LambdaHack-0.2.10.5: LambdaHack.cabal
name: LambdaHack
version: 0.2.10.5
synopsis: A roguelike game engine in early and active development
description: This is an alpha release of LambdaHack,
a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code and content
and of clients (human and AI-controlled) and server.
.
This is a minor release, primarily intended to fix
broken builds on hackage and travis. Changes since 0.2.10
are mostly unrelated to gameplay: overhauled dungeon generation
code and the use of the external library assert-failure
for expressing assertions and error messages.
Upcoming features: new and improved frontends, improved AI
(pathfinding, autoexplore, better ranged combat), dynamic
light sources, explosions, player action undo/redo, completely
redesigned UI. Long term goals are focused on procedural
content generation and include in-game content creation,
auto-balancing and persistent content modification
based on player behaviour.
.
A larger game that depends on the LambdaHack library
is Allure of the Stars, available from
<http://hackage.haskell.org/package/Allure>.
.
Note: All modules in this library are kept visible,
to let games override and reuse them.
OTOH, to reflect that some modules are implementation details
relative to others, the source code adheres to the following
convention. If a module has the same name as a directory,
the module is the exclusive interface to the directory.
No references to the modules in the directory are allowed
except from the interface module. This policy is only binding
inside the library --- users are free to do whatever they
please, since the library authors are in no position to guess
their particular needs.
homepage: http://github.com/kosmikus/LambdaHack
bug-reports: http://github.com/kosmikus/LambdaHack/issues
license: BSD3
license-file: LICENSE
tested-with: GHC == 7.4.2, GHC == 7.6.3, GHC == 7.7
data-files: config.rules.default, config.ui.default, scores
extra-source-files: LICENSE, CREDITS, changelog, PLAYING.md, README.md,
Makefile, MainMenu.ascii, .travis.yml
author: Andres Loeh, Mikolaj Konarski
maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com>
category: Game Engine, Game
build-type: Simple
cabal-version: >= 1.10
source-repository head
type: git
location: git://github.com/kosmikus/LambdaHack.git
flag gtk
description: enable the gtk frontend
default: False
flag vty
description: enable the vty frontend
default: False
flag curses
description: enable the curses frontend
default: False
library
exposed-modules: Game.LambdaHack.Client,
Game.LambdaHack.Client.Action,
Game.LambdaHack.Client.Action.ActionClass,
Game.LambdaHack.Client.Action.ActionType,
Game.LambdaHack.Client.AtomicSemCli,
Game.LambdaHack.Client.Binding,
Game.LambdaHack.Client.ClientSem,
Game.LambdaHack.Client.Config,
Game.LambdaHack.Client.Draw,
Game.LambdaHack.Client.HumanCmd,
Game.LambdaHack.Client.HumanGlobal,
Game.LambdaHack.Client.HumanLocal,
Game.LambdaHack.Client.HumanSem,
Game.LambdaHack.Client.LoopAction,
Game.LambdaHack.Client.RunAction,
Game.LambdaHack.Client.State,
Game.LambdaHack.Client.Strategy,
Game.LambdaHack.Client.StrategyAction,
Game.LambdaHack.Common.Ability,
Game.LambdaHack.Common.Action,
Game.LambdaHack.Common.Actor,
Game.LambdaHack.Common.ActorState,
Game.LambdaHack.Common.Animation,
Game.LambdaHack.Common.AtomicCmd,
Game.LambdaHack.Common.AtomicPos,
Game.LambdaHack.Common.AtomicSem,
Game.LambdaHack.Common.ClientCmd,
Game.LambdaHack.Common.Color,
Game.LambdaHack.Common.ConfigIO,
Game.LambdaHack.Common.ContentDef,
Game.LambdaHack.Common.Effect,
Game.LambdaHack.Common.Faction,
Game.LambdaHack.Common.Feature,
Game.LambdaHack.Common.Flavour,
Game.LambdaHack.Common.HighScore,
Game.LambdaHack.Common.Item,
Game.LambdaHack.Common.Key,
Game.LambdaHack.Common.Kind,
Game.LambdaHack.Common.Level,
Game.LambdaHack.Common.Misc,
Game.LambdaHack.Common.Msg,
Game.LambdaHack.Common.Perception,
Game.LambdaHack.Common.Point,
Game.LambdaHack.Common.PointXY,
Game.LambdaHack.Common.Random,
Game.LambdaHack.Common.Save,
Game.LambdaHack.Common.ServerCmd,
Game.LambdaHack.Common.State,
