LambdaHack-0.10.2.0: GameDefinition/Content/RuleKind.hs
{-# LANGUAGE TemplateHaskell #-}
-- | Game rules and assorted game setup data.
module Content.RuleKind
( standardRules
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Data.Ini.Reader as Ini
import Instances.TH.Lift ()
import Language.Haskell.TH.Syntax
import System.FilePath
import System.IO
(IOMode (ReadMode), hGetContents, hSetEncoding, openFile, utf8)
-- Cabal
import qualified Paths_LambdaHack as Self (version)
import Game.LambdaHack.Content.RuleKind
standardRules :: RuleContent
standardRules = RuleContent
{ rtitle = "LambdaHack"
, rXmax = 80
, rYmax = 21
, rexeVersion = Self.version
-- The strings containing the default configuration file
-- included from config.ui.default.
, rcfgUIName = "config.ui" <.> "ini"
, rcfgUIDefault = $(do
let path = "GameDefinition" </> "config.ui" <.> "default"
qAddDependentFile path
s <- qRunIO $ do
inputHandle <- openFile path ReadMode
hSetEncoding inputHandle utf8
hGetContents inputHandle
let cfgUIDefault =
either (error . ("Ini.parse of default config" `showFailure`)) id
$ Ini.parse s
lift (s, cfgUIDefault))
, rwriteSaveClips = 1000
, rleadLevelClips = 50
, rscoresFile = "LambdaHack.scores"
, rnearby = 20
, rstairWordCarried = ["staircase"] -- only one, so inert
, rsymbolProjectile = '|'
}