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LambdaHack-0.2.8: config.rules.default

; ; This is a commented out copy of the default game rules config file
; ; that is embedded in the binary.
; ; A user config file can overrides these options. The game looks for it at
; ; ~/.LambdaHack/config.rules.ini (or a similar path, depending on the OS).
; ; Warning: options are case-sensitive and only ';' for comments is permitted.

; [caves]
; ; Cave "dng" means a random choice from caves that can randomly appear;
; ; this is the default and the lack of the Escape feature is the default.
; ; Fixed caves for the first levels, then randomly picked caves.
; campaign: [(1, ("caveRogue", True)), (2, ("caveRogue", False)), (3, ("caveEmpty", False)), (10, ("caveNoise", False))]
; combat: [(3, ("caveCombat", False))]
; defense: [(1, ("dng", False)), (5, ("caveEmpty", True))]

; [engine]
; ;dungeonRandomGenerator: 42
; firstDeathEnds: False
; fovMode: Digital 12
; ;fovMode: Permissive
; ;fovMode: Shadow
; ;startingRandomGenerator: 42
; saveBkpClips: 100

; [file]
; ; Names of various game files. They reside in ~/.LambdaHack or similar.
; scoresFile: scores

; [heroName]
; HeroName_0: Haskell Alvin
; HeroName_1: Alonzo Barkley
; HeroName_2: Ines Galenti
; HeroName_3: Ernst Abraham
; HeroName_4: Samuel Saunders
; HeroName_5: Roger Robin

; [players]
; campaign: Players { playersHuman = [Player {playerName = "Adventuring Party", playerKind = "hero", playerInitial = 1, playerEntry = LevelId 1}], playersComputer = [Player {playerName = "Monster Hive", playerKind = "monster", playerInitial = 5, playerEntry = LevelId 3}], playersEnemy = [("Adventuring Party", "Monster Hive")], playersAlly = [] }
; skirmish: Players { playersHuman = [Player {playerName = "White", playerKind = "hero", playerInitial = 3, playerEntry = LevelId 1}], playersComputer = [Player {playerName = "Green", playerKind = "hero", playerInitial = 3, playerEntry = LevelId 1}, Player {playerName = "Horror Den", playerKind = "horror", playerInitial = 0, playerEntry = LevelId 1}], playersEnemy = [("White", "Green"), ("White", "Horror Den"), ("Green", "Horror Den")], playersAlly = [] }
; PvP: Players { playersHuman = [Player {playerName = "Red", playerKind = "hero", playerInitial = 3, playerEntry = LevelId 1}, Player {playerName = "Blue", playerKind = "hero", playerInitial = 3, playerEntry = LevelId 1}], playersComputer = [Player {playerName = "Horror Den", playerKind = "horror", playerInitial = 0, playerEntry = LevelId 1}], playersEnemy = [("Red", "Blue"), ("Red", "Horror Den"), ("Blue", "Horror Den")], playersAlly = [] }
; Coop: Players { playersHuman = [Player {playerName = "Coral", playerKind = "hero", playerInitial = 1, playerEntry = LevelId 1}, Player {playerName = "Amber", playerKind = "hero", playerInitial = 1, playerEntry = LevelId 1}], playersComputer = [Player {playerName = "Monster Hive", playerKind = "monster", playerInitial = 5, playerEntry = LevelId 3}], playersEnemy = [("Coral", "Monster Hive"), ("Amber", "Monster Hive")], playersAlly = [("Coral", "Amber")] }
; defense: Players { playersHuman = [Player {playerName = "Monster Hive", playerKind = "monster", playerInitial = 1, playerEntry = LevelId 1}], playersComputer = [Player {playerName = "Green", playerKind = "hero", playerInitial = 1, playerEntry = LevelId 1}, Player {playerName = "Yellow", playerKind = "hero", playerInitial = 2, playerEntry = LevelId 1}, Player {playerName = "Cyan", playerKind = "hero", playerInitial = 3, playerEntry = LevelId 1}], playersEnemy = [("Green", "Monster Hive"), ("Yellow", "Monster Hive"), ("Cyan", "Monster Hive")], playersAlly = [("Green", "Yellow"), ("Green", "Cyan"), ("Yellow", "Cyan")] }

; [scenario]
; campaign: Scenario { scenarioPlayers = "campaign", scenarioDungeon = "campaign" }
; skirmish: Scenario { scenarioPlayers = "skirmish", scenarioDungeon = "combat" }
; PvP: Scenario { scenarioPlayers = "PvP", scenarioDungeon = "combat" }
; Coop: Scenario { scenarioPlayers = "Coop", scenarioDungeon = "campaign" }
; defense: Scenario { scenarioPlayers = "defense", scenarioDungeon = "defense" }