LambdaHack-0.2.6.5: LambdaHack.cabal
name: LambdaHack
version: 0.2.6.5
synopsis: A roguelike game engine in early and active development
description: This is an alpha release of LambdaHack,
a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code and content.
.
This is a minor release, primarily intended to fix broken
haddock documentation on Hackage by disabling gtk2hs dependency
under GHC 7.6.1 (if you use GHC 7.6.1 and gtk2hs compiles
for you, please run 'cabal install -fgtk --reinstall').
Changes since 0.2.6 are mostly unrelated to gameplay:
strictly typed config files split into UI and rules;
a switch from Text to String throughout the codebase;
use of the external library 'miniutter' for English sentence
generation.
.
Upcoming new features: playable monsters faction, more than
two factions inhabiting the dungeon, AIvAI, PvP, improved
ranged combat AI, dynamic light sources, explosions
player action undo/redo, completely redesigned UI. Long term
goals are focused around procedural content generation
and include in-game content creation, auto-balancing
and persistent content modification based on player behaviour.
.
A larger game that depends on the LambdaHack library
is Allure of the Stars, available from
<http://hackage.haskell.org/package/Allure>.
.
Note: All modules in the library are kept visible,
to let games override each, but reuse as many as possible.
OTOH, to reflect that some modules are implementation details
relative to others, the source code adheres to the following
convention. If a module has the same name as a directory,
the module is the exclusive interface to the directory.
No references to the modules in the directory are allowed
except from the interface module.
homepage: http://github.com/kosmikus/LambdaHack
bug-reports: http://github.com/kosmikus/LambdaHack/issues
license: BSD3
license-file: LICENSE
tested-with: GHC == 7.2.2, GHC == 7.4.1, GHC == 7.6.1
data-files: LICENSE, CREDITS, PLAYING.md, README.md,
config.rules.default, config.ui.default, config.rules.bot,
scores
author: Andres Loeh, Mikolaj Konarski
maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com>
category: Game Engine
build-type: Simple
cabal-version: >= 1.10
source-repository head
type: git
location: git://github.com/kosmikus/LambdaHack.git
flag gtk
description: enable the gtk frontend
default: False
flag vty
description: enable the vty frontend
default: False
flag curses
description: enable the curses frontend
default: False
flag std
description: enable the stdin/stdout frontend
default: False
library
exposed-modules: Game.LambdaHack.Ability,
Game.LambdaHack.Action,
Game.LambdaHack.Action.ActionLift
Game.LambdaHack.Action.ConfigIO
Game.LambdaHack.Action.Frontend,
Game.LambdaHack.Action.Frontend.Chosen,
Game.LambdaHack.Action.HighScore,
Game.LambdaHack.Action.Save,
Game.LambdaHack.Actions,
Game.LambdaHack.Actor,
Game.LambdaHack.ActorState,
Game.LambdaHack.Animation,
Game.LambdaHack.Area,
Game.LambdaHack.AreaRnd,
Game.LambdaHack.Binding,
Game.LambdaHack.BindingAction,
Game.LambdaHack.CDefs,
Game.LambdaHack.Cave,
Game.LambdaHack.Color,
Game.LambdaHack.Command,
Game.LambdaHack.CommandAction,
Game.LambdaHack.Config,
Game.LambdaHack.Content.ActorKind,
Game.LambdaHack.Content.CaveKind,
Game.LambdaHack.Content.FactionKind,
Game.LambdaHack.Content.ItemKind,
Game.LambdaHack.Content.PlaceKind,
Game.LambdaHack.Content.RuleKind,
Game.LambdaHack.Content.StrategyKind,
Game.LambdaHack.Content.TileKind,
Game.LambdaHack.Draw,
Game.LambdaHack.Dungeon,
