LambdaHack-0.1.20110117: LambdaHack.cabal
cabal-version: >= 1.2
name: LambdaHack
version: 0.1.20110117
license: BSD3
license-file: LICENSE
data-files: LICENSE, CREDITS, DESIGN.markdown, PLAYING.markdown,
README.markdown, LambdaHack.config.example
author: Andres Loeh <mail@andres-loeh.de>
maintainer: Andres Loeh <mail@andres-loeh.de>
description: a small roguelike game
synopsis: a small roguelike game
category: Game
build-type: Simple
flag curses
description: enable curses support
default: False
flag vty
description: enable vty support
default: False
executable LambdaHack
main-is: LambdaHack.hs
hs-source-dirs:src
other-modules: Actor, Action, Actions, Command, Display, Display2, Dungeon,
File, FOV, Frequency, Geometry, Item, ItemState,
Keys, Keybindings, LambdaHack, Level, LevelState, Message,
Monster, Perception, Random, Save, State, Strategy,
StrategyState, Turn, Version, HighScores, Config,
Grammar
build-depends: base >= 4 && <5, containers >= 0.1 && < 1,
binary >= 0.4 && < 1,
random >= 1 && < 2, zlib >= 0.4 && < 1,
bytestring >= 0.9 && < 1, directory >= 1 && < 2,
mtl >= 1.1 && < 3, old-time, ConfigFile >= 1.0.6 && < 2,
MissingH >= 1.1.0.3 && < 1.2, filepath >= 1.1.0.3 && < 1.2
extensions: CPP, FlexibleContexts
if flag(curses) {
other-modules: Display.Curses
build-depends: hscurses >= 1.3 && < 2
cpp-options: -DCURSES
extra-libraries: curses
} else { if flag(vty) {
other-modules: Display.Vty
build-depends: vty >= 4.4
} else {
other-modules: Display.Gtk
build-depends: gtk >= 0.11 && < 0.13
cpp-options: -DGTK
ghc-options: -threaded
} }