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LambdaHack-0.11.0.0: GameDefinition/game-src/Client/UI/Content/Input.hs

-- | The default game key-command mapping to be used for UI. Can be overridden
-- via macros in the config file.
module Client.UI.Content.Input
  ( standardKeysAndMouse
#ifdef EXPOSE_INTERNAL
    -- * Internal operations
  , applyTs
#endif
  ) where

import Prelude ()

import Game.LambdaHack.Core.Prelude

import Game.LambdaHack.Client.UI.Content.Input
import Game.LambdaHack.Client.UI.HumanCmd
import Game.LambdaHack.Definition.Defs

-- | Description of default key-command bindings.
--
-- In addition to these commands, mouse and keys have a standard meaning
-- when navigating various menus.
standardKeysAndMouse :: InputContentRaw
standardKeysAndMouse = InputContentRaw $ map evalKeyDef $
  -- All commands are defined here, except some movement and leader picking
  -- commands. All commands are shown on help screens except debug commands
  -- and macros with empty descriptions.
  -- The order below determines the order on the help screens.
  -- Remember to put commands that show information (e.g., enter aiming
  -- mode) first.

  -- Minimal command set, in the desired presentation order.
  -- A lot of these are not necessary, but may be familiar to new players.
  -- Also a few non-minimal item commands to keep proper order.
  [ ("I", ( [CmdMinimal, CmdItem, CmdDashboard]
          , "manage the shared inventory stash"
          , ChooseItemMenu (MStore CStash) ))
  , ("O", ( [CmdItem, CmdDashboard]
          , "manage the equipment outfit of the pointman"
          , ChooseItemMenu (MStore CEqp) ))
  , ("g", addCmdCategory CmdMinimal $ grabItems "grab item(s)")
  , ("Escape", ( [CmdMinimal, CmdAim]
               , "clear messages/open main menu/finish aiming"
               , ByAimMode AimModeCmd
                             { exploration = ExecuteIfClear MainMenuAutoOff
                             , aiming = Cancel } ))
  , ("C-Escape", ([], "", MainMenuAutoOn))
      -- required by frontends; not shown
  , ("Return", ( [CmdMinimal, CmdAim]
               , "open dashboard/accept target"
               , ByAimMode AimModeCmd { exploration = Dashboard
                                      , aiming = Accept } ))
  , ("space", ( [CmdMinimal, CmdAim]
              , "clear messages/show history/cycle detail level"
              , ByAimMode AimModeCmd { exploration = ExecuteIfClear AllHistory
                                     , aiming = DetailCycle } ))
  , ("Tab", memberCycle Forward [CmdMinimal, CmdMove])
      -- listed here to keep proper order of the minimal cheat sheet
  , ("BackTab", memberCycle Backward [CmdMove])
  , ("A-Tab", memberCycleLevel Forward [])
  , ("A-BackTab", memberCycleLevel Backward [])
  , ("C-Tab", memberCycleLevel Forward [CmdMove])
  , ("C-BackTab", memberCycleLevel Backward [CmdMove])
  , ("*", ( [CmdMinimal, CmdAim]
          , "cycle crosshair among enemies"
          , AimEnemy ))
  , ("/", ([CmdMinimal, CmdAim], "cycle crosshair among items", AimItem))
  , ("m", ([CmdMove], "modify door by closing it", CloseDir))
  , ("M", ([CmdMinimal, CmdMove], "modify any admissible terrain", AlterDir))
  , ("%", ([CmdMinimal, CmdMeta], "yell or yawn and stop sleeping", Yell))

  -- Item menu, first part of item use commands
  , ("comma", grabItems "")  -- only show extra key, not extra entry
  , ("r", dropItems "remove item(s)")
  , ("f", addCmdCategory CmdItemMenu $ projectA flingTs)
  , ("C-f", addCmdCategory CmdItemMenu
            $ replaceDesc "auto-fling and keep choice"
            $ projectI flingTs)
  , ("t", addCmdCategory CmdItemMenu $ applyI applyTs)
  , ("C-t", addCmdCategory CmdItemMenu
            $ replaceDesc "trigger item and keep choice" $ applyIK applyTs)
  , ("i", replaceDesc "stash item into shared inventory"
          $ moveItemTriple [CGround, CEqp] CStash "item" False)
  , ("o", replaceDesc "equip item into outfit of the pointman"
          $ moveItemTriple [CGround, CStash] CEqp "item" False)

