LambdaHack-0.2.10.5: LambdaHack/Content/ModeKind.hs
-- | The type of kinds of game modes for LambdaHack.
module Content.ModeKind ( cdefs ) where
import qualified Data.EnumMap.Strict as EM
import Game.LambdaHack.Common.ContentDef
import Game.LambdaHack.Content.ModeKind
cdefs :: ContentDef ModeKind
cdefs = ContentDef
{ getSymbol = msymbol
, getName = mname
, getFreq = mfreq
, validate = mvalidate
, content =
[campaign, skirmish, pvp, coop, defense, screensaver, testCoop, testDefense, peekCampaign, peekSkirmish]
}
campaign, skirmish, pvp, coop, defense, screensaver, testCoop, testDefense, peekCampaign, peekSkirmish :: ModeKind
campaign = ModeKind
{ msymbol = 'r'
, mname = "campaign"
, mfreq = [("campaign", 1)]
, mplayers = playersCampaign
, mcaves = cavesCampaign
}
skirmish = ModeKind
{ msymbol = 's'
, mname = "skirmish"
, mfreq = [("skirmish", 1)]
, mplayers = playersSkirmish
, mcaves = cavesCombat
}
pvp = ModeKind
{ msymbol = 'p'
, mname = "PvP"
, mfreq = [("PvP", 1)]
, mplayers = playersPvP
, mcaves = cavesCombat
}
coop = ModeKind
{ msymbol = 'c'
, mname = "Coop"
, mfreq = [("Coop", 1)]
, mplayers = playersCoop
, mcaves = cavesCampaign
}
defense = ModeKind
{ msymbol = 'd'
, mname = "defense"
, mfreq = [("defense", 1)]
, mplayers = playersDefense
, mcaves = cavesDefense
}
screensaver = ModeKind
{ msymbol = 'n'
, mname = "screensaver"
, mfreq = [("screensaver", 1)]
, mplayers = playersScreensaver
, mcaves = cavesScreensaver
}
testCoop = ModeKind
{ msymbol = 't'
, mname = "testCoop"
, mfreq = [("testCoop", 1)]
, mplayers = playersTestCoop
, mcaves = cavesScreensaver
}
testDefense = ModeKind
{ msymbol = 'u'
, mname = "testDefense"
, mfreq = [("testDefense", 1)]
, mplayers = playersTestDefense
, mcaves = cavesDefense
}
peekCampaign = ModeKind
{ msymbol = 'e'
, mname = "peekCampaign"
, mfreq = [("peekCampaign", 1)]
, mplayers = playersPeekCampaign
, mcaves = cavesCampaign
}
peekSkirmish = ModeKind
{ msymbol = 'f'
, mname = "peekSkirmish"
, mfreq = [("peekSkirmish", 1)]
, mplayers = playersPeekSkirmish
, mcaves = cavesCombat
}
playersCampaign, playersSkirmish, playersPvP, playersCoop, playersDefense, playersScreensaver, playersTestCoop, playersTestDefense, playersPeekCampaign, playersPeekSkirmish :: Players
playersCampaign = Players
{ playersList = [ playerHero {playerInitial = 1}
, playerMonster ]
, playersEnemy = [("Adventuring Party", "Monster Hive")]
, playersAlly = [] }
playersSkirmish = Players
{ playersList = [ playerHero {playerName = "White"}
, playerAntiHero {playerName = "Purple"}
, playerHorror ]
, playersEnemy = [ ("White", "Purple")
, ("White", "Horror Den")
, ("Purple", "Horror Den") ]
, playersAlly = [] }
playersPvP = Players
{ playersList = [ playerHero {playerName = "Red"}
, playerHero {playerName = "Blue"}
, playerHorror ]
, playersEnemy = [ ("Red", "Blue")
, ("Red", "Horror Den")
, ("Blue", "Horror Den") ]
, playersAlly = [] }
playersCoop = Players
{ playersList = [ playerHero { playerName = "Coral"
, playerInitial = 1 }
, playerHero { playerName = "Amber"
, playerInitial = 1 }
, playerMonster ]
, playersEnemy = [ ("Coral", "Monster Hive")
, ("Amber", "Monster Hive") ]
, playersAlly = [("Coral", "Amber")] }
playersDefense = Players
{ playersList = [ playerMonster { playerInitial = 1
