Cabal-Version: >= 1.6
Build-Type: Simple
Tested-With: GHC
Category: Physics, Game
Name: HipmunkPlayground
Version: 5.2.1
Stability: provisional
License: OtherLicense
License-File: LICENSE
Copyright: (c) 2008 Felipe A. Lessa
Author: Felipe A. Lessa <felipe.lessa@gmail.com>
Maintainer: Felipe A. Lessa <felipe.lessa@gmail.com>
Synopsis: A playground for testing Hipmunk.
Homepage: https://github.com/meteficha/HipmunkPlayground
Description:
This is a simple OpenGL program that allows you to see
some of Hipmunk's functions in action.
.
New in version 5.2.1:
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* Accept OpenGL 2.9.
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New in version 5.2.0.9:
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* Accept OpenGL 2.8. Thanks, Leonardo Lessa!
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New in version 5.2.0.6:
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* Accept OpenGL 2.5 as well. Thanks again, Sergei Trofimovich!
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New in version 5.2.0.5:
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* Accept GLFW 0.5 as well.
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New in version 5.2.0.4:
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* Now buildable on GHC 7.0. Thanks, Sergei Trofimovich.
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New in version 5.2.0.3:
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* Correctly handle window resizes.
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New in version 5.2.0.2:
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* Add repo URL to cabal file.
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New in version 5.2.0.1:
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* Show collision points.
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Licensed under the MIT license (like Hipmunk itself).
Extra-Source-Files:
NEWS
Source-repository head
type: git
location: git://github.com/meteficha/HipmunkPlayground.git
Flag small_base
Description: Choose the new smaller, split-up base package.
Executable HipmunkPlayground
if flag(small_base)
Build-Depends: base >= 3 && < 5, containers >= 0.1 && < 0.5
else
Build-Depends: base >= 2 && < 3
Build-Depends: Hipmunk >= 5.2 && < 5.3, transformers >= 0.2 && < 0.4,
OpenGL >= 2.8 && < 2.10, StateVar >= 1.0 && < 1.1,
GLFW >= 0.4 && < 0.6
GHC-Options: -Wall
Main-is: Playground.hs