packages feed

LambdaHack-0.2.1: LambdaHack.cabal

cabal-version: >= 1.10
name:          LambdaHack
version:       0.2.1
license:       BSD3
license-file:  LICENSE
tested-with:   GHC == 7.2.2, GHC == 7.4.1
data-files:    LICENSE, CREDITS, PLAYING.md, README.md,
               config.default, config.bot, scores
author:        Andres Loeh, Mikolaj Konarski
maintainer:    Mikolaj Konarski <mikolaj.konarski@funktory.com>
description:   This is an alpha release of LambdaHack,
               a game engine library for roguelike games
               of arbitrary theme, size and complexity,
               packaged together with a small example dungeon crawler.
               When completed, it will let you specify content
               to be procedurally generated, define the AI behaviour
               on top of the generic content-independent rules
               and compile a ready-to-play game binary, using either
               the supplied or a custom-made main loop.
               Several frontends are available (GTK is the default)
               and many other generic engine components are easily overridden,
               but the fundamental source of flexibility lies
               in the strict and type-safe separation of code and content.
               .
               New in this release are missiles flying for three turns
               (by an old kosmikus' idea), visual feedback for targeting
               and animations of combat and individual monster moves.
               Upcoming new features: improved squad combat, player action
               undo/redo, completely redesigned UI. Long term goals
               are focused around procedural content generation and include
               in-game content creation, auto-balancing, persistent
               content modification based on player behaviour
               and the improvement of the AI monad EDSL, so that rules
               for synthesising monster behaviour from game content
               are extensible, readable and easy to debug.
               .
               A larger game that depends on the LambdaHack library
               is Allure of the Stars, available from
               <http://hackage.haskell.org/package/Allure>.
synopsis:      A roguelike game engine in early and very active development
homepage:      http://github.com/kosmikus/LambdaHack
bug-reports:   http://github.com/kosmikus/LambdaHack/issues
category:      Game Engine
build-type:    Simple

source-repository head
  type:            git
  location:        git://github.com/kosmikus/LambdaHack.git

flag curses
  description:     pick the curses frontend
  default:         False

flag vty
  description:     pick the vty frontend
  default:         False

flag std
  description:     pick the stdin/stdout frontend
  default:         False

library
  exposed-modules: Game.LambdaHack.Action,
                   Game.LambdaHack.Actions,
                   Game.LambdaHack.Actor,
                   Game.LambdaHack.ActorState,
                   Game.LambdaHack.Area,
                   Game.LambdaHack.AreaRnd,
                   Game.LambdaHack.Binding,
                   Game.LambdaHack.BindingAction,
                   Game.LambdaHack.Cave,
                   Game.LambdaHack.Color,
                   Game.LambdaHack.Command,
                   Game.LambdaHack.Config,
                   Game.LambdaHack.Content,
                   Game.LambdaHack.Content.ActorKind,
                   Game.LambdaHack.Content.CaveKind,
                   Game.LambdaHack.Content.ItemKind,
                   Game.LambdaHack.Content.PlaceKind,
                   Game.LambdaHack.Content.RuleKind,
                   Game.LambdaHack.Content.TileKind,
                   Game.LambdaHack.Display,
                   Game.LambdaHack.Draw,
                   Game.LambdaHack.Dungeon,
                   Game.LambdaHack.DungeonState,
                   Game.LambdaHack.Effect,
                   Game.LambdaHack.EffectAction,
                   Game.LambdaHack.Feature,
                   Game.LambdaHack.Flavour,
                   Game.LambdaHack.FOV,
                   Game.LambdaHack.FOV.Common,
                   Game.LambdaHack.FOV.Digital,
                   Game.LambdaHack.FOV.Permissive,
                   Game.LambdaHack.FOV.Shadow,
                   Game.LambdaHack.Grammar,
                   Game.LambdaHack.HighScore,
                   Game.LambdaHack.Item,
                   Game.LambdaHack.ItemAction,
                   Game.LambdaHack.Key,
                   Game.LambdaHack.Kind,
                   Game.LambdaHack.Level,
                   Game.LambdaHack.Misc,
                   Game.LambdaHack.Msg,
                   Game.LambdaHack.Perception,
                   Game.LambdaHack.Place,
                   Game.LambdaHack.Point,
                   Game.LambdaHack.PointXY,
                   Game.LambdaHack.Random,
                   Game.LambdaHack.Running,
                   Game.LambdaHack.Save,
                   Game.LambdaHack.Start,
                   Game.LambdaHack.State,
                   Game.LambdaHack.Strategy,
                   Game.LambdaHack.StrategyAction,
                   Game.LambdaHack.Tile,
                   Game.LambdaHack.Time,
                   Game.LambdaHack.Turn,
                   Game.LambdaHack.Utils.Assert,
                   Game.LambdaHack.Utils.File,
                   Game.LambdaHack.Utils.Frequency,
                   Game.LambdaHack.Utils.LQueue,
                   Game.LambdaHack.Vector
                   Game.LambdaHack.VectorXY
  other-modules:   Paths_LambdaHack
  build-depends:   ConfigFile >= 1.1.1   && < 2,
                   array      >= 0.3.0.3 && < 1,
                   base       >= 4       && < 5,
                   binary     >= 0.5.0.2 && < 1,
                   bytestring >= 0.9.2   && < 1,
                   containers >= 0.4.1   && < 1,
                   directory  >= 1.1.0.1 && < 2,
                   filepath   >= 1.2.0.1 && < 2,
                   mtl        >= 2.0.1   && < 3,
                   old-time   >= 1.0.0.7 && < 2,
                   random     >= 1.0.1   && < 2,
                   zlib       >= 0.5.3.1 && < 1
  default-language: Haskell2010
  default-extensions: MonoLocalBinds,
                      BangPatterns, RecordWildCards, NamedFieldPuns
  other-extensions: MultiParamTypeClasses, RankNTypes, ScopedTypeVariables,
                    TypeFamilies, CPP
  ghc-options:     -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
  ghc-options:     -fno-warn-auto-orphans -fno-warn-implicit-prelude
  ghc-options:     -fno-ignore-asserts -funbox-strict-fields

