LambdaHack-0.9.4.0: GameDefinition/Main.hs
-- | The main source code file of LambdaHack the game.
-- Module "TieKnot" is separated to make it usable in tests.
module Main
( main
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Control.Concurrent.Async
import qualified Control.Exception as Ex
import qualified Options.Applicative as OA
import System.Exit
import qualified System.IO as SIO
#ifndef USE_JSFILE
import qualified GHC.IO.Handle
import System.FilePath
import Game.LambdaHack.Common.File (tryCreateDir)
import Game.LambdaHack.Common.Misc
#endif
import Game.LambdaHack.Server (serverOptionsPI)
import TieKnot
-- | Parse commandline options, tie the engine, content and clients knot,
-- run the game and handle exit.
main :: IO ()
main = do
-- This test is faulty with JS, because it reports the browser console
-- is not a terminal, but then we can't open files to contain the logs.
-- Also it bloats the outcome JS file, so disabled.
#ifndef USE_JSFILE
-- Special case hack, when the game is started not on a console.
-- Without this, any attempt to output on stdout crashes a Windows exe
-- (at least on Windows Vista) launched from the desktop or start menu.
-- This is very crude and results in the inability to, e.g., process
-- the output of @--help@ through a unix pipe. However, this should be
-- effective on all Windows version, without the need to test all.
isTerminal <- SIO.hIsTerminalDevice SIO.stdout
unless isTerminal $ do
dataDir <- appDataDir
tryCreateDir dataDir
fstdout <- SIO.openFile (dataDir </> "stdout.txt") SIO.WriteMode
fstderr <- SIO.openFile (dataDir </> "stderr.txt") SIO.WriteMode
GHC.IO.Handle.hDuplicateTo fstdout SIO.stdout
GHC.IO.Handle.hDuplicateTo fstderr SIO.stderr
#else
-- Work around display of one character per line.
SIO.hSetBuffering SIO.stderr SIO.LineBuffering
#endif
-- Fail here, not inside server code, so that savefiles are not removed,
-- because they are not the source of the failure.
!serverOptions <- OA.execParser serverOptionsPI
resOrEx :: Either Ex.SomeException () <- Ex.try $ tieKnot serverOptions
let unwrapEx e =
#if MIN_VERSION_async(2,2,1)
case Ex.fromException e of
Just (ExceptionInLinkedThread _ ex) -> unwrapEx ex
_ ->
#endif
e
case resOrEx of
Right () -> return ()
Left e -> case Ex.fromException $ unwrapEx e of
Just ExitSuccess ->
exitSuccess -- we are in the main thread, so here it really exits
_ -> Ex.throwIO $ unwrapEx e