  -- Remaining @ChooseItemMenu@ instances
  , ("G", ( [CmdItem, CmdDashboard]
          , "manage items on the ground"
          , ChooseItemMenu (MStore CGround) ))
  , ("T", ( [CmdItem, CmdDashboard]
          , "manage our total team belongings"
          , ChooseItemMenu MOwned ))
  , ("@", ( [CmdMeta, CmdDashboard]
          , "describe organs of the pointman"
          , ChooseItemMenu (MLore SBody) ))
  , ("#", ( [CmdMeta, CmdDashboard]
          , "show skill summary of the pointman"
          , ChooseItemMenu MSkills ))
  , ("~", ( [CmdMeta]
          , "display relevant lore"
          , ChooseItemMenu (MLore SItem) ))

  -- Dashboard, in addition to commands marked above
  , ("safeD0", ([CmdInternal, CmdDashboard], "", Cancel))  -- blank line
  ]
  ++
  zipWith (\k slore -> ("safeD" ++ show (k :: Int)
                       , ( [CmdInternal, CmdDashboard]
                         , "display" <+> ppSLore slore <+> "lore"
                         , ChooseItemMenu (MLore slore) )))
          [1..] [minBound..SEmbed]
  ++
  [ ("safeD96", ( [CmdInternal, CmdDashboard]
                , "display place lore"
                , ChooseItemMenu MPlaces) )
  , ("safeD97", ( [CmdInternal, CmdDashboard]
                , "display faction lore"
                , ChooseItemMenu MFactions) )
  , ("safeD98", ( [CmdInternal, CmdDashboard]
                , "display adventure lore"
                , ChooseItemMenu MModes) )
  , ("safeD99", ([CmdInternal, CmdDashboard], "", Cancel))  -- blank line

  -- Terrain exploration and modification
  , ("=", ( [CmdMove], "select (or deselect) party member", SelectActor) )
  , ("_", ([CmdMove], "deselect (or select) all on the level", SelectNone))
  , ("semicolon", ( [CmdMove]
                  , "go to crosshair for 25 steps"
                  , Macro ["C-semicolon", "C-quotedbl", "C-v"] ))
  , ("colon", ( [CmdMove]
              , "run to crosshair collectively for 25 steps"
              , Macro ["C-colon", "C-quotedbl", "C-v"] ))
  , ("[", ( [CmdMove]
          , "explore nearest unknown spot"
          , autoexploreCmd ))
  , ("]", ( [CmdMove]
          , "autoexplore 25 times"
          , autoexplore25Cmd ))
  , ("R", ([CmdMove], "rest (wait 25 times)", Macro ["KP_Begin", "C-v"]))
  , ("C-R", ( [CmdMove], "heed (lurk 0.1 turns 100 times)"
            , Macro ["C-KP_Begin", "A-v"] ))

  -- Aiming
  , ("+", ([CmdAim], "swerve the aiming line", EpsIncr Forward))
  , ("-", ([CmdAim], "unswerve the aiming line", EpsIncr Backward))
  , ("\\", ([CmdAim], "cycle aiming modes", AimFloor))
  , ("C-?", ( [CmdAim]
            , "set crosshair to nearest unknown spot"
            , XhairUnknown ))
  , ("C-/", ( [CmdAim]
            , "set crosshair to nearest item"
            , XhairItem ))
  , ("C-{", ( [CmdAim]
            , "aim at nearest upstairs"
            , XhairStair True ))
  , ("C-}", ( [CmdAim]
            , "aim at nearest downstairs"
            , XhairStair False ))
  , ("<", ([CmdAim], "move aiming one level up" , AimAscend 1))
  , ("C-<", ([], "move aiming 10 levels up", AimAscend 10))
  , (">", ([CmdAim], "move aiming one level down", AimAscend (-1)))
      -- 'lower' would be misleading in some games, just as 'deeper'
  , ("C->", ([], "move aiming 10 levels down", AimAscend (-10)))
  , ("BackSpace" , ( [CmdAim]
                   , "clear chosen item and crosshair"
                   , ComposeUnlessError ClearTargetIfItemClear ItemClear))