  if flag(curses) {
    exposed-modules: Game.LambdaHack.Display.Curses
    build-depends: hscurses >= 1.4.1 && < 2
    cpp-options:   -DCURSES
  } else { if flag(vty) {
    exposed-modules: Game.LambdaHack.Display.Vty
    build-depends: vty >= 4.7.0.6
    cpp-options:   -DVTY
  } else { if flag(std) {
    exposed-modules: Game.LambdaHack.Display.Std
    cpp-options:   -DSTD
  } else {
    exposed-modules: Game.LambdaHack.Display.Gtk
    build-depends: gtk >= 0.12.1 && < 0.13
  } } }

executable LambdaHack
  main-is:         Main.hs
  other-modules:   Content.ActorKind,
                   Content.CaveKind,
                   Content.ItemKind,
                   Content.PlaceKind,
                   Content.RuleKind,
                   Content.TileKind,
                   Multiline,
                   ConfigDefault
  hs-source-dirs:  LambdaHack
  other-modules:   Paths_LambdaHack
  build-depends:   LambdaHack >= 0.2.1   && < 0.2.2,
                   template-haskell >= 2.6 && < 3,

                   ConfigFile >= 1.1.1   && < 2,
                   array      >= 0.3.0.3 && < 1,
                   base       >= 4       && < 5,
                   binary     >= 0.5.0.2 && < 1,
                   bytestring >= 0.9.2   && < 1,
                   containers >= 0.4.1   && < 1,
                   directory  >= 1.1.0.1 && < 2,
                   filepath   >= 1.2.0.1 && < 2,
                   mtl        >= 2.0.1   && < 3,
                   old-time   >= 1.0.0.7 && < 2,
                   random     >= 1.0.1   && < 2,
                   zlib       >= 0.5.3.1 && < 1
  default-language: Haskell2010
  default-extensions: MonoLocalBinds,
                      BangPatterns, RecordWildCards, NamedFieldPuns
  other-extensions: CPP, QuasiQuotes
  ghc-options:     -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
  ghc-options:     -fno-warn-auto-orphans -fno-warn-implicit-prelude
  ghc-options:     -fno-ignore-asserts -funbox-strict-fields
  ghc-options:     -threaded -with-rtsopts=-C0.005

executable DumbBot
  main-is:         Main.hs
  hs-source-dirs:  DumbBot
  build-depends:   base       >= 4       && < 5,
                   random     >= 1.0.1   && < 2
  default-language: Haskell2010
  default-extensions: MonoLocalBinds,
                      BangPatterns, RecordWildCards, NamedFieldPuns
  ghc-options:     -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas
  ghc-options:     -fno-warn-auto-orphans -fno-warn-implicit-prelude
  ghc-options:     -fno-ignore-asserts -funbox-strict-fields