, playerEntry = toEnum (-1)
, playerAiLeader = False
, playerHuman = True
, playerUI = True }
, playerAntiHero {playerName = "Green"}
, playerAntiHero {playerName = "Yellow"}
, playerAntiHero {playerName = "Cyan"} ]
, playersEnemy = [ ("Green", "Monster Hive")
, ("Yellow", "Monster Hive")
, ("Cyan", "Monster Hive") ]
, playersAlly = [ ("Green", "Yellow")
, ("Green", "Cyan")
, ("Yellow", "Cyan") ] }
playersScreensaver = Players
{ playersList = [ playerHero { playerInitial = 5
, playerAiLeader = True
, playerHuman = False }
, playerMonster ]
, playersEnemy = [("Adventuring Party", "Monster Hive")]
, playersAlly = [] }
playersTestCoop = Players
{ playersList = [ playerHero { playerName = "Coral"
, playerAiLeader = True
, playerHuman = False }
, playerHero { playerName = "Amber"
, playerAiLeader = True
, playerHuman = False }
, playerMonster ]
, playersEnemy = [ ("Coral", "Monster Hive")
, ("Amber", "Monster Hive") ]
, playersAlly = [("Coral", "Amber")] }
playersTestDefense = Players
{ playersList = [ playerMonster { playerInitial = 1
, playerEntry = toEnum (-1)
, playerUI = True }
, playerAntiHero {playerName = "Green"}
, playerAntiHero {playerName = "Yellow"}
, playerAntiHero {playerName = "Cyan"} ]
, playersEnemy = [ ("Green", "Monster Hive")
, ("Yellow", "Monster Hive")
, ("Cyan", "Monster Hive") ]
, playersAlly = [ ("Green", "Yellow")
, ("Green", "Cyan")
, ("Yellow", "Cyan") ] }
playersPeekCampaign = Players
{ playersList = [ playerHero {playerInitial = 1}
, playerMonster {playerUI = True} ]
, playersEnemy = [("Adventuring Party", "Monster Hive")]
, playersAlly = [] }
playersPeekSkirmish = Players
{ playersList = [ playerHero {playerName = "White"}
, playerAntiHero { playerName = "Purple"
, playerUI = True }
, playerHorror ]
, playersEnemy = [ ("White", "Purple")
, ("White", "Horror Den")
, ("Purple", "Horror Den") ]
, playersAlly = [] }
playerHero, playerAntiHero, playerMonster, playerHorror :: Player
playerHero = Player
{ playerName = "Adventuring Party"
, playerFaction = "hero"
, playerEntry = toEnum (-1)
, playerInitial = 3
, playerAiLeader = False
, playerAiOther = True
, playerHuman = True
, playerUI = True
}
playerAntiHero = playerHero
{ playerAiLeader = True
, playerHuman = False
, playerUI = False
}
playerMonster = Player
{ playerName = "Monster Hive"
, playerFaction = "monster"
, playerEntry = toEnum (-3)
, playerInitial = 5
, playerAiLeader = True
, playerAiOther = True
, playerHuman = False
, playerUI = False
}
playerHorror = Player
{ playerName = "Horror Den"
, playerFaction = "horror"
, playerEntry = toEnum (-1)
, playerInitial = 0
, playerAiLeader = True
, playerAiOther = True
, playerHuman = False
, playerUI = False
}
cavesCampaign, cavesCombat, cavesDefense, cavesScreensaver :: Caves
cavesCampaign = EM.fromList [ (toEnum (-1), ("caveRogue", Just True))
, (toEnum (-2), ("caveRogue", Nothing))
, (toEnum (-3), ("caveEmpty", Nothing))
, (toEnum (-10), ("caveNoise", Nothing))]
cavesCombat = EM.fromList [(toEnum (-3), ("caveCombat", Nothing))]
cavesDefense = EM.fromList [ (toEnum (-1), ("dng", Nothing))
, (toEnum (-5), ("caveEmpty", Just False))]
cavesScreensaver = EM.fromList [ (toEnum (-1), ("caveRogue", Nothing))
, (toEnum (-10), ("caveNoise", Just False))]