LambdaHack-0.4.99.0: LambdaHack.cabal
name: LambdaHack
-- The package version. See the Haskell package versioning policy (PVP)
-- for standards guiding when and how versions should be incremented.
-- http://www.haskell.org/haskellwiki/Package_versioning_policy
-- PVP summary: +-+------- breaking API changes
-- | | +----- non-breaking API additions
-- | | | +--- code changes with no API change
version: 0.4.99.0
synopsis: A game engine library for roguelike dungeon crawlers
description: LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
<<https://raw.githubusercontent.com/LambdaHack/media/master/screenshot/skirmish1.png>>
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code and content
and of clients (human and AI-controlled) and server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
.
Games known to use the LambdaHack library:
.
* Allure of the Stars, a near-future Sci-Fi game,
<http://hackage.haskell.org/package/Allure>
.
* Space Privateers, an adventure game set in far future,
<http://hackage.haskell.org/package/SpacePrivateers>
.
Note: All modules in this library are kept visible,
to let games override and reuse them.
OTOH, to reflect that some modules are implementation details
relative to others, the source code adheres to the following
convention. If a module has the same name as a directory,
the module is the exclusive interface to the directory.
No references to the modules in the directory are allowed
except from the interface module. This policy is only binding
inside the library --- users are free to do whatever they
please, since the library authors are in no position to guess
their particular needs.
homepage: http://github.com/LambdaHack/LambdaHack
bug-reports: http://github.com/LambdaHack/LambdaHack/issues
license: BSD3
license-file: LICENSE
tested-with: GHC == 7.6.3, GHC == 7.8
data-files: GameDefinition/config.ui.default, GameDefinition/scores
GameDefinition/PLAYING.md, README.md, LICENSE, CREDITS,
CHANGELOG.md
extra-source-files: GameDefinition/MainMenu.ascii, Makefile
-- extra-doc-files: GameDefinition/screenshot.png
author: Andres Loeh, Mikolaj Konarski
maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com>
category: Game Engine, Game
build-type: Simple
cabal-version: >= 1.10
source-repository head
type: git
location: git://github.com/LambdaHack/LambdaHack.git
flag vty
description: switch to the vty frontend
default: False
flag curses
description: switch to the curses frontend (not fully supported)
default: False
flag expose_internal
description: expose internal functions and types (True for release, False for development)
default: True
library
exposed-modules: Game.LambdaHack.Atomic
Game.LambdaHack.Atomic.CmdAtomic,
Game.LambdaHack.Atomic.BroadcastAtomicWrite,
Game.LambdaHack.Atomic.HandleAtomicWrite,
Game.LambdaHack.Atomic.MonadAtomic,
Game.LambdaHack.Atomic.MonadStateWrite,
Game.LambdaHack.Atomic.PosAtomicRead,
Game.LambdaHack.Client,
Game.LambdaHack.Client.AI
Game.LambdaHack.Client.AI.ConditionClient,
Game.LambdaHack.Client.AI.HandleAbilityClient,
Game.LambdaHack.Client.AI.PickActorClient
Game.LambdaHack.Client.AI.PickTargetClient
Game.LambdaHack.Client.AI.Preferences
Game.LambdaHack.Client.AI.Strategy,
Game.LambdaHack.Client.Bfs,
Game.LambdaHack.Client.BfsClient,
Game.LambdaHack.Client.CommonClient,
Game.LambdaHack.Client.HandleAtomicClient,
Game.LambdaHack.Client.HandleResponseClient,
Game.LambdaHack.Client.ItemSlot,
Game.LambdaHack.Client.Key,
Game.LambdaHack.Client.LoopClient,
Game.LambdaHack.Client.MonadClient,
Game.LambdaHack.Client.ProtocolClient,
Game.LambdaHack.Client.State,
