LambdaHack-0.2.6: LambdaHack/Content/FactionKind.hs
-- | Game factions (heroes, enemies, NPCs, etc.) for LambdaHack.
module Content.FactionKind ( cdefs ) where
import Game.LambdaHack.CDefs
import Game.LambdaHack.Content.FactionKind
cdefs :: CDefs FactionKind
cdefs = CDefs
{ getSymbol = fsymbol
, getName = fname
, getFreq = ffreq
, validate = fvalidate
, content =
[hero, monster]
}
hero, monster :: FactionKind
hero = FactionKind
{ fsymbol = '@'
, fname = "hero"
, ffreq = [("hero", 1), ("playable", 50)]
, fAiSelected = "noAbility" -- no AI, fully manual control
, fAiIdle = "meleeAdjacent"
, fenemy = ["monster"]
, fally = []
}
monster = FactionKind
{ fsymbol = 'm'
, fname = "monster"
, ffreq = [("monster", 1), ("playable", 50), ("spawn", 1)]
, fAiSelected = "fullAbility"
, fAiIdle = "fullAbility"
, fenemy = ["hero"]
, fally = []
}