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LambdaHack-0.2.10.5: changelog

0.2.0

	* the LambdaHack engine becomes a Haskell library

	* the LambdaHack game depends on the engine library

0.2.1

	* missiles flying for three turns (by an old kosmikus' idea)

	* visual feedback for targeting

	* animations of combat and individual monster moves

0.2.6

	* the Main Menu

	* improved and configurable mode of squad combat

0.2.6.5

	* this is a minor release, primarily intended to fix the broken haddock documentation on Hackage

	* changes since 0.2.6 are mostly unrelated to gameplay: strictly typed config files split into UI and rules; a switch from Text to String throughout the codebase; use of the external library miniutter for English sentence generation

0.2.8

	* cooperative and competitive multiplayer (shared-screen only in this version)
	* overhauled searching

	* rewritten engine code to have a single server that sends restricted game state updates to many fat clients, while a thin frontend layer multiplexes visuals from a subset of the clients

0.2.10

	* screensaver game modes (AI vs AI)

	* improved AI (can now climbs stairs, etc.)

	* multiple, multi-floor staircases

	* multiple savefiles

	* configurable framerate and combat animations