Game.LambdaHack.Client.UI,
Game.LambdaHack.Client.UI.Animation,
Game.LambdaHack.Client.UI.Config,
Game.LambdaHack.Client.UI.Content.KeyKind
Game.LambdaHack.Client.UI.DrawClient,
Game.LambdaHack.Client.UI.DisplayAtomicClient,
Game.LambdaHack.Client.UI.Frontend,
Game.LambdaHack.Client.UI.Frontend.Chosen,
Game.LambdaHack.Client.UI.Frontend.Std,
Game.LambdaHack.Client.UI.HandleHumanGlobalClient,
Game.LambdaHack.Client.UI.HandleHumanLocalClient,
Game.LambdaHack.Client.UI.HandleHumanClient,
Game.LambdaHack.Client.UI.HumanCmd,
Game.LambdaHack.Client.UI.InventoryClient,
Game.LambdaHack.Client.UI.KeyBindings,
Game.LambdaHack.Client.UI.MonadClientUI,
Game.LambdaHack.Client.UI.MsgClient,
Game.LambdaHack.Client.UI.RunClient,
Game.LambdaHack.Client.UI.StartupFrontendClient
Game.LambdaHack.Client.UI.WidgetClient,
Game.LambdaHack.Common.Ability,
Game.LambdaHack.Common.Actor,
Game.LambdaHack.Common.ActorState,
Game.LambdaHack.Common.ClientOptions,
Game.LambdaHack.Common.Color,
Game.LambdaHack.Common.ContentDef,
Game.LambdaHack.Common.Dice,
Game.LambdaHack.Common.Effect,
Game.LambdaHack.Common.EffectDescription,
Game.LambdaHack.Common.Faction,
Game.LambdaHack.Common.Feature,
Game.LambdaHack.Common.File,
Game.LambdaHack.Common.Flavour,
Game.LambdaHack.Common.Frequency,
Game.LambdaHack.Common.HighScore,
Game.LambdaHack.Common.Item,
Game.LambdaHack.Common.ItemDescription,
Game.LambdaHack.Common.ItemStrongest,
Game.LambdaHack.Common.Kind,
Game.LambdaHack.Common.Level,
Game.LambdaHack.Common.LQueue,
Game.LambdaHack.Common.Misc,
Game.LambdaHack.Common.MonadStateRead,
Game.LambdaHack.Common.Msg,
Game.LambdaHack.Common.Perception,
Game.LambdaHack.Common.PointArray,
Game.LambdaHack.Common.Point,
Game.LambdaHack.Common.Random,
Game.LambdaHack.Common.Save,
Game.LambdaHack.Common.Request,
Game.LambdaHack.Common.Response,
Game.LambdaHack.Common.State,
Game.LambdaHack.Common.Thread,
Game.LambdaHack.Common.Tile,
Game.LambdaHack.Common.Time,
Game.LambdaHack.Common.Vector,
Game.LambdaHack.Content.CaveKind,
Game.LambdaHack.Content.ItemKind,
Game.LambdaHack.Content.ModeKind,
Game.LambdaHack.Content.PlaceKind,
Game.LambdaHack.Content.RuleKind,
Game.LambdaHack.Content.TileKind,
Game.LambdaHack.SampleImplementation.SampleMonadClient,
Game.LambdaHack.SampleImplementation.SampleMonadServer,
Game.LambdaHack.Server,
Game.LambdaHack.Server.Commandline,
Game.LambdaHack.Server.CommonServer,
Game.LambdaHack.Server.DebugServer,
Game.LambdaHack.Server.DungeonGen,
Game.LambdaHack.Server.DungeonGen.Area,
Game.LambdaHack.Server.DungeonGen.AreaRnd,
Game.LambdaHack.Server.DungeonGen.Cave,
Game.LambdaHack.Server.DungeonGen.Place,
Game.LambdaHack.Server.EndServer,
Game.LambdaHack.Server.Fov,
Game.LambdaHack.Server.Fov.Common,
Game.LambdaHack.Server.Fov.Digital,
Game.LambdaHack.Server.Fov.Permissive,
Game.LambdaHack.Server.Fov.Shadow,
Game.LambdaHack.Server.HandleEffectServer,
Game.LambdaHack.Server.HandleRequestServer,
Game.LambdaHack.Server.ItemRev,
Game.LambdaHack.Server.ItemServer,
Game.LambdaHack.Server.LoopServer,
Game.LambdaHack.Server.MonadServer,
Game.LambdaHack.Server.PeriodicServer,
Game.LambdaHack.Server.ProtocolServer,
Game.LambdaHack.Server.StartServer,
Game.LambdaHack.Server.State
other-modules: Paths_LambdaHack
build-depends: array >= 0.3.0.3 && < 1,
assert-failure >= 0.1 && < 1,
async >= 2 && < 3,
base >= 4 && < 5,
binary >= 0.7 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.5 && < 1,
deepseq >= 1.3 && < 2,
directory >= 1.1.0.1 && < 2,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
ghc-prim >= 0.2,
hashable >= 1.1.2.5 && < 2,
hsini >= 0.2 && < 2,