  -- Assorted (first few cloned from main menu)
  , ("C-g", ([CmdMeta], "start new game", GameRestart))
  , ("C-x", ([CmdMeta], "save and exit to desktop", GameExit))
  , ("C-q", ([CmdMeta], "quit game and start autoplay", GameQuit))
  , ("C-c", ([CmdMeta], "exit to desktop without saving", GameDrop))
  , ("?", ([CmdMeta], "display help", Hint))
  , ("F1", ([CmdMeta, CmdDashboard], "display help immediately", Help))
  , ("F12", ([CmdMeta, CmdDashboard], "show history", AllHistory))
  , ("v", repeatLastTriple 1 [CmdMeta])
  , ("C-v", repeatLastTriple 25 [])
  , ("A-v", repeatLastTriple 100 [])
  , ("V", repeatTriple 1 [CmdMeta])
  , ("C-V", repeatTriple 25 [])
  , ("A-V", repeatTriple 100 [])
  , ("'", ([CmdMeta], "start recording commands", Record))
  , ("C-S", ([CmdMeta], "save game backup", GameSave))
  , ("C-P", ([CmdMeta], "print screen", PrintScreen))

  -- Mouse
  , ( "LeftButtonRelease"
    , mouseLMB goToCmd
               "go to pointer for 25 steps/fling at enemy" )
  , ( "S-LeftButtonRelease"
    , mouseLMB runToAllCmd
               "run to pointer collectively for 25 steps/fling at enemy" )
  , ("RightButtonRelease", mouseRMB)
  , ("C-LeftButtonRelease", replaceDesc "" mouseRMB)  -- Mac convention
  , ( "S-RightButtonRelease"
    , ([CmdMouse], "modify terrain at pointer", AlterWithPointer) )
  , ("MiddleButtonRelease", mouseMMB)
  , ("C-RightButtonRelease", replaceDesc "" mouseMMB)
  , ( "C-S-LeftButtonRelease", let (_, _, cmd) = mouseMMB
                               in ([], "", cmd) )
  , ("A-MiddleButtonRelease", mouseMMBMute)
  , ("WheelNorth", ([CmdMouse], "swerve the aiming line", Macro ["+"]))
  , ("WheelSouth", ([CmdMouse], "unswerve the aiming line", Macro ["-"]))

  -- Debug and others not to display in help screens
  , ("Escape", ([CmdMeta], "", AutomateBack))
  , ("Escape", ([CmdMeta], "", MainMenu))
  , ("C-semicolon", ( []
                    , "move one step towards the crosshair"
                    , MoveOnceToXhair ))
  , ("C-colon", ( []
                , "run collectively one step towards the crosshair"
                , RunOnceToXhair ))
  , ("C-quotedbl", ( []
                   , "continue towards the crosshair"
                   , ContinueToXhair ))
  , ("C-comma", ([], "run once ahead", RunOnceAhead))
  , ("safe1", ( [CmdInternal]
              , "go to pointer for 25 steps"
              , goToCmd ))
  , ("safe2", ( [CmdInternal]
              , "run to pointer collectively"
              , runToAllCmd ))
  , ("safe3", ( [CmdInternal]
              , "pick new pointman on screen"
              , PickLeaderWithPointer ))
  , ("safe4", ( [CmdInternal]
              , "select party member on screen"
              , SelectWithPointer ))
  , ("safe5", ( [CmdInternal]
              , "set crosshair to enemy"
              , AimPointerEnemy ))
  , ("safe6", ( [CmdInternal]
              , "fling at enemy under pointer"
              , aimFlingCmd ))
  , ("safe7", ( [CmdInternal, CmdDashboard]
              , "open main menu"
              , MainMenuAutoOff ))
  , ("safe8", ( [CmdInternal]
              , "clear msgs and open main menu"
              , ExecuteIfClear MainMenuAutoOff ))
  , ("safe9", ( [CmdInternal]
              , "cancel aiming"
              , Cancel ))
  , ("safe10", ( [CmdInternal]
               , "accept target"
               , Accept ))
  , ("safe11", ( [CmdInternal]
               , "wait a turn, bracing for impact"
               , Wait ))
  , ("safe12", ( [CmdInternal]
               , "lurk 0.1 of a turn"
               , Wait10 ))
  , ("safe13", ( [CmdInternal]
               , "snap crosshair to enemy"
               , XhairPointerEnemy ))
  , ("safe14", ( [CmdInternal]
               , "open dashboard"
               , Dashboard ))
  ]
  ++ map defaultHeroSelect [0..9]

applyTs :: [TriggerItem]
applyTs = [TriggerItem { tiverb = "trigger"
                       , tiobject = "consumable item"
                       , tisymbols = "!,?/" }]