Game.LambdaHack.DungeonState,
Game.LambdaHack.Effect,
Game.LambdaHack.EffectAction,
Game.LambdaHack.Feature,
Game.LambdaHack.Flavour,
Game.LambdaHack.FOV,
Game.LambdaHack.FOV.Common,
Game.LambdaHack.FOV.Digital,
Game.LambdaHack.FOV.Permissive,
Game.LambdaHack.FOV.Shadow,
Game.LambdaHack.Item,
Game.LambdaHack.ItemAction,
Game.LambdaHack.Key,
Game.LambdaHack.Kind,
Game.LambdaHack.Level,
Game.LambdaHack.Misc,
Game.LambdaHack.Msg,
Game.LambdaHack.Perception,
Game.LambdaHack.Place,
Game.LambdaHack.Point,
Game.LambdaHack.PointXY,
Game.LambdaHack.Random,
Game.LambdaHack.Running,
Game.LambdaHack.State,
Game.LambdaHack.Strategy,
Game.LambdaHack.StrategyAction,
Game.LambdaHack.Tile,
Game.LambdaHack.Time,
Game.LambdaHack.Turn,
Game.LambdaHack.Utils.Assert,
Game.LambdaHack.Utils.File,
Game.LambdaHack.Utils.Frequency,
Game.LambdaHack.Utils.LQueue,
Game.LambdaHack.Vector
Game.LambdaHack.VectorXY
other-modules: Paths_LambdaHack
build-depends: ConfigFile >= 1.1.1 && < 2,
array >= 0.3.0.3 && < 1,
base >= 4 && < 5,
binary >= 0.5.0.2 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.4.1 && < 1,
directory >= 1.1.0.1 && < 2,
filepath >= 1.2.0.1 && < 2,
miniutter >= 0.4.0 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
random >= 1.0.1 && < 2,
text >= 0.11.2.3 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds,
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: CPP, MultiParamTypeClasses, RankNTypes,
ScopedTypeVariables, TypeFamilies,
OverloadedStrings, ExtendedDefaultRules
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
if flag(gtk) {
other-modules: Game.LambdaHack.Action.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.13
cpp-options: -DGTK
} else { if flag(vty) {
other-modules: Game.LambdaHack.Action.Frontend.Vty
build-depends: vty >= 4.7.0.6
cpp-options: -DVTY
} else { if flag(curses) {
other-modules: Game.LambdaHack.Action.Frontend.Curses
build-depends: hscurses >= 1.4.1 && < 2
cpp-options: -DCURSES
-- a hack to work around gtk2hs problems on Hackage under GHC 7.6.1:
} else { if flag(std) || impl(ghc == 7.6.1) {
other-modules: Game.LambdaHack.Action.Frontend.Std
cpp-options: -DSTD
} else {
other-modules: Game.LambdaHack.Action.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.13
} } } }
executable LambdaHack
hs-source-dirs: LambdaHack
main-is: Main.hs
other-modules: Content.ActorKind,
Content.CaveKind,
Content.FactionKind,
Content.ItemKind,
Content.PlaceKind,
Content.RuleKind,
Content.StrategyKind,
Content.TileKind,
Multiline,
Paths_LambdaHack
build-depends: LambdaHack,
template-haskell >= 2.6 && < 3,
ConfigFile >= 1.1.1 && < 2,
array >= 0.3.0.3 && < 1,
base >= 4 && < 5,
binary >= 0.5.0.2 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.4.1 && < 1,
directory >= 1.1.0.1 && < 2,
filepath >= 1.2.0.1 && < 2,
miniutter >= 0.4.0 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
random >= 1.0.1 && < 2,
text >= 0.11.2.3 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds,
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: CPP, QuasiQuotes, OverloadedStrings, ExtendedDefaultRules
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded -with-rtsopts=-C0.005
-- ghc-options: -with-rtsopts=-N -- eats all cores
executable DumbBot
hs-source-dirs: DumbBot
main-is: Main.hs
build-depends: base >= 4 && < 5,
random >= 1.0.1 && < 2
default-language: Haskell2010
default-extensions: MonoLocalBinds,
BangPatterns, RecordWildCards, NamedFieldPuns
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields