JuicyPixels-1.2.1: Codec/Picture.hs
{-# LANGUAGE FlexibleContexts #-}
-- | Main module exporting import/export functions into various
-- image formats.
--
-- To use the library without thinking about it, look after 'decodeImage' and
-- 'readImage'.
--
-- Generally, the read* functions read the images from a file and try to decode
-- it, and the decode* functions try to decode a bytestring.
--
-- For an easy image writing use the 'saveBmpImage', 'saveJpgImage' & 'savePngImage'
-- functions
module Codec.Picture (
-- * Generic functions
readImage
, decodeImage
, pixelMap
, generateImage
, generateFoldImage
-- * Generic image writing
, saveBmpImage
, saveJpgImage
, savePngImage
-- * Specific image format functions
-- ** Bitmap handling
, BmpEncodable
, writeBitmap
, encodeBitmap
, readBitmap
, decodeBitmap
, encodeDynamicBitmap
, writeDynamicBitmap
-- ** Jpeg handling
, readJpeg
, decodeJpeg
, encodeJpeg
, encodeJpegAtQuality
-- ** Png handling
, PngSavable( .. )
, readPng
, decodePng
, writePng
, encodeDynamicPng
, writeDynamicPng
-- * Image types and pixel types
-- ** Image
, Image( .. )
, DynamicImage( .. )
-- ** Pixels
, Pixel( .. )
, Pixel8
, PixelYA8( .. )
, PixelRGB8( .. )
, PixelRGBA8( .. )
, PixelYCbCr8( .. )
) where
import Control.Applicative( (<$>) )
import Control.DeepSeq( NFData, deepseq )
import Control.Exception( catch, IOException )
import Codec.Picture.Bitmap( BmpEncodable, decodeBitmap
, writeBitmap, encodeBitmap
, encodeDynamicBitmap, writeDynamicBitmap )
import Codec.Picture.Jpg( decodeJpeg, encodeJpeg, encodeJpegAtQuality )
import Codec.Picture.Png( PngSavable( .. ), decodePng, writePng
, encodeDynamicPng , writeDynamicPng )
import Codec.Picture.Saving
import Codec.Picture.Types
import System.IO ( withFile, IOMode(ReadMode) )
import Prelude hiding(catch)
import qualified Data.ByteString as B
-- | Return the first Right thing, accumulating error
eitherLoad :: c -> [(String, c -> Either String b)] -> Either String b
eitherLoad v = inner ""
where inner errAcc [] = Left $ "Cannot load file\n" ++ errAcc
inner errAcc ((hdr, f) : rest) = case f v of
Left err -> inner (errAcc ++ hdr ++ " " ++ err ++ "\n") rest
Right rez -> Right rez
withImageDecoder :: (NFData a)
=> (B.ByteString -> Either String a) -> FilePath
-> IO (Either String a)
withImageDecoder decoder path = catch doit
(\e -> return . Left $ show (e :: IOException))
where doit = withFile path ReadMode $ \h ->
force . decoder <$> B.hGetContents h
-- force appeared in deepseq 1.3, Haskell Platform
-- provide 1.1
force x = x `deepseq` x
-- | Load an image file without even thinking about it, it does everything
-- as 'decodeImage'
readImage :: FilePath -> IO (Either String DynamicImage)
readImage = withImageDecoder decodeImage
-- | If you want to decode an image in a bytestring without even thinking
-- in term of format or whatever, this is the function to use. It will try
-- to decode in each known format and if one decoding succeed will return
-- the decoded image in it's own colorspace
decodeImage :: B.ByteString -> Either String DynamicImage
decodeImage str = eitherLoad str [("Jpeg", decodeJpeg)
,("PNG", decodePng)
,("Bitmap", decodeBitmap)
]
-- | Helper function trying to load a png file from a file on disk.
readPng :: FilePath -> IO (Either String DynamicImage)
readPng = withImageDecoder decodePng
-- | Try to load a jpeg file and decompress. The colorspace is still
-- YCbCr if you want to perform computation on the luma part. You can
-- convert it to RGB using 'colorSpaceConversion'
readJpeg :: FilePath -> IO (Either String DynamicImage)
readJpeg = withImageDecoder decodeJpeg
-- | Try to load a .bmp file. The colorspace would be RGB or RGBA
readBitmap :: FilePath -> IO (Either String DynamicImage)
readBitmap = withImageDecoder decodeBitmap
-- | Save an image to a '.jpg' file, will do everything it can to save an image.
saveJpgImage :: Int -> String -> DynamicImage -> IO ()
saveJpgImage quality path img = B.writeFile path $ imageToJpg quality img
-- | Save an image to a '.png' file, will do everything it can to save an image.
-- For example, a simple transcoder to png
--
-- > transcodeToPng :: FilePath -> FilePath -> IO ()
-- > transcodeToPng pathIn pathOut = do
-- > eitherImg <- decodeImage pathIn
-- > case eitherImg of
-- > Left _ -> return ()
-- > Right img -> savePngImage img
--
savePngImage :: String -> DynamicImage -> IO ()
savePngImage path img = B.writeFile path $ imageToPng img
-- | Save an image to a '.bmp' file, will do everything it can to save an image.
saveBmpImage :: String -> DynamicImage -> IO ()
saveBmpImage path img = B.writeFile path $ imageToBitmap img