Game.LambdaHack.Common.Tile,
Game.LambdaHack.Common.Time,
Game.LambdaHack.Common.Vector,
Game.LambdaHack.Common.VectorXY,
Game.LambdaHack.Content.ActorKind,
Game.LambdaHack.Content.CaveKind,
Game.LambdaHack.Content.FactionKind,
Game.LambdaHack.Content.ItemKind,
Game.LambdaHack.Content.ModeKind,
Game.LambdaHack.Content.PlaceKind,
Game.LambdaHack.Content.RuleKind,
Game.LambdaHack.Content.TileKind,
Game.LambdaHack.Frontend,
Game.LambdaHack.Frontend.Chosen,
Game.LambdaHack.Frontend.Std,
Game.LambdaHack.Server,
Game.LambdaHack.Server.Action,
Game.LambdaHack.Server.Action.ActionClass,
Game.LambdaHack.Server.Action.ActionType,
Game.LambdaHack.Server.AtomicSemSer,
Game.LambdaHack.Server.Config,
Game.LambdaHack.Server.DungeonGen,
Game.LambdaHack.Server.DungeonGen.Area
Game.LambdaHack.Server.DungeonGen.AreaRnd,
Game.LambdaHack.Server.DungeonGen.Cave,
Game.LambdaHack.Server.DungeonGen.Place,
Game.LambdaHack.Server.EffectSem,
Game.LambdaHack.Server.Fov,
Game.LambdaHack.Server.Fov.Common,
Game.LambdaHack.Server.Fov.Digital,
Game.LambdaHack.Server.Fov.Permissive,
Game.LambdaHack.Server.Fov.Shadow,
Game.LambdaHack.Server.LoopAction,
Game.LambdaHack.Server.ServerSem,
Game.LambdaHack.Server.StartAction,
Game.LambdaHack.Server.State,
Game.LambdaHack.Utils.File,
Game.LambdaHack.Utils.Frequency,
Game.LambdaHack.Utils.LQueue,
Game.LambdaHack.Utils.Thread
other-modules: Paths_LambdaHack
build-depends: ConfigFile >= 1.1.1 && < 2,
array >= 0.3.0.3 && < 1,
assert-failure >= 0.1 && < 1,
base >= 4 && < 5,
binary >= 0.7 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.5 && < 1,
deepseq >= 1.3 && < 2,
directory >= 1.1.0.1 && < 2,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
ghc-prim >= 0.2,
hashable >= 1.2 && < 2,
keys >= 3 && < 4,
miniutter >= 0.4.1 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
pretty-show >= 1.6 && < 1.6.2,
random >= 1.0.1 && < 2,
stm >= 2.4 && < 3,
text >= 0.11.2.3 && < 2,
transformers >= 0.3 && < 1,
unordered-containers >= 0.2.3 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: CPP, TemplateHaskell, MultiParamTypeClasses, RankNTypes,
TypeFamilies, FlexibleContexts, FlexibleInstances,
DeriveFunctor, FunctionalDependencies,
GeneralizedNewtypeDeriving, TupleSections,
DeriveFoldable, DeriveTraversable
--, DeriveGeneric
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-prof-options: -fprof-auto-calls
if flag(gtk) {
other-modules: Game.LambdaHack.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.13
cpp-options: -DGTK
} else { if flag(vty) {
other-modules: Game.LambdaHack.Frontend.Vty
build-depends: vty >= 4.7.0.6
cpp-options: -DVTY
} else { if flag(curses) {
other-modules: Game.LambdaHack.Frontend.Curses
build-depends: hscurses >= 1.4.1 && < 2
cpp-options: -DCURSES
} else {
other-modules: Game.LambdaHack.Frontend.Gtk
build-depends: gtk >= 0.12.1 && < 0.13
} } }
executable LambdaHack
hs-source-dirs: LambdaHack
main-is: Main.hs
other-modules: Content.ActorKind,
Content.CaveKind,
Content.FactionKind,
Content.ItemKind,
Content.ModeKind,
Content.PlaceKind,
Content.RuleKind,
Content.TileKind,
Paths_LambdaHack
build-depends: LambdaHack,
template-haskell >= 2.6 && < 3,
ConfigFile >= 1.1.1 && < 2,
array >= 0.3.0.3 && < 1,
assert-failure >= 0.1 && < 1,
base >= 4 && < 5,
binary >= 0.7 && < 1,
bytestring >= 0.9.2 && < 1,
containers >= 0.5 && < 1,
deepseq >= 1.3 && < 2,
directory >= 1.1.0.1 && < 2,
enummapset-th >= 0.6.0.0 && < 1,
filepath >= 1.2.0.1 && < 2,
ghc-prim >= 0.2,
hashable >= 1.2 && < 2,
keys >= 3 && < 4,
miniutter >= 0.4.1 && < 2,
mtl >= 2.0.1 && < 3,
old-time >= 1.0.0.7 && < 2,
random >= 1.0.1 && < 2,
stm >= 2.4 && < 3,
text >= 0.11.2.3 && < 2,
transformers >= 0.3 && < 1,
unordered-containers >= 0.2.3 && < 1,
zlib >= 0.5.3.1 && < 1
default-language: Haskell2010
default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
BangPatterns, RecordWildCards, NamedFieldPuns
other-extensions: TemplateHaskell
ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude
ghc-options: -fno-ignore-asserts -funbox-strict-fields
ghc-options: -threaded -with-rtsopts=-C0.005
-- ghc-options: -with-rtsopts=-N -- eats all cores