LambdaHack-0.8.3.0: GameDefinition/Content/RuleKind.hs
{-# LANGUAGE TemplateHaskell #-}
-- | Game rules and assorted game setup data.
module Content.RuleKind
( content
) where
import Prelude ()
import Game.LambdaHack.Common.Prelude
import Language.Haskell.TH.Syntax
import System.FilePath
import System.IO (readFile)
-- Cabal
import qualified Paths_LambdaHack as Self (getDataFileName, version)
import Game.LambdaHack.Content.RuleKind
content :: [RuleKind]
content = [standard]
standard :: RuleKind
standard = RuleKind
{ rsymbol = 's'
, rname = "standard LambdaHack ruleset"
, rfreq = [("standard", 100)]
, rtitle = "LambdaHack"
, rfontDir = $(do
x <- qRunIO (Self.getDataFileName "GameDefinition/fonts")
lift x)
, rexeVersion = Self.version
-- The strings containing the default configuration file
-- included from config.ui.default.
, rcfgUIName = "config.ui" <.> "ini"
, rcfgUIDefault = $(do
let path = "GameDefinition" </> "config.ui" <.> "default"
qAddDependentFile path
x <- qRunIO (readFile path)
lift x)
-- ASCII art for the main menu. Only pure 7-bit ASCII characters are allowed.
-- When displayed in the main menu screen, the picture is overwritten
-- with game and engine version strings and keybindings.
-- The keybindings overwrite places marked with left curly brace signs.
-- This sign is forbidden anywhere else in the picture.
-- The picture and the whole main menu is displayed dull white on black.
-- The glyphs, or at least the character cells, are perfect squares.
-- The picture should be exactly 45 rows by 80 columns.
-- For larger screen sizes, the picture is centered and padded with spaces,
-- so it makes sense for some or all of the picture borders to be spaces.
, rmainMenuArt = $(do
let path = "GameDefinition/MainMenu.ascii"
qAddDependentFile path
x <- qRunIO (readFile path)
lift x)
, rintroScreen = $(do
let path = "GameDefinition/PLAYING.md"
qAddDependentFile path
x <- qRunIO (readFile path)
let paragraphs :: [String] -> [String] -> [[String]]
paragraphs [] rows = [reverse rows]
paragraphs (l : ls) rows = if null l
then reverse rows : paragraphs ls []
else paragraphs ls (l : rows)
intro = case paragraphs (lines x) [] of
_title : _blurb : par1 : par2 : _rest ->
["", ""] ++ par1 ++ [""] ++ par2 ++ ["", ""]
_ -> error "not enough paragraphs in intro screen text"
lift intro)
, rfirstDeathEnds = False
, rwriteSaveClips = 1000
, rleadLevelClips = 50
, rscoresFile = "LambdaHack.scores"
, rnearby = 20
}