Hipmunk-5.2.0.2: Chipmunk-5.3.4/src/constraints/cpDampedSpring.c
/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <math.h>
#include "chipmunk_private.h"
#include "constraints/util.h"
static cpFloat
defaultSpringForce(cpDampedSpring *spring, cpFloat dist){
return (spring->restLength - dist)*spring->stiffness;
}
static void
preStep(cpDampedSpring *spring, cpFloat dt, cpFloat dt_inv)
{
CONSTRAINT_BEGIN(spring, a, b);
spring->r1 = cpvrotate(spring->anchr1, a->rot);
spring->r2 = cpvrotate(spring->anchr2, b->rot);
cpVect delta = cpvsub(cpvadd(b->p, spring->r2), cpvadd(a->p, spring->r1));
cpFloat dist = cpvlength(delta);
spring->n = cpvmult(delta, 1.0f/(dist ? dist : INFINITY));
cpFloat k = k_scalar(a, b, spring->r1, spring->r2, spring->n);
spring->nMass = 1.0f/k;
spring->target_vrn = 0.0f;
spring->v_coef = 1.0f - cpfexp(-spring->damping*dt*k);
// apply spring force
cpFloat f_spring = spring->springForceFunc((cpConstraint *)spring, dist);
apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, f_spring*dt));
}
static void
applyImpulse(cpDampedSpring *spring)
{
CONSTRAINT_BEGIN(spring, a, b);
cpVect n = spring->n;
cpVect r1 = spring->r1;
cpVect r2 = spring->r2;
// compute relative velocity
cpFloat vrn = normal_relative_velocity(a, b, r1, r2, n) - spring->target_vrn;
// compute velocity loss from drag
// not 100% certain this is derived correctly, though it makes sense
cpFloat v_damp = -vrn*spring->v_coef;
spring->target_vrn = vrn + v_damp;
apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, v_damp*spring->nMass));
}
static cpFloat
getImpulse(cpConstraint *constraint)
{
return 0.0f;
}
static const cpConstraintClass klass = {
(cpConstraintPreStepFunction)preStep,
(cpConstraintApplyImpulseFunction)applyImpulse,
(cpConstraintGetImpulseFunction)getImpulse,
};
CP_DefineClassGetter(cpDampedSpring)
cpDampedSpring *
cpDampedSpringAlloc(void)
{
return (cpDampedSpring *)cpmalloc(sizeof(cpDampedSpring));
}
cpDampedSpring *
cpDampedSpringInit(cpDampedSpring *spring, cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat restLength, cpFloat stiffness, cpFloat damping)
{
cpConstraintInit((cpConstraint *)spring, cpDampedSpringGetClass(), a, b);
spring->anchr1 = anchr1;
spring->anchr2 = anchr2;
spring->restLength = restLength;
spring->stiffness = stiffness;
spring->damping = damping;
spring->springForceFunc = (cpDampedSpringForceFunc)defaultSpringForce;
return spring;
}
cpConstraint *
cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat restLength, cpFloat stiffness, cpFloat damping)
{
return (cpConstraint *)cpDampedSpringInit(cpDampedSpringAlloc(), a, b, anchr1, anchr2, restLength, stiffness, damping);
}