keys >= 3 && < 4,
miniutter >= 0.4.1 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
pretty-show >= 1.6 && < 2,
random >= 1.0.1 && < 2,
stm >= 2.4 && < 3,
text >= 0.11.2.3 && < 2,
transformers >= 0.3 && < 1,
unordered-containers >= 0.2.3 && < 1,
vector >= 0.10 && < 1,
vector-binary-instances >= 0.2 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: CPP, TemplateHaskell, MultiParamTypeClasses, RankNTypes,
TypeFamilies, FlexibleContexts, FlexibleInstances,
DeriveFunctor, FunctionalDependencies,
GeneralizedNewtypeDeriving, TupleSections,
DeriveFoldable, DeriveTraversable,
ExistentialQuantification, GADTs, StandaloneDeriving,
DataKinds, KindSignatures
--, DeriveGeneric
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-prof-options: -fprof-auto-calls
if flag(curses) {
other-modules: Game.LambdaHack.Client.UI.Frontend.Curses
build-depends: hscurses >= 1.4.1 && < 2
cpp-options: -DCURSES
} else { if flag(vty) {
other-modules: Game.LambdaHack.Client.UI.Frontend.Vty
build-depends: vty >= 4.7.0.6 && < 5
cpp-options: -DVTY
} else {
if impl(ghc > 7.8) {
other-modules: Game.LambdaHack.Client.UI.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.14
pkgconfig-depends: gtk+-2.0, x11
} else {
other-modules: Game.LambdaHack.Client.UI.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.13
pkgconfig-depends: gtk+-2.0, x11
}
} }
if flag(expose_internal) {
cpp-options: -DEXPOSE_INTERNAL
}
executable LambdaHack
hs-source-dirs: GameDefinition
main-is: Main.hs
other-modules: Client.UI.Content.KeyKind,
Content.CaveKind,
Content.ItemKind,
Content.ItemKindActor,
Content.ItemKindOrgan,
Content.ItemKindShrapnel,
Content.ModeKind,
Content.ModeKindPlayer,
Content.PlaceKind,
Content.RuleKind,
Content.TileKind,
TieKnot,
Paths_LambdaHack
build-depends: LambdaHack,
template-haskell >= 2.6 && < 3,
array >= 0.3.0.3 && < 1,
assert-failure >= 0.1 && < 1,
async >= 2 && < 3,
base >= 4 && < 5,
binary >= 0.7 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.5 && < 1,
deepseq >= 1.3 && < 2,
directory >= 1.1.0.1 && < 2,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
ghc-prim >= 0.2,
hashable >= 1.1.2.5 && < 2,
hsini >= 0.2 && < 2,
keys >= 3 && < 4,
miniutter >= 0.4.1 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
pretty-show >= 1.6 && < 2,
random >= 1.0.1 && < 2,
stm >= 2.4 && < 3,
text >= 0.11.2.3 && < 2,
transformers >= 0.3 && < 1,
unordered-containers >= 0.2.3 && < 1,
vector >= 0.10 && < 1,
vector-binary-instances >= 0.2 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: TemplateHaskell
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts
-- ghc-options: -with-rtsopts=-N -- eats all cores
test-suite test
type: exitcode-stdio-1.0
hs-source-dirs: GameDefinition, test
main-is: test.hs
build-depends: LambdaHack,
template-haskell >= 2.6 && < 3,
array >= 0.3.0.3 && < 1,
assert-failure >= 0.1 && < 1,
async >= 2 && < 3,
base >= 4 && < 5,
binary >= 0.7 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.5 && < 1,
deepseq >= 1.3 && < 2,
directory >= 1.1.0.1 && < 2,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
ghc-prim >= 0.2,
hashable >= 1.1.2.5 && < 2,
hsini >= 0.2 && < 2,
keys >= 3 && < 4,
miniutter >= 0.4.1 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
pretty-show >= 1.6 && < 2,
random >= 1.0.1 && < 2,
stm >= 2.4 && < 3,
text >= 0.11.2.3 && < 2,
transformers >= 0.3 && < 1,
unordered-containers >= 0.2.3 && < 1,
vector >= 0.10 && < 1,
vector-binary-instances >= 0.2 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: TemplateHaskell
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded -with-rtsopts=-C0.005 -rtsopts