LambdaHack-0.8.3.0: GameDefinition/Main.hs
-- | The main source code file of LambdaHack the game.
-- Module "TieKnot" is separated to make it usable in tests.
module Main
( main
) where
import Prelude ()
import Game.LambdaHack.Common.Prelude
import Control.Concurrent
import Control.Concurrent.Async
import qualified Control.Exception as Ex
import qualified Options.Applicative as OA
import System.Exit
#ifndef USE_JSFILE
import qualified GHC.IO.Handle
import System.FilePath
import qualified System.IO as SIO
import Game.LambdaHack.Common.File (tryCreateDir)
#endif
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Server (serverOptionsPI)
import Implementation.TieKnot
-- | Parse commandline options, tie the engine, content and clients knot,
-- run the game and handle exit.
main :: IO ()
main = do
-- This may be broken with JS and also bloats the outcome file, so disabled.
#ifndef USE_JSFILE
-- Special case hack, when the game is started not on a console.
-- Without this, any attempt to output on stdout crashes a Windows exe
-- (at least on Windows Vista) launched from the desktop or start menu.
-- This is very crude and results in the inability to, e.g., process
-- the output of @--help@ through a unix pipe. However, this should be
-- effective on all Windows version, without the need to test all.
isTerminal <- SIO.hIsTerminalDevice SIO.stdout
unless isTerminal $ do
dataDir <- appDataDir
tryCreateDir dataDir
fstdout <- SIO.openFile (dataDir </> "stdout.txt") SIO.WriteMode
fstderr <- SIO.openFile (dataDir </> "stderr.txt") SIO.WriteMode
GHC.IO.Handle.hDuplicateTo fstdout SIO.stdout
GHC.IO.Handle.hDuplicateTo fstderr SIO.stderr
let fillWorkaround =
-- Set up void workaround if nothing specific required.
void $ tryPutMVar workaroundOnMainThreadMVar $ return ()
#endif
-- Fail here, not inside server code, so that savefiles are not removed,
-- because they are not the source of the failure.
!serverOptions <- OA.execParser serverOptionsPI
-- Avoid the bound thread that would slow down the communication.
a <- async $ tieKnot serverOptions
#ifndef USE_JSFILE
`Ex.finally` fillWorkaround
-- Run a (possibly void) workaround. It's needed for architectures/frontends
-- that need to perform some actions on the main thread
-- (not just any bound thread), e.g., newer OS X drawing with SDL2.
workaround <- takeMVar workaroundOnMainThreadMVar
workaround
#endif
resOrEx <- waitCatch a
let unwrapEx e =
#if MIN_VERSION_async(2,2,1)
case Ex.fromException e of
Just (ExceptionInLinkedThread _ ex) -> unwrapEx ex
_ ->
#endif
e
case resOrEx of
Right () -> return ()
Left e -> case Ex.fromException $ unwrapEx e of
Just ExitSuccess ->
exitSuccess -- we are in the main thread, so here it really exits
_ -> Ex.throwIO $ unwrapEx e