonathan Dowland
category: Game
build-type: Simple
cabal-version: 1.18
extra-doc-files: README.md, examples/birds.hs, logo.png
test-suite test-hwadc
hs-source-dirs: .
type: exitcode-stdio-1.0
Main-is: TestMain.hs
build-depends: base >= 4.11.1 && < 4.13,
binary >= 0.8.5 && < 0.9,
bytestring >= 0.10.8 && < 0.11,
HTF >= 0.13.2 && < 0.14,
mtl >= 2.2.2 && < 2.3
Default-language: Haskell98
other-modules: Liquorice,
Liquorice.Wad,
Liquorice.Line,
Liquorice.Monad,
Liquorice.Pure,
Liquorice.Render
library
exposed-modules: Liquorice,
Liquorice.Wad,
Liquorice.Line,
Liquorice.Monad,
Liquorice.Pure,
Liquorice.Render
build-depends: base >= 4.11.1 && < 4.13,
binary,
bytestring,
HTF,
mtl
Default-language: Haskell98
hs-source-dirs: .
source-repository head
type: git
location: https://github.com/jmtd/liquorice/